[quote who="Ron Lugge" reply="18" id="2652880"] Quoting Grove12345, reply 15so anyone know what we would expect from a 64 bit enhancement? Im new to the 64 bit thingy Short version: 32 bits limits memory to 2GBs, 64 bits means we can break that limit (something in the vicinity of a couple of terabytes, if I remember correctly). If you want the longer version, I can give that too...[/quote] The theoretical limit on a 64 bit app is 2^63,
Tridus
[quote who="MagicwillNZ" reply="75" id="2653083"]Ugh! You got rid of gardens? Do people not remember what it was like before the garden system? I hate to say it but Sanati is right. I thought there was a lot of potential with the garden system, and I think most people simply didn't understand how to use the gardens. Gardens gave cities without fertile land a chance to grow up. It gave a clear reason to build satellite settlements and put natural growth limits on your empire. Withou
[quote who="Myles" reply="10" id="2652497"] Except that cities in Civ4 could take up 21 spaces including areas around them worked. A city in elemental can, so far, take a max of 48? tiles(I think it goes 8,8,8,12,12) so while they're still a good 200%+ larger in general, it's made up for in map size. There's also going to many fewer cities on average in Elemental of than in Civ. Or, that's the plan according to Frogboy. He wants much less city spam in Elemental than is in Civ.
Well, hopefully the diplomacy system will help this, once enabled. We really don't have any way for NPCs or AIs to react to things right now due to the limited nature of the beta. I still don't think this problem requires a morality system per-se, just some intelligence in how other NPCs react to your murderous ways.
Great! Welcome aboard. :)
[quote quoting="post"] #1 City Improvements These are trivial for us to add. And we’ve only started touching the capabilities here. We can have improvements that require adjacency. That is, we can have a farm and require a second improvement be adjacent to a farm tile. We can have improvements in which you can build as many as you want per city, only 1 per faction, or one per city level. Improvements can use either 1 tile or 4 tiles. City
[quote who="Nick-Danger" reply="56" id="2652407"] -first I don't like hard caps -- capping gardens at 4 (or any number) is hard to justify with ingame logic. That could be solved tho by using 'diminishing returns' - first garden supports 1 house unit and takes up 1 space, second garden supports 1 house unit but takes up 2 spaces, third garden supports 1 house but takes up 4 spaces, etc.[/quote] I don't see how each garden being half as productive as the previous
Right now we're locked to the smallest map size. The cities won't look so big in comparison when the map quadruples in size. :)
For the warrior ones, their magical power is what props them up and makes them into super warriors. :) Procepionee isn't nearly as powerful in combat as the others, but she seems able to learn pretty well every spell in the game (based on the spellbooks she has access to).
[quote who="Frogboy" reply="9" id="2652192"] 2. Re-did the whole garden thing. 3. Re-did the whole city population to level up thing [/quote] Wait, what? Details! [e digicons]XD[/e]
[quote who="klaxton499" reply="46" id="2652019"]Consider this. Housing doesn't limit city growth; Food does! Housing is just the player applying the food to a certain city. The complaints everyone seems to have are: Houses must be manually placed They take up a useable tile May have to demolish buildings in favor of housing to continue growth if built in the wrong order Therefore, can we move housing "outside" the cit
[quote quoting="post"] So I played the beta for as long as I can stand the bugs for really hate how I double click to move and he just stays in his current cell. I'm wondering if I can cancel the pre-order and get my $50 back? Or do I have to now buy the game since I played the beta? ._. [/quote] Technically, you already bought the game. Take a look at your credit card (if you used one), you'll see a charge on there. For some of us who've seen thi
Yeah I've seen this too. Only happens when I go to the border with monitor 2.
Couple of things... the decmial increases do make a difference. It's not like 0.5 strength doesn't do anything, it does. People like round numbers, but I don't see a big problem there. Another idea to fix the housing issue is to cap the number of gardens in a city. Growing beyond that would require actual food resources, restoring some of the original point of the system again. Growth should be limited by how much food you can get, not how many gardens you can build in
Since diplomacy isn't in, war is currently the only victory condition. Will be fixed in a future beta.
[quote who="Slainangel52" reply="5" id="2651739"]Well it won't let me send it to cities belonging to other nations like gal civ, so I assume it allows for trade between your cities?[/quote] Presumably that'll be something you can enable later, once diplomacy is in.
You don't really need an ethics system to solve this problem. You could use a diplomacy penalty instead, or simply have other NPCs avoid you because they heard you're a murdering scumbag.
One of the buttons on the action bar at the bottom left should bring up the full stats, if you have your sovereign selected.
[quote quoting="post"] Help needed: How do I talk to Npcs to get them to join me? Every time I tire; it engages in a fight and not talk. Also how can I "color the skin and clothes of my sovereign and units? [/quote] Select them (left click) instead of right clicking to move to them. Down in the bottom left action bar, you'll see a couple of commands. One of them brings up their stats/history, the other is to recruit.
[quote who="blakspek" reply="6" id="2650724"]So, what you are saying is that I have to pull out my UPS when I want to play Elemental??? [/quote] If the problem is that your UPS can't cope with the power draw of both video cards, you'll have to pull it out to play any game that supports SLI.
This is a common 4X genre problem. Civ 4 early games are so mind numbing that I can do 20 turns in 20 seconds. I solve it there by using advanced start (starting with 2 towns, a scout, and a worker really breaks up the tedium). Maybe Elemental needs a similar option.
[quote who="Genetic_Strife" reply="8" id="2650974"] Yea, I designed units of course. The problem is they still have 5 hp. If i make a fully upgraded peasant army, it will cost like a ridiculous amount of money. And then they will instantly get slaughtered by monsters. 5 hp is 5 hp I was hoping the upgraded units would have more hp / base stats. I even gave them cool names. I think the problem is the army's are just te
[quote who="Sir_Linque" reply="16" id="2650804"]Perks and feats would be awesome. They add a lot of flavor to the game, are fun to pick instead of generic stat increases (even if that's what the perks/feats only do) and it's exciting to see what perks you have available the next time you level up. However these should be rare enough to not make you have to spam perks each time any of your children or low level champions get experience. [/quote] I really don't see any difference b
There's a number of buildings suffering from this. I posted about it in the beta forum. It seems like some things have pre-requistes, but the UI doesn't tell you what they are.
[quote quoting="post"] As far as city building goes, I find it tedious to build all these numerous food producing things and housing. Having to actually place them on the map is just overkill and serves no purpose that I can see. The squares also make the cities look blocky and I think looking good is more important than getting to decide where your 7th garden is built exactly. Food production and Housing are basic needs for every city that should probably