EviliroN

EviliroN

Joined Last seen Member # 3155540
18 Posts 505 Replies 20,220 Reputation

i think he means that every time you research the warfare tech, it spits out an observer, then a forw obs, then a scout, then an adv scout, etc... maybe just an option to keep only the peasant and pioneer so the player doesn't get flooded with pre-made designs.

7 Replies 5,588 Views

Well, I will update this now, since I have already started purchasing. I went and got that mobo+cpu combo i7 950, asus p6x58d-e corsair 12g ddr3 (3x4) Intel X25-M Mainstream 80GB SATA II MLC Internal Solid State Drive Scythe YASYA SCYS-1000 120mm Sleeve CPU Cooler

8 Replies 39,712 Views

is the problem really that the AI doesn't scout or that it is not calculating risk accurately. even if you get into enemy territory, there is always the chance you can see the 700 attack rating and say "oh crap" and turn around. instead the problem is the AI has its sov see that rating and say "what the hell, let's do this" instead. :) and i'm not flaming elemental, i like it. just saying we don't need more carrots on the stick.

143 Replies 376,284 Views

[quote who="DarklingGnostic" reply="79" id="2782223"]If you add holy and unholy mana, kingdom cannot use unholy mana and empire vice versa. It would be like the warg and horses, useless resource enticing you but you can do nothing about it.[/quote] @darkling I am looking in the XML file, not in sov creation, there didn't seem to be a line for the holy version of "blackened soul" i was just asking if he meant to create it and overlooked it or something.

94 Replies 282,147 Views
Reply to Stupid post in WOM Mods

so you want to go BEYOND good and evil???? IMPOSSIBLE!

7 Replies 3,080 Views

this was probably mention, but: and NPC monster/unit/mob/whatever interface, like builders forge. some of use don't have 3d programs/modeling skills, but everyone knows how to "spore" thanks

127 Replies 53,680 Views

ive noticed that the ai doesnt seem to apply stat point level ups, or at least i couldnt tell on level 4+ AI sovs. and i had my stats set to give 5 str, 8 essence, etc...

5 Replies 5,452 Views

about movement through forest being overpowered, i thought about it a little, if it is possible you could make forests=1 mp and the opposite of forests, desert = 2 mp.

598 Replies 3,038,085 Views

honestly, if i could model, i would flip open a monster manual and go to town. i was thinking about this when i was mowing the lawn today. seems a hydra would be easy to make off the current dragons. also a chimera, again from a dragon, maybe a bear or wolf head (i havent seen a lion in game) beholders should be easy to model, orb + eye stalks = fun times. i would even volunteer to do the munda

21 Replies 79,230 Views

i also get the level 3 quests to completely disappear after i complete one or two, when there were 20-30 visible on my map section and failure to trigger on the levels 1-2 quests. i've noticed that if it is a duplicate of a current quest, it won't trigger until you complete the current one.

5 Replies 4,713 Views

This is the problem i foresee about setting ZOC to 0. I've already had instances where these types of instances were very near an enemy's ZOC and they swallowed up close to all. Had I not had a NAP or Alliance or was at war, then I would be screwed out of completing the quest if the instance had no ZOC. What is the argument for eliminating it?

67 Replies 42,048 Views

well i pored through some of the other monster files. the generic spiders have a spawnrating of 2, so i assume that the higher it gets the later/less likely it is to spawn. that said, i guess i wont go over 12 since that is the highest number i've seen.

10 Replies 40,361 Views

dont know if this was suggested or not, or if possible, but a modifier for the race to possibly not have the 2point movement cost through forest would make Elves seem unique in comparison to vanilla

598 Replies 3,038,085 Views

anyone know what number here specifically means? dragons have a 12, is this chance of spawn or "toughness" ?

10 Replies 40,361 Views