It would be nice if 'Job Classes' and 'Job Specializations/Subspecializations' were available to the Sovereign. E.g. Currently you pick a Job... but really it is more of a 'History' for the character, a relatively static, non-defining bonus. A Better option perhaps follows: At creation the sovereign would be the same as now, however the Miner/merchant/royal would be 'History' instead of profession. At level 2 you would pick a Class <blockq
VermillionChaos
[quote who="Zpider" reply="77" id="2700801"]Not a special ability, and maybe not the right place either, but i feel consumed by the intense "i want to name something cool that everyone will use ingame"-feeling.. I want a profession more suited towards using magic.. all that are now seems very focused on practical things, but there should at least be a Wizard class for bonus in essence. Maybe also include some special item for the profession, like a sword for warrior, scout cl
[quote who="Gorstagg" reply="59" id="2700207"] I would beg to differ, my idea on satellite community growth is actually a new idea, and hasn't been replicated in any other game that I know of. This would be the first of it's kind if it were to happen here. But I do agree, that more ideas are a good thing. And there are many they can explore now![/quote] Actually you should definitely try 'Dawn of discovery'. You very much do satellite and specialized cities for production/fo
[quote who="Leto2626" reply="54" id="2700053"] And I hope that asking for special abilities less than a month before release doesn't mean the combat will get imbalanced as hell? ... I mean I can also copy 500 spells from other games like half of the ones above did but why ...[/quote] Don't be like that. No idea is really new. In fact if I looked hard enough I could prolly find your post verbatim on a much older board for another game. The point of throwing these ideas out
Mana Fury - point of mana Unit is below maximum, Int is raised by 1. (i.e. at 2/16 you have +14 int) Revelation - Unit is able to see all equipment and abilities of enemy units. Essence Flare - Unit converts HP into Mana at a Int/5 ratio Destabilization - makes Target Defenses 0 for Con/10 turns. Triage - Reduces all Damage taken by all of your unit by Essence/10
[quote who="Tasunke" reply="42" id="2699883"]yea ... probably smaller gaps (not too small, but maybe Int/2 2(Int)) instead of 0 2(Int) although 0 - Int/ N is probably acceptable if N is larger than 1 0 - Z(Int) is probably not acceptable imho if Z is larger than 1[/quote] A more adroit way would be for them to add the different armor types Frogboy talked about (i.e. Leather would have defense and armor against crushing/lightning/ice, but 0 or
[quote who="Crowtac" reply="33" id="2699797"] Sovereign not being able to spam magic spells in combat as I have read in another post as this would seems to make tatical battles a little too easy (Do'nt know if this has changed) But something like casting one spell per tatical turn would seem more appropiate? [/quote] Trust me... that is not at all how magic is working in B4... with a 30 int sovereign I have had Melting touch( up
Summoner - all Summoned units gain INT/4 Atk/Def/HP Huntsman - +5 atk against all animals, +5 attack with bow Warlord - All allied troops gain morale at .1 per turn for each allied unit on map
Aura of Recovery - All allied units gain 1 hp per turn in battle. Life Conversion - whenever a unit dies in tactical battle this unit gains 1 hp/mp. Mass Spell - Next buff affects all allied units, 2x spell cost Soul Link - Tethers life to Allied unit Unit share HP.
Not sure if I am the only person that has noticed this, but is anyone else bother by the rather bland and illogical xp gains? Examples: Kill a darkling: 50 xp Kill 6 darklings: 50 xp Kill a bandit: 50 xp Kill a horde of bandits: 50 xp KILL A DRAGON: 50 xp Finish a quest: 0 xp Defeat an enemy kingdom: 0 xp Go up a spell level: 0 xp Found a city: 0 xp Found 10 cities: 0 xp
[quote who="Smarmellows" reply="124" id="2698007"] Good way to forget about Starcraft? Dig into 3C's music folder. The actual music that plays in the game barely scratches at the surface of what's in here, good way to pass the time while waiting for Beta 4. I'd actually be playing if it still worked, 3C seems to have suspiciously become crashier than usual. Can't even get past the main menu.[/quote] I did notice 3c seems to have more crashes/bootstraping failures on AMD machines
[quote who="Frogboy" reply="110" id="2697471"]Can we move away from complaining about SC2 and back to complaining about Elemental? [/quote] OK! Why Brad why! Why do large mobs only take up 1 square in tactical!
[quote who="Tridus" reply="106" id="2697394"]Where is that $50 number coming from? I've seen no actual announcement from Blizzard except that the expansions will be priced "appropriately for the content."[/quote] It comes from the global activision price hike model of +10. Almost everything out of their doors is 10 more than it was before. So you take Raven's reasonable expected price(and it is reasonable) of 39.99, and tack on the 'activision 10' and the excuse that 'it is re
[quote who="arstal" reply="2" id="2697404"]Question- could mod assets make it into the official game if they are good enough? That would be a pretty good incentive- especially if you offered some rewards for it, like $100 gift cards to Impulse. Really looking forward to getting this tomorrow (more like Friday 8am) going to be a boring 16 hours at work Friday. [/quote] I like the Idea. Not sure if stardocks legal could get it hashed to
Sorry Winter :P. Just ppl griping about simple things in E:WoM and praising overpriced tripe got me going. This Thread is now about how there need to be puppies in Elemental!
[quote]See what I'm talking about Tridus? $50 isn't what I'd call an "expansion" price. A expension shouldn't cost more then $40 tops in my eyes.[/quote] Shouldn't - yes. But I would bet you a case of your choice that 49.99 will be the cost of the Zerg and Toss campaigns. Why, because they will also allow MP! What a deal right? Also: see http://www.computerandvideogames.com/article.php?id=257356. If I am
[quote who="Tridus" reply="97" id="2697262"] I'd love it if people would stop pulling numbers out of their asses like this. I can only correct the same flagrantly wrong information on this forum so many times. For people who want to get a game or two done in a limited amount of time, that's great. The single biggest problem that hobbled the Sins online community is how long games take on anything but the absolute smallest maps.[/quote] Tridius: That is the correct pric
[quote who="Annatar11" reply="98" id="2697266"] Yeah it's an RTS, but SC is all about reaction time & multi-tasking. Not all of the RTS games are working like that. Indeed so, and like all other game genres, there's a lot of variation in the styles of the games. There are lots of different types of RPGs, from linear crawls like the latest Final Fantasy to story-driven sagas like Mass Effect or Dragon Age to open world freedom like Oblivion. Same for RTS where you
[quote who="Annatar11" reply="84" id="2697163"]I'm always amused by people complaining that a game that's meant to be fast paced (and never gave any indication otherwise) is.. fast paced. It's okay to not like fast paced games, but you can't really trash SC2 for doing it because that's exactly how it's meant to be. It's not meant to appeal to (predominantly) TBS gamers. [/quote] See the issue is that SC isn't really an RTS. It IS a clickspeed and micro game. Calling it an RTS is purel
[quote who="Sushikawa" reply="78" id="2697008"] I had the longest suspicion of them intentionally leaving in memory leaks.[/quote] That is pretty regular. Which would you rather have them spend time on? Getting leaks down from 20% to 0 for each build, or adding 10-20 hours worth of extra features? Plus having you send them leak reports gives them a much wider spectrum of machines than they can possibly have, and more scenarios than they can dupli
[quote who="FrznMD" reply="79" id="2697012"]Can't wait for beta 4 @John_Hughes, obviously not a fan of RTS games? I love SC2, the only two games I bought this year, is SC2 and this. I also love to mod SC2.[/quote] To be perfectly frank, SC2 is not really an RTS. As victory is more based on CPM and unit micro, than actual strategy. Honestly, I played the beta and knew right then I wouldn't be paying for SC2, or even playing it for tha
[quote who="Razgon" reply="68" id="2696572"]I am really looking forward to this - mainly to see if the many things people are wanting have been implemented. I see some of the magic spells have new names, thats a start. I do fear, however, that all the talk of "this will enter the expansion" is a result of the game not really being ready for the public on august 24th. By public I mean the general public of which the fans here arent part. I'd love for elemental to be succesfull
[quote who="CrispyMouse" reply="67" id="2696516"]Will we get custom faction back in beta 4?[/quote] From what Frogboy has said it will be in the Workshop kit. I.E. you will be able to make more and more custom factions(even elves if that is your bag I guess) using the editor. However they will not be available except in modded games.
[quote]you know whats more evil that UI![/quote] It tis the source of all that is vile!