EviliroN

EviliroN

Joined Last seen Member # 3155540
18 Posts 505 Replies 20,220 Reputation

[quote who="Heavenfall" reply="30" id="2778554"]This is the stupidest shit I've ever seen. They just branched the game... I really hope this is a one-off thing, otherwise I'm just going to drop modding. What a bunch of idiots. Edit: Alright, beta is beta. Fair is fair.[/quote] wait, what?

67 Replies 42,043 Views

keep the button depressed and keep pulling up, delays a second, should create them

1 Replies 2,539 Views

I too used that code and while it didn't CREATE a data.zip all my personal mods and gnilberts are in the game. i suggest just renaming the data.zip so you can always change it back if you want, easily.

6 Replies 3,209 Views

1.08 is great. i blasted through 450+ turns smoothly just to test things... [quote who="dawgs4ever" reply="25" id="2774596"]If possible, please add to 1.09 or 1.1 the ability to turn off animations in combat. Even better would be the ability to toggle only certain animations - I want to keep the magic animations but disable everything else to GREATLY speed up tactical combats.[/quote] how about a chess-like tactical combat appearance with cloth map-like pieces? &

245 Replies 841,120 Views

[quote who="Kravick3" reply="99" id="2775190"] Quoting Baleurion, reply 98Awesome earth spells!! Is this 1.08 compatible? Im guessing not (im too early lol), ill check back tomorrow Right now its not. While the spell graphics do work, every spell cast will miss unless you use auto resolve. Turning the mod off (or deleting the files) allows spells to hit normally again in tactical combat. I have no idea if its the mod itself or if Stardock b

121 Replies 320,089 Views

[quote who="hairrorist" reply="92" id="2771846"]Icecrown, this is truly great work! One thing you might consider is removing the dissipating smoke effect that occurs at the tail end of some of the animations. It drives me crazy to have to wait until every last particle has resolved until I can move or attack. I think this quick fix would catapult this mod from Great to Legendary status.[/quote] +1 there nee

121 Replies 320,089 Views

don't forget the spell scalar, though. increasing tech levels and not the spell scalar means level 6 spells and level 1 arcane tech lol

5 Replies 5,350 Views

WOW, my tiles look like crap compared to this lol i would like this mod when finished, for sure

2 Replies 3,028 Views