[quote who="Rincewind57" reply="28" id="2692220"]I don't see why everybody's making such a fuss. Everybody will use Lady Procipine as their sovereign anyways. And we all know the popular slang meaning of "Procipine"...[/quote] We do? I've never heard that as a slang word before, and one of the first hits in google for it is this thread. :P
Tridus
[quote who="shadowtongue" reply="256" id="2692363"] Um... Really? You don't think a plate of steel could lessen the effect of a fire ball? Oh, it's a MAGIC fireball though... well just add that armor penetrating flag to it then.[/quote] Do I think a metal with fairly good heat transfer characteristics is going to protect me from heat? No, not really. It would be good at creating an environment for me to be roasted al
Noobdy really knows yet, but we expect that it will.
[quote who="Island Dog" reply="49" id="2691612"] But being forced to use PSN or Xbox Live is particularly better? Consoles are a closed platform entirely. The PS3 version will do what Sony allows, when and how Sony allows it. You're flat out not allowed to compete with PSN if you want to make a PS3 game. Apples and oranges in regards to the topic of discussion here. [/quote] Since they're in direct competition with PC games, no it's no
[quote who="kyogre12" reply="5" id="2691781"] Quoting OMG_BlackHatHedgehog, reply 1I'm still confused. Will people who review your game review the RTM version or your Day 0 version? I think they review the day 0 version. That's my understanding, anyway.[/quote] Almost certainly, yeah. In fact the reviewer could simply be given a code for the game on Impulse and never sent a physical copy.
It's pretty unlikely now, yeah. I understand that people shouldn't have 14 kids in 100 turns, but zero kids a game kind of negates it. Maybe it should be on a sliding scale where your first child is 1/30, then 1/50, then 1/100 for subsequent kids. That'll pretty well guarantee you one child if the game goes any duration, but you will see some randomness in how many you get after that.
[quote who="irek1988" reply="42" id="2691516"]even if they dont track digital sales, they tracked retail ones and surveyed 180,000. For me thats enough to put it over forgboys asumption which is backed up by nothing so far....[/quote] So you're saying that a game developer and publisher, who also owns a DD service knows less about the numbers behind game sales then people who DON'T TRACK DIGITAL SALES? Really? NPD has no clue what Steam's sales numbers are. They don't
[quote who="SpaghettiMon" reply="3" id="2691645"] It's not all about cores and threads (just like it's not about bits), especially with games. I'm not sure if Elemental is multi-threaded or not, but just to show you an example here are L4D2 benchmarks ran using the 6 core Phenom vs similar Intel chips including the one you were probably asking about: http://www.tomshardware.com/reviews/amd-phenom-ii-x6-1090t-890fx,2613-9.html Notice that even the o
[quote who="Island Dog" reply="39" id="2691231"] So, your point is to buy PS3 version just to fuck Steam? Let me be clear here that this is my personal opinion alone. On principle, yes I would rather buy the PS3 version rather than being forced to use Steamworks. To say I'm not supporting PC gaming is nonsense. I spend more on PC games than console games hands-down, with the great majority bought from Impulse. I personally feel vendor-neutral solutions l
I had that reaction when I saw The Dark Knight. No comic book movie will ever be awesome again, because they can't possibly stack up against a standard that high. The same director on both of these also did Memento, which was another great movie. Sufficed to say I'll be going to this one.
[quote who="Annatar11" reply="235" id="2691251"] i dont think anyone wants multi-turn casting. You'd be surprised, people have been asking for it [/quote] Multi-turn tactical casting and is different from say overland casting. If I'm casting a game winning spell, it should probably take longer then snapping my fingers. :P
[quote who="Icepick" reply="220" id="2689736"]How about a spell costing its level in APs to cast? I.E a level 4 spell takes 4 AP to cast. Any attacking/moving by the caster during the turns it takes to complete interrupts the spell. This way an opponent has 2 or 3 turns to try to interrupt a Sovereign casting a 9th lvl nuke spell. Also keeps someone from busting out 3 or 4 high level spells per turn. If spell level= # of APs doesn't balance, you can always toss a modifier in there:
That screenshot mentions weather. Interesting! I know that the python scripting isn't going to make it at release, but that's what I'm most looking forward to mod wise. You can do some REALLY crazy things once you can script how the game should handle things.
[quote who="Thrawn2787" reply="6" id="2690292"]I refuse to buy a 12 year old game for $60 from such an evil company [/quote] And yet people keep buying the same shooters over and over and over again. Go figure. :P
[quote who="Annatar11" reply="19" id="2690845"] I remember the OP from a while ago, was it last year? DD has grown significantly since then. On that other article, I really wonder how they are counting their numbers. DD accounting is pretty vague and inexact right now I believe. They took web surveys. No, really, they did. Two separate surveys served as the foundation for the report--a quarterly survey of 8,000 members of its "online consumer panel" and a weekly
[quote who="Rebell44" reply="1" id="2690614"]This is just estimate because NPD dont have data from Steam, D2D etc. IMO in 2009 50-60% were bought over digital distribution service.[/quote] Don't you find it kind of silly to point out that the first ste of numbers is an estimate, and then completely make up another set of numbers?
Cooking, travel and twilight. I gotta say, this is the strangest of the anti-Steamworks threads.
I don't think it'd help even if you do have high defense. Since defense is roll based and the cap is so low, even a unit with 50 HP and 200 defense can still be one shot by another unit with 100 attack if the rolls fall the right way. (You could also take no damage at all, it's pretty volatile.)
[quote who="timothydelisle" reply="39" id="2690037"]A lot of people are talking about there not being enough HP on units, and to a degree I agree. But, the idea that one good hit from a big sword will kill you if not dodged or deflected is pretty realistic. I like that it is hard to get hitpoints. It would be hard to have big epic armies if a stack of two or three units could stand up to almost anything on the map. [/quote] It is realistic. It also tends to be very n
Oh just ignore him, he's the village idiot around here.
[quote who="psychoravin" reply="11" id="2690280"] And you can go back to playing Heroes 3. ) But, before you go....CAN I HAVE YOUR STUFF?!![/quote] Someone break out the troll repellant spray. [e digicons]:typo:[/e]
[quote who="Annatar11" reply="17" id="2690031"]I'm guessing we won't really know until we see the XMLs in beta 4 [/quote] Well, that's a whole problem in and of itself. From playing the game there's no way to know these things exist. Add that to the list of things that need fixing with tactical combat.
[quote who="ddd888" reply="9" id="2689958"] yes but dont forget we miss some defensive stats like resistances against elements and against weapon types (if i remember correctly frogboy told he wanted to put them, right? )[/quote] You could do those as special abilities, rather then stats.
We only need a new stat because they're strongly against using overland movement speed as tactical movement speed. If that wasn't a problem we have all the stats we need: movement and attack speed (combat speed). As it stands right now, this part of the system is too simplistic. There's not enough stats. Too many stats is more of a problem for Sovereigns.
Simcity Societies was made by a different company, and was more like Simcity for five year olds then Simcity 5.