[quote who="Frogboy" reply="27" id="3344009"] I've given some thought to this discussion and looked at the code today and made a few changes. Basically, in subsequent updates of the LH betas, the odds of a monster wanting to attack a city will now be greatly diminished based on the # of units you have in the city and what city level the city is.[/quote] Well, I guess this is a step in the right direction. This definitely helps in reference to
CMarvel
[quote who="joeherbert48" reply="42" id="3340838"] Quoting dday235, reply 40Try making a Sov with +accuracy traits AND accuracy booster for his race etc. Then get lucky and get the Berserker sword (which gives you the maul ability). You can kill basically anything in 1 round that way. But I read that in an upcoming patch they will change the maul ability to take off 15% of your accuracy each hit, rather than -15, which may fix this. Th
[quote who="Sanati" reply="9" id="3339011"] Just isn't the case. People are only paying attention and taking notice when that one strong monster walks past that one AI city once, and not paying attention to the monsters that have been running around their own city for the past 50 turns and never attacking. Monsters only very rarely make an attack on a city, AI city or player city, doesn't matter. They will wander around in your borders for sometimes dozens of turns before decidi
Have the properties of throwing knives changed? They seem to be doing a LOT more damage than before, and bandits have been wiping out stacks of soldiers before they get to act.
[quote who="Daynarr" reply="20" id="3334946"] Playing with settings: -World difficulty: Challenging - Monster frequency: Dense The AI definitely gets attacked by monsters. In fact, it gets attacked a lot. Playing on large map with 8 AI factions + my own custom. 2 factions lost their capitols to monsters (they got razed). I think it was Magnar and Yithril. Also seen several cities 'disappear' in the distance, probably also by monsters. AI was very
The problem is the player should never be punished for AI irresponsibility in settling or activating monsters. Whatever activates a mob should be the primary, or at least the most preferred, target. Recently, playing an early game as the Yrthil. I was happily settling and making nice with my Magar neighbors, when they settled an area right next to a Juggernaut. The Juggernaut activates, walks AROUND the city that activated, past a Magar pioneer, and right for my Sov, who was unfortu
This has been a persistent issue for me from FE beta on wards and is still present in LH. The computer will generate multiple Altar factions, called Altar, with all the exact same Altar color, Altar city names, making them indistinguishable from each other. Now, there are of course ways to get around this and try to locate which Altar you are actually talking to, but it is a pain in the ass.
[quote who="joeherbert48" reply="3" id="3333997"] quoting postThe monsters that are either spawned from special events or from lairs sitting around too long are completely ignoring AI forces. I wanted an AI pioneer walk 5 turns right next to a skeleton group that had spawned from the random and was not touched. Even when it turned into a outpost, the skeletons ignored it, unlike my poor arcane monoliths which are apparently made of skeleton food. <br /
The monsters that are either spawned from special events or from lairs sitting around too long are completely ignoring AI forces. I wanted an AI pioneer walk 5 turns right next to a skeleton group that had spawned from the random and was not touched. Even when it turned into a outpost, the skeletons ignored it, unlike my poor arcane monoliths which are apparently made of skeleton food. This leads to another problem which I think is an underlying one with the FE as
Then make those units either un-upgradeable, or, really in the end will a company of free militia and spear men be that big of a deal?
I am really enjoying the addition of armies at the beginning of the game, but there is a side effect of some, in my opinion, major economy issues, especially for any players who will be relatively new or low on the experience scale. The militia and spear men are a huge drain on the starting gold production. If you are not lucky enough to get a merchant trait hero or have a wealthy sovereign, you can run into issues quite quickly, especially by the t
This has been quite annoying with the beta. I am not quite sure why the battle fields had to be reduced. This wasn't such a huge problem with the larger battlefields as you had a round or two to get your units into a combat formation. If the battle field must be shorter, maybe split the difference the new and old ones. Other option is a group formation screen. I don't think anyone has mentioned this yet, but you could set how you want your units to spawn in gene
There seems to be an issue with golems and the Ironeers. I have researched the appropriate technology. When I go to design a unit, I can pick Iron Golem as an option, and design a unit. However, it does not show up to be trained in the training menu of a city. EDIT - Actually, after I design one, it disappears when I got back to the training menu. That is, I design and iron golem, I go train it, it is not in the list, then I got back to design list, and it is not
Easy way to kill them - Quick Resolve.
[quote who="KingHobbit" reply="20" id="3267349"] I would not mind an option to choose how agressive monsters are. Just a couple levels You are going to have to come get me (passive) Whatever, you might be in my way (normal) That is too close (aggressive) I can see you over the mountain and through the woods, and you are pissing me off (very aggressive) [/quote] This sounds like a good idea. Of
[quote who="mqpiffle" reply="5" id="3266676"]Sounds like you settled too close to a Wildland. Bummer.[/quote] I didn't settle too close to a Wildland. Sigh. One of the AI's did.
[quote who="Tuidjy" reply="1" id="3266633"] I thought it might be slightly cathartic to list the monsters that have wandered into your territory thanks to the AI's idiocy. What idiocy? If I knew that the dragon would not attack me, but go kill my enemies instead, I too would stick a hot pepper under its tail.[/quote] Maybe you are on to something. It is all a brilliant move by the AI!
I thought it might be slightly cathartic to list the monsters that have wandered into your territory thanks to the AI's idiocy. I will start with my most recent one: Turn 27, a group of 6 Ice Elementals wander from the FoW right next to capital. Next turn, bam. No capital.
One of the thing that makes this game tremendously less fun for me is that I have to deal with the AI's idiocy towards monsters. As I said in Tuidjy's thread, at this point I would almost prefer a toggle to let the AI be ignored by monsters. The AI does not care about monsters when it places it cities. The problem is not that the AI is ignored by the monsters, the problem is that the AI activates them off their lairs all of a sudden a group 3 skaths shows
So, ya. This seems to happen most with Altar. I had 4 Altars last game, with repeating sovereigns from OTHER factions (Kraxis sovereign with Altar faction). This after I specifically chose enemy civs so there would not be any overlap. CM
Tuidjy as always, a great examination and as a side effect some great advice for any player in your analysis. I still think there is a side effect is a bigger problem. Let's say that the mobs are more inclined to attack the player, that's fine I suppose. Let's say there is a chance that they attack the AI, but less of one. That is fine. Here, in my opinion, is the problem. The AI doesn't care. Not
A bug that persists from Beta. When playing a random map, there will be multiple versions of the same faction as opponents. This is problematic for a number of reasons, mostly that when you have three Altars, and you want to declare on just one of them, you have a one in three chance to pick the right one! I know this was reported in Beta.
Got it here too. Was alt-tabing between media player and the game.
Well, during Beta I had worked my way all the way up to Challenging and I was routinely slapping the computer around like a red-headed step child. I just switched to easy. I had watched all the videos and read the AAR reports of tuidjy. Still, having heroes die in their first fight is no fun. Maybe I have just been having bad luck. I don't mind losing. The problem is I haven't really played a game very long because of the alarming frequency of my heroes an
Hey all - I was eagerly awaiting the final release of FE after playing the beta for a number of months. The polish that has been put into the game is top notch and I can appreciate the evolution. The problem is now, I am just not feeling it. I am not sure what is wrong. I feel like the random, annoying things that make me want to quit a game has actually increased. Now, I understood things would be different, but I even moved down to normal difficulty. My sovereig