Are you going to add the balance or feature request that monsters in the their monster lairs everyone levels up not just the main leader. I noticed in one of my recent games that the ruffians lair one was level 4 the others level 1.
parrottmath
I might make a recommendation to look through the xml files for all the quests. It might make this process you are doing easier.
They are aware of the memory leak problem and I think they are fixing it, probably not before release though.
Hit edit and you can change where this is located.
I'm glad that somebody is willing to find all these grammar errors.
[quote who="Frogboy" reply="52" id="3251621"]The thing is, I don't think the mana cost is the problem. It's how quickly the spell is available. [/quote] It's probably a little of both. Given mana costs for other spells and what they do, it loses sight on spell power vs. mana. the same complaint that I also see from the thread I started (just so people could vent their frustrations or come up with good arguments as to why) that it is a point of immersion being l
I found that I only needed to run it once for a change in the core files to hold for me (a.k.a. modded files to find a fix from quest problems). I believe that it should run without admin afterwards, but you are the true test of that.
I do not see this problem. edit: Are your other fonts showing up correctly?
You are having issues with the font. The fix for this is to restart your computer. You can alternatively try running the game as admin.
[quote who="Kestral2040" reply="5" id="3251469"]I think the main reason we didn't put it in there (aside from space) is that when you hover over a unit the pink highlight on the map shows you how far they could move, complete with adjustments for blocked tiles and moving past other units... which seems more useful than the number[/quote] Agreed.
I don't think there is a command that does this without moving to a seperate tile, with both units. I agree that their should be some better army management UI for the player. A button that says 'join' that opens up a management screen where you can mix and match armies. But sadly this is a feature request and I know they are not going to do such a thing right now.
In order for it to work with core units you might have to run the game in admin mode. This was an issue for me as well.
Did you try running the game in admin mode (Note: You have to start a new game). See if this fixes your problem.
I've encountered this as well. A reload of the game will fix the problem (that's why I couldn't send a save the time it happened to me). For the forest bit, if you run the game as admin and start a new game (that is the solution to missing forest problem for some people)
Still present in .99
Looking at the detail screen in tatical battles changes the music to something else (which is fine). The problem is when you close the details screen the music defaults to the campaign music and not the tatical battle music as it should.
Tatical battle abort sequence... If you go to tatical battle the options button is still in the upper right hand corner. Click that and then push escape. It will bring you back to the main map. (Note: in tatical battles the escape key is disabled) It also makes the game unstable after this happens.
Out of curiousity, what effect does beguile have on a character, if that character is by themselves? I was shooting the Black Widow with Lady Irane's cheap bow, when the Black Widow advanced towards me slowly and stopped within striking distance to cast beguile on me. First off the description for beguile talkes only about melee attacks attacking someone randomly 50% of the time. I have a bow (no melee). Secondly, if I attack randomly somebody else 50% of the time and I
Also, I believe this event is also exploitable for free XP. Accept the quest (+3 xp), but decline the fight with the ruffians. Quest restarts: accept the quest (+3 xp), but decline the fight with ruffians. Quest restarts: accept the quest (+3 xp) ... etc The fix is easy, instead of sending it back to objective 0, send it back to objective 1.
So, loaded up a random map and found the following floating waterfall. From another angle:
Running in Admin mode should fix this problem. For future reference if you change any of the core files (for a mod) you will also need to run the game in admin mode as well, for the game to detect the change.
Nevermind... its up right now :)
It does and there are few other graphical glitches like Procipinee dress shows through her cloak from time to time and some other things that I don't know if there is a good fix for all these graphical problems. I do agree that at least the portraits should be fixed at the very least.
So what you are saying is that this delay was because of the pony ;)
nope... looks like it will be a .99 release I'm guessing tuesday