VermillionChaos

VermillionChaos

Joined Member # 3041012
6 Posts 147 Replies 667 Reputation

[quote who="KellenDunk" reply="35" id="2707949"] He's going to have to pay himself royalties?[/quote] You laugh... but look up some of the more insane royalty cases.

37 Replies 74,769 Views

[quote who="Tasunke" reply="31" id="2707664"]How many RAM GB would a 64-bit OS enable? (or rather, a game designed for 64-bit ...)[/quote] The theoretical maximum is unreal, but sushi has the right numbers for current OSes. Current Proccessor max is a truncated 52bit, but even that is 4 PB of ram.. i.e. 4,000,000 GB :P.

37 Replies 74,769 Views

[quote who="Frogboy" reply="22" id="2707003"] Actually it only requires it to use 2 GB to run out of memory because the process limit on 32-bit is 2GB. It's a killer. But without the public beta, we would never ever have been able to track this down. [/quote] Will there be an update/patch to enable the 64bit version of the engine? Would be nice for the future, especially seeing as almost no desktop comes with less than 6 at ship now(ddr3 2x3) and many

37 Replies 74,769 Views

[quote who="Trojasmic" reply="55" id="2706260"]Does that mean we still get to play Beta 5 and you're just not accepting any new beta participants or does that mean even those of us that have played through the earlier betas are out of luck too?[/quote] No more builds. However, could we get some more SSes of Improvements/Spells, Brad :}.

72 Replies 123,057 Views

[quote]Serious? We need to have XML knowledge? This is my first disapointment about Elemental. Why no visual tools or something?[/quote] There are a number of In game tools. You can create particle effects, buildings, Tiles, quests(when the tools are finished), and an assortment of other things. the xml/python editing will be for the more extreme edits. Like say adding the 'Flying fortress of Lum the mad'(i.e. a floating moving city) or other such.

18 Replies 86,695 Views

[quote who="Wintersong" reply="3" id="2703588"]I started translating the elemental.str to spanish* (a backup somewhere else due to lack of SVN). I can say that with the current UI, it feels better butchering the words or to go and redesign all the UI to make sure that it's readable in a language that in general takes more space for its words. Still starting to dabble with the files so... where can I make that the merchant in the shop shows a different model for my custom faction? T

18 Replies 86,695 Views

[quote who="Frogboy" reply="166" id="2703498"]I like the concept of # of spells you can cast to turn being tied to wisdom. Wisdom is under utitlized I think and makes for an "interesting choice" at level up time.[/quote] Would be interesting way to do it to prioritize caster values differently than melee. Would also let you reduce the cost of Tactical spells, so that spell casting wasn't a 1 turn per costs downtime after battle limit.

177 Replies 410,396 Views

[quote]And since the disc copy is being made from a version later this week, the day 0 release patch will be pretty substantial. You WILL want that patch. For that much, you're stuck.[/quote] Yeah, I would gander that the gold -> 1.0 patch will have a number of 'great but not absolutely needed to play' items. Those things they wish they could have gotten into the gold master, but didn't quite have time for.

177 Replies 410,396 Views

[quote who="kryo" reply="146" id="2702682"] Things get pirated either way. If you actually work in software distribution as you claim to, that you'd even consider piracy is shameful.[/quote] Kryo is dead on... Look at MW2... freaking near everywhere. And still they had to ban almost a million ppl for being pirates. Availability means squat. The only thing that influences pirating is an overblown sense of Entitlement.

177 Replies 410,396 Views

[quote]Let me just say in closing that as much as i love Stardock's work and as much as i am excited about elemental i am deeply disapointed about your marketing and distribution policy, and while you might feel it is an adequate move for you, i can say for certain that a serious publishing company would not even consider such. Just consider for a minute what would have happened is Blizz decided no retail for Starcraft 2 for Europe. Thought i'dd say it straight as it is,

177 Replies 410,396 Views

[quote who="raduciu" reply="133" id="2702556"]Tridus dear, i am sure you want attention but please next time don't hust read and flame, how about read, think and flame? Now can you please do that? I am not the type to just quote and answer each paragraph separately so i will tell you once READ BOTH my posts and you have answers to all your flaming. And just to make it clear, you say pirating, pirating, pirating, like a broken down puppy doll. Just because you

177 Replies 410,396 Views

[quote]Good thing Elemental is a single player focused game then, that allows player freedom and imagination. The devs have made it clear since day one that is where the focus is.[/quote] That is all well and good... right up until you finish the campaign. Then what? It isn't like your staunch refusal to see it will just make Multiplayer go away. It isn't tinkerbell, you can't disbelieve it out of existence. MP keeps people coming back to the trough. And lim

21 Replies 10,378 Views

[quote who="ThreeKings" reply="88" id="2701757"]Awesome.. Hope they have a manual like Darklands. Another more recent manual (ringed) is Dominions 3. 1st of August today.. not much longer! Go & DEVs![/quote] Faster! Faster! Master of Disaster!

177 Replies 410,396 Views

[quote]In the end, it comes down to this. I prefer complete authorship ability over my own character, rather than someone else's authorship, especially in a game like Elemental which is all about giving players complete control of the nature of their own game. A classless system does not prevent players from creating the specialized "classes" you envision, out of whatever eventual abilities are available. A class system, on the other hand, *does* prevent players from creating some character v

21 Replies 10,378 Views

[quote who="Raven X" reply="7" id="2701420"] Great idea. You should re-post this in the "Idea's Section" . I'd recomend with a tag of "Customization" or "Game-Play". Great idea though [/quote] I will, I am Kinda mentally developing it atm.

21 Replies 10,378 Views

[quote who="Reianor3" reply="6" id="2701410"]Specialization is when you choose to get A and will never get B. Specialization usually appeals to people by creating playstyles that can't be reproduced without certain specialization. They often include "Tasty" features. This uniqueness is what supposedly adds replayabiltiy. IMHO it quite often adds an attachment to a playstyle instead. This uniqueness is also why a simple system that allows to choose where to put

21 Replies 10,378 Views

[quote who="Tridus" reply="78" id="2701648"] Quoting Tormy-, reply 63 1. Tactical Combat. The TC is way too simple right now, but lot of things will be improved, like special abilities will be added etc., so it should be ok for release. Also we need a more informative UI for tactical combat. [Damage types, armor resistances etc. should be listed as well!] The battle maps are extremely small. Even the smallest should be bigger, and the size of the maps should grow dyna

177 Replies 410,396 Views

[quote who="Blazerules" reply="68" id="2701565"]WAIT WAIT WAIT! NOT in Europe?WTF!?!? im in Western Europe and I NEVER buy digital copys :/ i just HATE them if it wont be in Cyprus by the 26th im just downloading it illegally off piratesbay or somethin I aint waiting till this is in my shity country russia yes europe no i should have stayed in russia i am SO fucking pissed coz this was the only game i am planning to buy in the past 2 years[/quote] ... Wow... It is ppl like

177 Replies 410,396 Views

[quote who="Frogboy" reply="30" id="2701327"]Spells a Casting Time? Definitely something we can look at but it'll be a post release update. Not enough time to implement and balance.[/quote] Yeah I can understand that. Any hope we will get a look at the Improved UI prior to release. Good flow and UI are important to any well received mod.

177 Replies 410,396 Views

[quote who="Cordsmith" reply="29" id="2701322"]LOL on the FPS. But seriously, they took XCOM and are releasing that as a FPS, sacrilege![/quote] That is NOT X-com... it is just something cappering around in a X-com's skinsuit. ~~~~~~~~~~~ An even more interesting model would be a 'Countdown' Mechanic, Where your sovereign 'spent' speed like points until the special attack was 'filled up' I.E. Assume the Sovereign has 4 'speed', here would be 2 example spells.</

177 Replies 410,396 Views

[quote]Classes, booo. I'm afraid you're not going to sell me on the idea of "less" freedom in my Lord creation. I prefer classless systems like it is right now.[/quote] Umm... Its not like you wouldn't be able to cast any spell you have books for... Or wear any armor... you would just have EXTRA specialized skills. Widely(possibly infinitely) expandable growth. Hell you could even throw in the madness that was FFT or FF2j, you know... like 30 jobs, oh and you can s

21 Replies 10,378 Views

[quote]What’s going to be better than Beta 4? What isn’t changing? I think it’s pretty well known I don’t like Beta 4. I’m not a troll. I’m the designer. I’ll bullet point my gripes: * Casters should not get to cast spells more than 1 per turn. * The UI makes me cry. Clickity click click click. What’s going on? * Goodie huts are boooring. * The spells are booooring. * Tactical combat is boooring.<br

177 Replies 410,396 Views