Currently, I don't think there is an option to place map markers (places I would like to note on the map). I know its late in the beta, but would it be possible to place our own map markers on the cloth map? (little flag pins that when high-lighted shows up some info that we wrote there) I'm not asking for a delay, but maybe a future patch to implement this feature (unless it already exists and I can't find it).
parrottmath
I understand the desire for competitive starting locations, but I prefer the randomness of the starts. I am a purest when it comes to gameplay, I take the roles as they land and deal with the limitations. Of course it yields a more difficult game, but I play to play and not to win. Some of my most enjoyable games are when I lose and the game turns to how long can I survive, even after 6 hours of gameplay to a loss, I had fun playing. I don't believe in imparting this gameplay to othe
From my experiences of playing the game I've come to the following conclusions with the tile ratings: Fertile land is mostly random around the map, and when you have fertile land you get increases to grain, material, and essence. I think that all fertile land starts with 2 grain, 2 material, 0 essence, then depending on the terrain nearby bonuses occur to the grain and material tile yields. Forest, iron mines, clay mounds increase nearby material yields on the fert
Merchant II skill states that it gives +3 gildar each season, but I am getting +4 gildar each season. I believe this is due to Merchant I and Merchant II stacking on each other. I'm not sure if this is the intended effect, but the tool tip should specify this behavior.
Actually this is mostly true. If you choose empire races you get different backgrounds. I'm assuming that it is incomplete at the moment, it would be nice to see the Tarth kingdom standing in Lady Irane's background and so forth.
Submitting bugs are usually put in FE Support forum. See https://forums.elementalgame.com/415301 for all the info on posting bugs.
Just a curiousity, is it possible to set the chance of a random event be tied to unrest of a particular city? Also, is it possible to have a variable chance per turn tied to a particular stat in the game. For example, a chance of spawning angry mobs around a city with an unrest of more than 50% or more. More specifically can a random event be tied to the unrest of a city. Say these angry mobs have a chance of spawning around the city with a .25 * (unrest of city) ch
I do like the epic pacing and I agree with the assessment about the heros getting strong too quickly. It makes sense that since tech is taking longer, it translates to taking longer to learn things and thus heroes should level up slower to account for learning things slower, as well.
You really don't want what's in the slags lair... :) I've noticed this as well.
If you leader is battling with other champions that can reduce the XP your sovereign gets and thus you have a lower level. Note that you get reduced XP only with other champions in the party not the other units.
The assessment is unfair about this game and modding. The game is in many regards a sequel in terms of game engine. Thus, the mods for e:wom can be easily be ported over and thus lots of mods can be there at the release. Many older games weren't as easy to mod for many people. The point is that frogboy is partaking in a new paradigm in gaming and allowing the game to be modded simply. I look at it as play testing a board game and a person is creating house rules. I've
I assume with the map editor that we can create maps that give standardized starting locations. So wouldn't this be the option to create standardized locations?
See evil laughing from Brad's office. :)
You video card has Optimus and dxdiag doesn't detect your actual video card namely your GT 630M. I run on a GTX 555M and the game runs smooth and fine. Goto you nVidia settings and go to manage 3d settings. Select the preferred graphics processor to be the High-performance NVIDIA processor. That should force any game to use your nVidia card. To double check that it is using the nVidia card you can go to desktop menu and display the GPU activ
[quote who="Trojasmic" reply="8" id="3227553"]Tried to make the AI smarter and more devious[/quote] You forgot that there was evil chuckling coming from Brad's office.
I'm excited to see beta 5 come out. At some point in the development of the game you have to move forward with what you have so you can finish the game, otherwise every game would just stay in beta. I'm excited to see the balance changes of this game and allow me to finally play with modding stuff (I didn't want to play with things that would eventually change). I would like to know if we get to play with the map editor with the beta 5 release? I would like to t
This is a rigged question. Obviously, for a generic start the best start would need a reasonable production and a reasonable grain supply so a 3 / 3 / 2 seems best.But, I tend to like my first city to be a town and a money maker, so I prefer a higher grain. I went with a 4 / 2 / 2, although I am extremely tempted by the 5 / 2 / 1 start.
Your pumpkin should be fine for halloween. You need to keep it in a cool dry place. The biggest problems you will encounter are molding and dryout of the pumpkin. Do not carve the pumpkin until it is closer to halloween otherwise it won't last that long.
Under the tool tip for the build menu for the scrying pool it says Essence per season +1 To me this says that I should gain +1 essence every season. I think it should say Essence to city +1 or Essence +1
I just fought some butchermen and had regeneration cast on my sovereign. The butcherman attacked me and "killed" me, but I regenerated back 1 health and so I was alive. I do not know what you are going to consider the bug here, but I consider not being dead and the butcherman gets an extra person a bug.
Perusing through the Hiergamenon, I noticed the following little cosmetic issues that should be addressed. Summary: Game Concepts / Magic - Global Mana has a picture missing. Equipment / Dragons Breath has a picture missing. Monsters / Mercenary has a duplicate entry. Asthetics: Many of the pictures are not in the same style. It would be better, and more polished, if each of th
When you pass you automatically defend (the shield icon above the head of the unit).
I've answered my own questions: If you make a faction, the metal color changes the metal for the entire faction. If you just a sovereign, the metal color only changes the weapons the sovereign holds. I do like that effect, but I hope that the manual or a tool-tip will tell people that changes to the metal color on the sovereign only effect the sovereign. Maybe have this written on one of those spiffy load screens with tips about the game. This do
I created roughly 12 custom designs and restarted a game (like I did in my headless post) and it produced the same result to which you see. I don't know if you are restarting a game after you load a game or played a game, but this seems to be what causes this headless animation for me. Also, you should post this in FE Support. Maybe you should check your units sub-folder for fallen enchantress under your documents and see how full it is.
I don't think a reinstall deletes the folders in your documents, where all your custom units are stored. For example this headless problem only occured when I restared a game after loading one. (From which I learned is a big no-no right now as they are not clearing stuff when you quit a game yet). When this happens does it happen after a reload or something like this? You should also check to see what custom units are in your folders as I think a problem m