Maybe provide a spell to the other factions to extend the time it takes to cast your spell. Call it disruption costing the opposing faction something like 100 mana to postpone the spell of making by 5 turns. This would be a nice reaction from the AI if they have the mana to spare for that defense. I also agree that people should declare war and try to stop you from outright winning the game.
parrottmath
I've had no problems in downloading this file each time its been up. Maybe it has to do with the internet connection. The only way to determine this though is to go to another location to download the file. But I'm just speculating and don't really know everything you have tried to get the file. There are other download managers that help prevent these download corruptions that you might look into, but I can't say for sure.
When you create a sovereign and you are choosing clothes it says light or dark. But really this is missleading it should really say main or trim. To represent the color, becuase not all sovereigns have dark - trim colors or light - main colors. But really instead of main and trim or dark or light, I recommend that you say primary and secondary. As most of the items I see do not use the trim color (I could be wrong here, I just don't notice it too often)
[quote who="Werewindlefr" reply="65" id="3255342"]Hmmm, I actually have XCOM and dishonored, and I don't think FE is at this level yet...[/quote] I can crash XCOM regularly and have big UI issues when trying to move the people. Camera is rather annoying in that aspect. I'm not saying I don't enjoy XCOM, but in terms of stability of the program FE is at that level. For game-play fun, well this is very difficult to determine and depends on the player. I enjoy FE and XCOM, bu
[quote who="seanw3" reply="8" id="3255113"]Lord Verga should never surrender. Death is better than servitude.[/quote] That should be exactly what he should say when you ask him to surrender.
I looked at the xml of these monsters and it follows the same pattern as say the darkling shaman for code. So, maybe the AI hasn't been hooked-up to use these boulders yet?
It says it in the heirganomon
Yes you can... Also, Stardock could add them, but they are also focusing on making the game bug-free with current features. Stardock does not have a lot of people there to program and make the game, so everybody is working on particular parts and making each of these parts function. Also, we forget that there is more content on its way to the game when it's released. We are only seeing a fraction of what is going on there in stardock and not the full feature list as of yet. Releas
Yeah, I'm pretty excited to see what you provide with that mod there. I'm looking forward to all the content that everyone is going to provide and I think it will be spectacular spectacular.
It is a continuous research.... it never is supposed to be finished, the bonuses just stack. Thus, it should be working as intended, unless your bonuses are not stacking. This goes for all the refined techs
[quote who="seanw3" reply="17" id="3255028"]Quoting parrottmath, reply 15Then you should make all your people half as big. That would be an entertaining mod to say the least And then Hf872 makes all his people as half pig. I just can't compete! [/quote] I really think you can compete. The half-pigs are no match for your epic 10,000 dwarfed quests. Just add a ridable pig and you will win the half-pig contest. Then you add a special skill for the ridable pig called
[quote who="seanw3" reply="14" id="3255019"]The real question is am I ready for release? It's been such a long beta I don't know how I am going to exist in post-release world. What if 1000 more Heavenfalls come in and dwarf my mods?[/quote] Then you should make all your people half as big. That would be an entertaining mod to say the least :)
Or their head on a pike... wait your is the pg version :)
I found more river tile that is not actually river in appearance. Here is a screenshot to help...
I don't know what is going on with your game, but in my game each AI has 6 cities apiece... I only have 3 (but that is because I ended up with a really bad start).
The AI built a city on a river tile. The AI city is to the far west called Denara (Altar). Also, there appears to be a peir on a river tile that looks like a plain tile. Here is the save. https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/AIRiverSettled.EleSav
It was due to memory issues... To save on memory they removed the options for 32-bit users.
You need to be running 64 bit to see them though
[quote who="taltamir" reply="147" id="3254914"]Why is the campaign completely untested? Next week they should release the campaign as a beta and fix the bugs we find it before going final. (even a 1 week beta for the campaign could mean a big difference)[/quote] The campaign isn't completely untested. It has only been inhouse tested. I wouldn't mind play testing the campaign. It just requires us to play the campaign as quickly as possible to give them the bugs so they fix it b
What was the last beta version you played?
Yeah, I think they are working on an installer for everybody. The trick was people were having issues with slow downs and other things and they had to recreate the documents folders from scratch for the fix. Hence, when .992 came around I think it just installed right over it to get it work for everyone right out of the box. I expect the same when release comes out.
I love the editor here. I can't wait to start using it.
The balance would be to slow the level progression of sovereigns at higher levels. The increased experience would balance out from the troop perspective as they get half as much xp and tend to die in battle. I say xp should be based off the stats of the unit as well, but we have to be careful not to raise up xp levels in the higher difficulties too much. Increase xp from killing enemy troops.
Are we going to get the final changelog for 1.00 or do we have to guess what changes have been made and bugs that have been fixed. Also, once things calmed down after release are we going to see a list of bugs on your to fix list?
[quote who="seanw3" reply="42" id="3254852"]The devs said they are shooting for a 79 Metascore and I think they have earned it.[/quote] Thats so they don't have to pay bonuses :)