[quote who="chrisbremer" reply="5" id="2974844"]what maniakos says, I personally think founding a village should be tough but thats me[/quote] Is it even possible to have peasants strong enough to defeat that stack trained by turn 8? If it's not, then it's not "hard". It's flawed. Sending what amounts to an impossible to defeat stack at the player that early doesn't work.
Tridus
[quote who="Gwenio1" reply="17" id="2974821"] Quoting Campaigner, reply 16Well, if what Tridus says is correct, then WHERE do all the memory go?? Is graphiccardmemory interchangeable with RAM? Yes and no. Using normal RAM for video makes things much slower (takes longer for the GPU to access it and it has to fight with the CPU for time at the memory bus). And using video RAM for normal operations is not possible as the CPU cannot access it.[/quote] <p
[quote who="WhiteElk" reply="10" id="2974712"]I just recently got it... But don't the units in Alpha Centauri have more customization parameters than units in War of Magic? If not more, then not much less. That game seems to run fine with lots of units on huge maps. But it's 2D not 3D. Civ4 is light on unit variety. As soon as you go and make all the units for each faction look different, or add some new units, then you get th
[quote who="impinc" reply="7" id="2974639"]I think it's because of the way WoM handles the units. Each unit has several "slots" to put equipment on. Multiply that by the amount of units (escpecially with groops of units), and your memory goes bye bye. most other games don't allow you to completely customize your regular troops. We pay a big price to be able to customize our troops. [/quote] Speaking as a coder... it's really ha
[quote who="impinc" reply="2" id="2974168"]I think it's a smart idea. Like he said, the majority of people that are getting FE will be getting it for free. Think of the games we could play if it were 64bit (think properly huge maps). [/quote] Sure it's a smart idea. But it also can't be a priority until the game is fun. A not-fun game with 64 bits still isn't fun. It was on the feature list at one point and got cut like a lot of other stuff, so I don&#
Since the author hasn't been active in 2011 on this website, I don't expect it to be updated.
A couple of things here. This is pretty much the same policy Apple uses for in-app transactions for iPhone apps. It also looks like EA has decided to play hardball, and Battlefield 3 won't be on Steam at all. It will be pretty much everywhere else (including Origin). Origin was also the only place to buy The Old Republic in DD Form when it first went on sale, so they seem to want to push it some. I've always felt that the Valve monopoly fears were overblown because it&
Damn, I don't think I'm even going to bother downloading this.
WoM was supposed to have a 64 bit version at one point. With how that disappeared off the radar, I'm not sure I expect it to come back anytime soon.
[quote who="aeligos" reply="185" id="2973948"]I suppose.... But if the games played the same (EWoM & MoM), then wouldn't that be copyright infringement? And if EWoM played better than MoM then wouldn't that mean that it would be MoM but only better? Still opens up possibility to law suits, me thinks... -- unless SD owns MoM.[/quote] Somehow lots of companies manage to make totally interchangable FPS games without that problem. Most MMOs play remarkab
[quote who="marionesi" reply="186" id="2973953"]Sorry to get back to it, but I believe the issue of piling up mana has been misunderstood by someone. The point is not that someone might pay a cost (renounce to using magic) in the beginning for some gain in the late game (have more mana). The point is that one could have a lot of mana in the end without having paid any cost in the early game, simply because he focused on one of the other 4 winning strategies, and let mana pile up.[/quote]
[quote who="aeligos" reply="181" id="2973915"]Why so much comparison to MoM? -.-[/quote] That's going to happen when your game is originally marketed as "a spiritual successor to MoM".
So.... will there be a demo of FE? [e digicons]|-)[/e]
[quote who="Heavenfall" reply="155" id="2973364"]I don't like those total blocks at all. Rather have spells that boost defense against other spells or such. That way you can maintain a balance between offensive spells and dispels. Otherwise, it's all about dispels. Dispels should have a chance to fail just like everything else.[/quote] Agreed, but it's an easy problem to fix: Downpour: Extinguishes enflamed units and increases resistance to fire base
[quote who="DsRaider" reply="141" id="2973059"]I think what most people are overlooking is that with the current system there seems to be no need for a spell research system. It would be pointless to research spells if every trait only unlocks 1-2 spells, so I doubt there is one, ie no more arcane labs. Traits have completely replaced the research system. This system works fine if there are only 1-2 spells per trait but kinda breaks down if you increase the amount of spells in each book. The
[quote who="KingHobbit" reply="132" id="2972917"] I played numerous games in MoM where I didn't use magic for a long time. On hard and impossible, MoM was pretty challenging for me--impossible was, well impossible without High Men or Halflings with Life magic. But just for fun I would try games where I selected only skills like Warlord, alchemy, artificer, and myrran with no spell books just to see if I could do it. Using magic early is always beneficial but to
[quote who="KingHobbit" reply="124" id="2972817"] I do like the idea of the mystic laboratory to use the shard another way; however, that being said. Isn't stock piling mana just a game strategy---to go through the game without using magic until the end when you have bigger and badder spells. I do that in MoM and Elemental now. What is the point of summoning a pair of spiders if I am researching a Great Wyrm. I just don't want to spend the mana or the
[quote who="jshores" reply="111" id="2972650"] Well, since I was the only guy wondering about acuity stats having effects on spells, I am going to guess this was directed at me. I am really surprised that you found my question about int affecting spells disrespectful to the dev team. It was just a question about the mechanics of the game. I feel like I went back in time and I am dealing with all the WOM beta fanboys all over again. Maybe I am the real fan boy, because after th
[quote who="Delmoroth" reply="6" id="2972257"]I would be kinda scared to allow people to beta it after all the bitching they got last time they let out beta builds of elemental. People downloaded the beta then complained that it was buggy junk.[/quote] Strictly speaking, there was no public beta of Elemental except possibly the very last build. What we got was mostly pre-alpha or alpha level stuff. "Beta 1" wasn't a beta by any usage of the term in the industry.
[quote who="StevenAus" reply="97" id="2972177"]I think the way spells are presented in the PDF, it seems that FE is more an expansion rather than a new game, at least in terms of magic.[/quote] Of course it looks like an expansion, it is an expansion. This "it's a whole new game" stuff is just marketing. You don't make a whole new game by starting with an existing game and improving it. That's pretty much the textbook definition of expansion.
[quote who="Carewolf" reply="80" id="2971690"]I just realised a fun thing about making cloudwalking something x2 movement rate. It could be implemented as army always walking on road. This means there is two ways to achieve the same effect Not airmage: Build and use roads Airmage: Build no or few roads, but move armies around just as fast with a spell-caster. If we have more control over road-construction than in WoM, this could make air-specialized empi
[quote who="jpmcconnell" reply="66" id="2971309"] No mana cap- Huge issue here. Basically, because mana will be able to stored without limit, the most powerful magic using empire late game will be the empire that never uses magic prior to the late game. Seems a bit counter intuitive to me. While there should be some trade off between storing mana and using mana, the system as it exists seems to go to far, and will discourage any use of mana in the early game for fear of not ha
[quote who="GW Swicord" reply="36" id="2971313"] Quoting Emperor_Nero, reply 33I didn't care about a box, I just wanted a jewel case and a disc. Like the 10 dollar games at walmart, but it doesn't even have to have a paper slip. I can download a pdf manual. As long as GameStop keeps supporting it, Impulse is supposedly able to download and archive a game to removable media so you can do the heavy download at a friend's, a net cafe, or something like that, and only
It's still starting soon, for the proper definition of soon .
[quote who="Emperor_Nero" reply="3" id="2971284"] No code is ever useless, that is the beauty of programming. You can update code and make something better with it. Look at the Unreal engine, they began with a simple engine and look where it is now. Its not like they started over every time. [/quote] Speaking as a professional software developer... yeah that code is pretty much useless. It's an old DOS game. There's no reason to look at the code. If they wanted