parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

Part of the issue is that save games from previous versions are not compatible with newer versions. Try running a new game as a test to see if that is indeed the issue at hand. I've encountered this slowness on other previous builds, but when using a new game on the new version it didn't suffer from such slowness.

7 Replies 9,681 Views

If you click on the Air Altar the city it attached to is Ithuane. The outpost determines which cities control the resource. I don't mind this bug / feature, but it is something that isn't right with the game mechanics. Don't take this post as a complaint, but more as something that needs to be told to new players. Think of it as a nuance about the game. The only way to fix this minor bug would be to add a new feature for outposts. What really should have happened i

4 Replies 1,668 Views

So I built an outpost and qued to build a air altar. Then I built a city closer to the outpost and so the control changed, but the air altar stayed in the other cities que. This technically shouldn't happen as the air altar should be built in the other city now. Screenshots as well as save here for you to see. The outpost connected to Ithuane... <

4 Replies 1,668 Views

[quote who="seanw3" reply="10" id="3253545"]Maybe Pariden should get -1Hp per level, but +2Hp per earthshard? That could be a nice balance. It pushes them to really go after shards.[/quote] Why not life shard? For balance I think +1 per life shard would be sufficient.

15 Replies 9,686 Views

Hehe... I see that they are using the exact same tool-tip for both of the screens. Now, I get it... I should read it more closely, and will concede that you are correct and my original assessment of the matter should be fixed by saying Monsters instead of AI for the first tool-tip. I still think a FAQ should be created :)

9 Replies 6,280 Views

At least you didn't do a comic book version of the manual... Tatical battles go like this... biff... bap... zap... ping.... clink... shrink...shrunk... bap... poof... boom...bamf...

37 Replies 25,315 Views

I think the UI is perfectly fine the way it is. I do not know what all this complaint about the UI. I've been playing games for years and still have plenty of information from the UI and control as such. If I were rating it on metacritic I wouldn't complain about the UI from fallen enchantress. That said it is about the reviewers on metacritic that decides what it is about. Let us stay focused on what critics do... I know historically some critics miss the ball on what i

148 Replies 329,841 Views

[quote who="Tuidjy" reply="6" id="3253319"]This game has a huge problem updating state, and I'm very impressed how good Stardock has gotten at quickly fixing these problems... or at brushing them under the carpet, as it may be.[/quote] I completely agree that there is a huge problem in the updating state. I'm not sure if it is a multi-threading problem or another deeper problem. I just don't think that the multi-threading is the complete culprit to the problem. It may

20 Replies 17,300 Views

You do realize that the actual gameplay is not multi-threaded. This was mentioned by frogboy himself. The multi-threading is used in the AI decision making process, the gameplay itself is not multi-threaded.

20 Replies 17,300 Views

I can confirm that this is there at the bottom. The other things that dim the screen does not appear to have this problem.

7 Replies 3,375 Views

efficient would be a better trait functionality. It would cause a real tatical question of to leave the sovereign in city or adventure, Inefficient I thought applied always...Who keeps their sovereign in town for long periods of time? I think this is kind of bugged because it turns out not to be a real weakness at all. I would suggest implementing it always, and have the penalty turned lower to 25%.

51 Replies 85,976 Views

I think that their should be an option to upgrade the armor for the militia by a strict cost that we do for other troops. We want upgraded armor we pay the gildar for those units to have them like any other troop that we have out in the field before armor and we want to upgrade that armor. If the unit dies a new unit replaces that unit and we have to pay again. Although, I think this is a feature request but it fits with the current gameplay model. It's not automatic an

23 Replies 6,041 Views

I thought that this was established by having two sets of difficulties on the two different screens. I agree that it may lead to some confusion of why their are two different levels of difficulties, but I believe that this will raise enough questions for the players to realize that their are two separate difficulty settings and probably lead to a lot of forum questions. I believe this should at least be in the FAQ on the forum for new gamers. In fact, maybe us vets should make a

9 Replies 6,280 Views

I disagree about insane not being impossible... it should be improbably and virtually impossible in some sense. I look at that setting as hey look this is how long I survived gameplay. Also, it doesn't make sense that the allies not to join in a war. I do understand your point, but as Tuidjy pointed out that ridiculous is fine the way it is. I think it's impossible, but that is just my play style and I only use the standard sovereigns. As I understand it, Tuidjy prefers playing ridicu

3 Replies 1,373 Views

I look forward to more results this way. Of course AI vs. AI I would like to know the AI personality in the process. You know isolationist, expansionist... these things should be put in these results (unless they are all the same personality, which should also be mentioned). This could play a role in the winners, for example are all these winners expansionist personalities. I think this would play a determining factor in these contests. Also, are these wins by conquest or is it by other means

51 Replies 85,976 Views

If the devs are gonna focus on this thread, then maybe include the tatical abort bug, which causes instability of the game if used. To reproduce: 1. Click on options in tatical mode (the button at the top left). 2. Press 'esc' Your on the main map, you can move things around, but the moment you end the turn you can't do anything except exit or save.

12 Replies 58,456 Views