EviliroN

EviliroN

Joined Last seen Member # 3155540
18 Posts 505 Replies 20,220 Reputation

For anyone still playing FE:LH with [LH 2.0] XtraDeconstruct: Legacy of Magic (23 August 2016) and associated mods: I’ve recently gotten back into FE:LH with all its DLC and since Primal keeps this mod up to date and offers ever so much extra content this is the go to mod for my playing preference – not taking anything

2,228 Replies 8,553,337 Views

Sorry, thought that was worded in a confusing manner. I meant, both but one at a time. Thus far I have been able to isolate it down to these XD Canons files but haven't had time to test further: all XD for DLC 04 and 05... must be hidden in there somewhere!

56 Replies 171,699 Views

My "mod pack" is just a large collection of many other mods. My mods are just a few tweaks/changes/additions to items already in game that I felt were quite underwhelming. Basically I added experience and stat increase books to the hubs in incremental order and better levels of HP regen items. Strangely, using both of your files along with select XtraDeconstruct Canons files now gives me "graves" for a kingdom empire. These weren't here before I added the XD files b

56 Replies 171,699 Views

Great work. Might I suggest removing the crap items from the high level cities? If I have 2000 population I shan't be needing a staff, I hope. For my self made mod pack I've changed the items for city levels 3+.

56 Replies 171,699 Views

Thank you for the encouragement. No I am not on kickstarter. I do not want public funding and I do not want to commit to a timeline. I am currently a (returning) full time student and work full time also, therefore, this has all been done in my free time (OK and on the clock at work). I have not released a game before but I have been published, so I do know a bit about the copyright/trademark industries. I also have a few local game stores that have committed to carrying a small amount whenev

9 Replies 50,231 Views

@Nomorebeef Thank you very much, I checked your game out, it looks interesting. I may just buy it. I will keep you in mind. @Jafo Yes, I understand that. However, I have actually had 4 volunteers, all with skill more than I need, and have settled on one with my friend helping with all Photoshop (he's an art teacher). I also already have the game in alpha testing (don't really need artwork for that).

9 Replies 50,231 Views

Well, that is because you are thinking of it as a job. I never addressed it as a job. In fact, I called it help. Also, 3 requirements is a lot? Anyway, thanks for the input.

9 Replies 50,231 Views

I am looking for one person to (volunteer to) help with the artwork on a table-top game I am making. You will, obviously, get a mention and be able to place a small signature on all artwork appearing on cards, etc... I have the basic framework down, card layout completed, etc... I also have artwork design ideas, which I will share. I believe we can make a remote relationship work and should this game come together and be salable, I will surely profit share. Failing that, perhaps the

9 Replies 50,231 Views

Intitial thoughts: I have to agree with others, it is good but not excellent. There are the obvious bugs that others have already pointed out but the few I will outline here truly irked me. I should point out that I play the majority of the game on the cloth map and would even prefer tactical battles to be cloth. That said, most of my opinions expressed here default to that mode. Bug

196 Replies 716,583 Views

It is nothing to do with the mod, I reinstalled, played a vanilla faction and same thing. This is the end of the debug: [code="xml"] Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 2 x 2 Debug Message: Tiles: 32 x 32 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: ------------------

1,118 Replies 2,454,267 Views

Yeah, I think I reinstalled the patch and forgot to move the terraintype again. But I still crash after any tactical battle, so I still can't play... :(

1,118 Replies 2,454,267 Views

i get this exact same thing, for even the first battle of the game when there is nothing besides my sov and a wolf

1 Replies 3,421 Views

I don't know if anyone else has had this but with .912 and Stormworld 0.7 I get a crash every time I try to start a new map. If I delete the mod the game will play with the exact same settings if I use any of the expanded factions... I will further attempt to discern the problem edit: I also crash whenever I use tactical combat and try to end it, since it hangs with no resolution... /sigh

1,118 Replies 2,454,267 Views

I was just joking. As for the text pop-up, as far as I know, it scales with amount of text and I think it is a game mechanic. Thus, the larger descriptions are tiny and the smaller are big. Of course, HF might know a way around this...

1,118 Replies 2,454,267 Views

[quote who="Glazunov1" reply="27" id="3141409"] Quoting Heavenfall, reply 26Uploaded 0.7 Also special thanks to EviliroN, who will be assisting with some things for the mod, ideas and proof-reading. If you need a second proofreader, let me know.[/quote] Perfidy! He's trying to edge me out! :)

1,118 Replies 2,454,267 Views

if you are playing on hard and aren't getting through the tree, why not increase the pace? less turns to research means more techs

9 Replies 3,574 Views

[quote who="Supreme Shogun" reply="22" id="3131801"]I'd have to say I don't necessarily agree with what others have asked for in games, including elemental. So it's probably a good thing to not leave all the details up to fan input. [/quote] At the same time, I detest 90% of what production company games have become today, a harmonic balance between fan and creator is necessary.

23 Replies 95,634 Views