[quote who="Inches" reply="8" id="2315490"] Lolz. Apparently you don't know anything about Stardock... [/quote] Except that it's GPG who actually creates new content for Demigod, not Stardock. There's some people (myself included) wondering what GPG is actually doing given the absolute silence from them since the networking stuff was fixed.
Tridus
[quote who="Solam" reply="23" id="2316129"]I am no pro in programming, but is it possible that making a game that cabn be fremade into any other kind of gamecould be taken by say EA and remade to a new game using your hard work and sold to make a new profit? Just curious.... [/quote] Yeah, what Wintersong said. There's usually license notes that prevent you from making a profit off mod work. So EA could do that, provided they don't sell it. (They rece
[quote who="Denryu" reply="9" id="2316141"]Quoting Scoutdog, reply 4 ... I was refering more to the general idea of "EWOM is a spiritual sucessor to MOM, thereofre it must be like MOM". I challenge you to find any post any where on this forum where anyone has promoted this idea. AFAIK no one has. [/quote] I doubt anyone has come out and said it that brazenly, though I recall a post along the lines of "We need Myrror like MoM!" It's a general at
Python is neat. [e digicons]:rofl:[/e] Another issue with C++ modding is that for people who don't know it yet, it is a very hostile language. You're going to accidentally create a lot less buffer overruns and memory leaks in almost anything else.
[quote who="ChongLi" reply="24" id="2315861"] That's fine, just so long as it's not innovation for innovation's sake. Half the new ideas I see being tossed around here worry me. They will end up bloating the game and increasing the amount of micromanagement required without adding any strategic value. [/quote] Well, yeah. When everyone is throwing out all their ideas, you're going to get some pretty out there stuff. Nothing wrong with that. :) What bugs me is t
Well, if they didn't just straight up copy DotA, how would the DotA veterans insult everyone else for not having been playing the game for 5 years already? I kind of wonder if the devs actually want the godawful community there, or if they're just stuck with it and don't know how to fix it.
Well, that's not what this is. :P Someone is making a mod to do that, IIRC.
[quote who="Martimus" reply="19" id="2314721"]If you are able to create other channelers by imbuing them with some of your essense, and they are able to gain essense by leveling up, wouldn't that just make the best strategy to give as many people essense as possible and heve them all grind levels so you have as much essense as possible? I think it would be better if they are unable to gain essense by leveling up, so that it really does matter when you give them your essense as oppo
I wonder if there will ever be a thread here that goes an entire page without saying "but MoM did this!"
[quote who="ozu08865" reply="3" id="2314115"]Well I hope its easy like spore but not so simple that kids can do it. [/quote] Isn't that an oxymoron?
Yep, this seems pretty standard. Though if you make a custom game, presumably you could use a custom race like in Galciv and then just mix it up however you like.
Good FAQ, thanks!
[quote who="Tourresh" reply="15" id="2313206"]Only hatred I remember was demigod players being mad at getting stuck with them as teammates and opponents when they were looking for humans. No bots checkbox = problem solved. We are so off topic. [/quote] Yep, he was talking about how much Demigod players hated it. The forum reception here was more positive.
Starcraft Battlechest is back? Wow! Keep in mind that NPD doesn't measure digital sales. Demigod could be selilng well on Impulse and it would never show up here, whereas EA and Blizzard do most of their sales in retail. Not that anybody can really match the twin juggernauts of WoW and The Sims, but still. NPD numbers are notoriously unreliable when it comes to PC games.
You should probably be glad that there's no negative karma option. :P
The problem with "tough choices" is that they're usually not very tough. One tech will be better then the other inevitably, and people will choose that one. That's the problem with blocking things. If I can only have one or the other, I'll ALWAYS take the one that is better in a majority of cases. You just wind up with tech that never gets reserached at all because doing so locks you out of some other, better tech.
[quote who="bonscott" reply="4" id="2311741"] That is a good question. I've seen other games that would do the first couple chapters as a tutorial and then you're on your own. I would think it would be easy enough to have a setting to turn off "hints" or "tutorial mode" in a campaign. I just know that a lot of Stardock games get dinged sometimes for not having a tutorial and this might be a good opportunity to break that trend. [/quote] Yeah, it's tru
At the same time, they can also look at it for an example of what *NOT* to do with DRM!
[quote who="Scoutdog" reply="21" id="2310767"] Actually, my point is that after maybe the second trimester you would essentially be useless in combat (depends on the woman's condition and the size of the baby, but that's generally the way it works). Remember, she wouldn't be fighting forum nerds here: she'd be set against an opponent or opponents just as strong as she normally is, and just as mobile, except that she'd be much slower and have lower energy levels. Granted, in a few odd cas
[quote who="the_Monk" reply="19" id="2310684"] Umm....please don't flame me for my "noobishness", but I have to ask..... I have never played a game like this... (ie. RPG/Fantasy etc.) so I don't really have any idea what to expect. You could ask, why would I even consider this game? Well it's a STARDOCK product and my experiences with them speak for themselves. I guess I would just like to know wether I'll be "eased into the game" by tut
[quote who="Shurdus" reply="2" id="2310469"]Also if there would be serious drawbacks to losing science cities you would just place those citie away from the borders, reducing the relevance of this discussion even further. [/quote] QFT. You'll also start to see people complaining about how they need a button to move their scientists to another city since they know the city is going to fall 3 turns before it does, but can't get any millitary reinforcements there in time.
Its amazing what crazy directions these conversations wind up going.
Tried it with a friend's fileplanet key. It's interesting. Gameplay isn't all that different from WoW. Obviously looks nicer. "Free" MMOs have some resistence in the higher end North American market, since the main way they make money off them is through microtransactions, and those turn off a lot of players.
[quote who="StAcK3D_ActR" reply="24" id="2308825"]what you misunderstand is that the abuse is a wake up call, it tells you "hey we are competitive, learn the game" the abuse also makes you learn alot faster. ive played with several people who havent improved after the first week of playing demigod, which is disappointing [/quote] No, for those of us who are adults, the abuse just drives us to go spend our time on something that isn't full of asshats. Hones
[quote who="LDiCesare" reply="19" id="2308937"]This will only be useful if there are bonuses for researching several things at once. In Dominions you can split research as you like but it's mostly less efficient than focusing on one path then the next. In MOO (1), splitting research could be beneficial as it gave you a slightly better research rate, but getting tech1 on turn 10 and tech 2 on turn 20 remained better than getting both techs on turn 19 in 99% of the cases. I hope Elem