[.992][Minor Bug] Building resource improvement from a different city than the outpost is connected to...


So I built an outpost and qued to build a air altar. Then I built a city closer to the outpost and so the control changed, but the air altar stayed in the other cities que. This technically shouldn't happen as the air altar should be built in the other city now. Screenshots as well as save here for you to see.

The outpost connected to Ithuane...

The Air ALtar being built in New Hallas...

The save game... https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/AirAltar.EleSav

1,663 views 4 replies
Reply #1 Top

This is not a bug silly.

Reply #2 Top

Click on the Air Altar and see which city it connects with.  It's not about the outpost.

Reply #3 Top


Apparently this isn't a bug...it's a feature. However, it sure is an annoying one. <_<

I would much Much MUCH prefer for the outpost to be connected to a city, and the resources in the ZoC to be connected to the outpost.

As is, you end up getting resources that you can't build in the proper queue order you want because they've been assigned to a city other than the one you want it to be assigned to. I don't want my fortresses to build improvements...I want them to build troops.

 

Reply #4 Top

If you click on the Air Altar the city it attached to is Ithuane. The outpost determines which cities control the resource. I don't mind this bug / feature, but it is something that isn't right with the game mechanics.

Don't take this post as a complaint, but more as something that needs to be told to new players. Think of it as a nuance about the game. The only way to fix this minor bug would be to add a new feature for outposts.

What really should have happened is that the qued version of the air altar should also have moved to the new nearest city that the outpost is connected. But I think in the long run that people would be more annoyed by the corrected version than this minor bug / feature.

But it is in a sense a cheat, because I can have an old city have 2 pioneers, one builds an outpost. I que up all the resoureces in that outposts range including all outposts upgrades, then build my closer city. The outpost changes control and I get the quick build on the new items and the new city is free to build up as usual. This is a loop-hole in the game rules as it were. Similarly when you are at war with a new neighbor. Before taking their city que up all the structures of the new outposts into one of your big cities before taking their city. Then you get to upgrade all the resources without dealing with the higher unrest.

A minor fix is to add production costs to resources depending on the distance between outpost and city to which it is connected. But that is a feature request and then one could add that the outposts be connected to any particular city of the players choice, and defaults to the nearest city, unless it is already connected to a city. Probably need a switch in the options for it to always choose the closest city for players that don't want to be bothered by such a mechanic.