parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

Did I hear you correctly frogboy. Beta 5 this week... I'm excited to see all the tweaks that you've been working on behind the scenes. As to the original post I would like to see a playthrough like that. I'm never good enough to try insane on anything. Also your links are broken Tuidjy.

29 Replies 21,459 Views

The screenshots look great Frogboy and I did notice the improvements from the original screens. I think that this is a great improvement that people may not notice, but will think this game is well polished. Great job guys!

38 Replies 79,004 Views

I love the abililty to customize the sovereign and the color choices for all the items. But I am curious about the metal color. I noticed that it does change the color of the metal pieces on most of the weapons (namely I notice no color difference on the short sword). Also, is this supposed to be a global metal color for your sovereign's faction, or just your sovereigns weapons? Also, is there a reason why the metal on all weapons do not follow this color scheme?

2 Replies 1,338 Views

I do not know what queue to which you refer. I do suggest that you check your e-mail for a receipt of the purchase. I assume that you purchased this game with a credit card, and you should check there to see if a transaction actually took place. If you have been charged and you have a receipt but have no game in the download section there, then send stardock support an e-mail telling them directly the situation. They should resolve you issue relatively quickly.

8 Replies 3,686 Views

seanw3 has the right of it. The problem is that regen is not overpowered it is a problem of tactical regen vs. strategic regen. There should be more regeneration per season and less for tactical battle. Another alternative to this is that regeneration is only a strategic spell so that you heal quickly on the strategic map, but not in the tactical battles (although I don't think people will like this option very much).

10 Replies 10,662 Views

Just when I thought I had a great game in the making you go and make it even better. Great surprise!

37 Replies 76,555 Views

I know several people on the forums that play with XP. This post should be in FE Support forums. Also, you should post your debug.err file next time you play and it crashes. This gives the devs quite a bit of information about your computer and what the program was doing the moment it crashed. Also, in the \program data\ area of your computer there should be a .zip file that you should post or e-mail as well to support. See <a href="https://forums.elementalgame.com/41530

2 Replies 3,049 Views

Ahh, so that is what the OP is refering. It may be nice to see this in the world creation section. I feel they have so MANY good ideas floating around that people want options to tweak that they just need a button called advanced options that include all of these suggestions that people are making. Oh I didn't disagree with the OP, I didn't quite understand what functionality to the game to which he was refering.

7 Replies 5,584 Views

In quest making would it be possible to raise an entire section of land. I've an idea to have a quest that raises an ancient city swallowed by the water and ruled by a water titan, basically a new wild-land, that you need to raise from the depths of the ocean. Would this be possible within the modding tools within the game? Could somebody make a wild-land and the quests involved? I see all these tools here and I'm getting more excited to get my hands on s

66 Replies 158,043 Views

[quote who="Glazunov1" reply="169" id="3219684"]Air and Fire: Steam Elemental Water and Earth: Mud Elemental Fire and Earth: Volcanic Elemental Air and Earth: Debris Elemental[/quote] I like... if they don't put it in there I'm sure this will be in somebody's mod.

172 Replies 672,568 Views

Isn't this an option in world creation as in choosing what type of map. For example a desert type map will not have as many fertle areas as with a temperate map. Similar to the density of resources on the map. The fertile land inevitably is near resources and so if you put this on sparse with desert setting, this should make a map with relatively few cities in it. Unless I'm missing something with the map creation, which I could be.

7 Replies 5,584 Views

I do like both aspects. I've been playing of late with a hardcore set of rules. If a champ or sovereign falls in combat, I lose the champ and I resign the game if its the sovereign. But if they fall in combat, but the army still lives, the units survives wounded and I still play on as normal. I wouldn't mind seeing this option available, but it's something that is not high-priority on my list. As to the AI, I don't know if this would weaken them too much as they

13 Replies 5,133 Views

[quote who="Kongdej" reply="1" id="3219158"] the green lamp broke [/quote] They should replace the bulb, should be an easy fix :) I do agree that there should be some visual cue to indicate that the units are done moving. Maybe add a next unit button that moves you to the next unit with no moves, and when all units have moved then that button gets grayed out. Although the screen may get a little crowded.

5 Replies 2,182 Views

It seems that when you add a lot of custom units, one can reproduce the effects that I have described using the sequence I have described. I created 20+ custom sovereigns. Loaded a saved game. went to the main menu. started a new game. The first few custom sovereigns have their equipment and stats, but the later sovereigns do not have their equipment on them. Hope that this info helps the devs fix this bug.

15 Replies 2,489 Views

I have found a solution to my problem. It appears that when I looked under (documents/my games/fallen enchantress/units) there were a lot of old units that I have deleted from previous games. Once I removed those extra units, I can see my units without any problems. FYI I had something of about 20+ units in the folder. Mind you I only had 3 that I currently created and was playing (all from .952 build). I'll just have to do regular maintenance of that folder to keep t

15 Replies 2,489 Views

[quote who="Frogboy" reply="17" id="3218598"]We updated the quest system so that if you fail at a quest (like get killed) you can go back and finish it.[/quote] I do like this on most quests, but will there some quests where a fail is a fail. I do like some quests that are not completable when you fail them, would this be an option with the xml coding for mods?

66 Replies 158,043 Views

[quote who="GFireflyE" reply="3" id="3218349"]Would also be cool to see an actual shore. I still get waves surfing into more water before hitting "cliffs"?. Looks very unfinished.[/quote] I grew up next to an ocean with cliffs and there are plenty of times when the surf would crash before reaching the cliffs. Although I would like to see a shoreline as well and some surf reaching the cliffs. I agree with you that most people would at least expect the waves surfing into "cliffs

4 Replies 5,184 Views