I pretty much mirror these sentiments.
VermillionChaos
Honestly, I would prefer that they have a spell that puts out a call for heroes and have the spell cost increase each cast. Call the Heroes!: 5, 25, 125, 500, 1000 or something similiar.
This is a very good base for many ideas in fact. You could make Fame a real resource instead of just a "counter till something interesting happens" 1. Spend fame for Hero xp. 2. Spend fame as maintence on pop/production related spells (i.e. a stronger version of Sovereigns call, 2 fame a turn cost gives 3 pop). 3. Spending fame for henchmen is already in. 4. Spend it on "Celebrations" aka random positive mid-duration empire events.</p
[quote who="willie sanderson" reply="18" id="3321181"]I don't like the new X-Com either. Having to manually change magazines is realistic and can be the difference between life and death sometimes. Neverending ammo is childsplay and something one would get from as I said it...GAME GENIE GOD MODE![/quote] You cry about about weapon choice and then mention xcom: classic? The game where for 80% of it you use nothing BUT laser rifles if you have your head screwed on straight?&nb
[quote who="willie sanderson" reply="1" id="3320487"] And so the DUMBING down of the game begins.[/quote] Dumbing down...? So a greater spectrum of tactical and strategical decisions and less passives = less complex? I think you may need to consult your dictionary, as you really mean to say "Smarting up".
Some of you bring up the SoTS random hidden tech system as though it were a universally good thing. How many who laud that system actively multiplayed the game in any fashion? You can't simply ignore MP when you make these kinds of judgements. If you got a bad random on anything but a small map, your game was over 5 hours in the future, you are already dead, you just haven't realized it yet. Liir + deflectors + adamant + nothing highers than phase
[quote who="Derek Paxton" reply="14" id="2915366"] Yeah, I ducked the question because we aren't talking about faction differentiation yet. But yes, one of our goals is to make sure that playing as one faction feels different than playing another. Different stats for different factions is a part of that, stay tuned to hear more.[/quote] As a question for modding Derek: Since we can attach Spells to weapons, would we also be able to attach traits? Ala
[quote who="FallingStar0280" reply="57" id="2907292"]Interesting new system, I submitted an idea too. But it does seem that it will generate more unique champs than the old straight line stat boosts, since they generally got distributed the same way for everyone. Bit of a request, on user interaction with this in game. My worry is that if there are a ton of traits, and a ton of champs it might get a bit difficult to remember who has what traits from game to game or even
Don't know if this is too late or not. But for basic units, traist i.e. 'trainings' that are weapon exclusive would really spice up the mix. I.E. have one of the conditional fields be be weapon or armor type exclusive. Ala Pikeman - 2x damage against mounted, -movement, -combat speed, requires 2H spear/pike category. Phalanx - 50% less damage from missile type(arrows, bolt magic), -move/combat/attack, blocks bolts/arrows from 'passing through', require heavy sh
Secret of Mana was utter win. And snarl has the right of it, you can NEVER have too many tooltips. Simply because you can just throw in a checkbox to turn them off for the ppl that don't like them.
@Brad: also remember... fans are not developers. Listen to your Beta testers about bugs, and about what ISN'T fun. But PLEASE don't let them ham you into making this another fantasyworldxxxxi remake. Just say no to elves and dwarves. It doesn't have to be a straight copy of MoM or AoW2 to be great. But you do have to learn why those games were what they were, and then apply those lessons to the new mechanics. P.S. For those that actually told Brad to di
On the subject of the MP spell book: It is specifically to address the issue of games where Tac battle is either not allowed by players, or not yet in. I.E. a workaround that lets an offensive magic sovereign work the enemy over before the battle starts. Should probably tie it to that option Boogie, so that when the button for 'no tac' is selected that book is shuffled in.
[quote]I am a little disappointed with Elemental. Especially, the balance of the game is really bad. I am setting the AI difficulty to Ridiculous, yet it is ridiculously easy to beat them. Even in tactical battle, AI always comes straight toward my units, never trying to lure in or take any advantage points in the tac map. My hero units can wear infinite numbers of amulets, rings, and other packs... In time, my one hero unit wiped out everything in the map. (the hero wears 100s of amulets an
To be perfectly frank PCGUK and RPS are a bare half step above Kotaku. And that is mainly because they receive 'gifts' from major publishers to lavish praise. Look at their reviews of FallOut3... was almost unplayable and sooo sooo easily broken until 3 months out when they finally got enough patches into it. And look at that: 81%... for a game I would have called almost irritating to play. So yeah.
Oh and about elementium. You need to to make legendary shields(10 def 15 dodge) and the super weapons. The other legendary plates come from top end magic research.
[quote who="MOOMANiBE" reply="15" id="2727986"] Our soldiers should have a party together! [/quote] Get yourself a Company of Drath :}.
[quote who="raskolnik" reply="18" id="2727707"] No...I downloaded the game on the morning of the 24th. I'm in the eastern U.S., same as y'all, so same time zone. I pre-ordered after the beta was closed (only a day or two ago). Or are you saying that version 1.01 is somehow a pre-release version?[/quote] Yes. By 24th release that means anytime after 'delivery' time. Which is normally 4pm. So yes you got to get it early.
[quote who="Slainangel52" reply="12" id="2727268"] Because the civilization series is well known for its awesome tactical battle system.....[/quote] Indeed... stacks of doom is so much fun... or not.
Actually them being able to cast spells from your books is a mistake I believe. But quick list: Bear: Maul: stun opponent Imp: Teleport in tactical Fire Giant: firebreath, ranged firefist etc.
[quote who="Frogboy" reply="9" id="2711843"]Hopefully beta testers noticed the pretty significant UI changes.[/quote] I did notice it, and it is a VAST improvement over the original. HOWEVER, I was hoping you would give it a more distinct look. Something that said 'post-magical holocaust' perhaps a bit to the burnt edges, and faded runes in places. With a much more distinct look to the art. The new UI, is good, but rather utilitarian. ~~~~~~~~~~~~~ I as
[quote who="kyogre12" reply="1" id="2709916"]Is there a link to this CNN talk/interview somewhere? I'd like to see it.[/quote] Verily! and nom nom nom nom.
[quote who="Annatar11" reply="41" id="2709196"] We wouldn't want our Orthancs to be sticking out of our monitors and poking our eyes would, would we [/quote] Its a new 3d feature! Eye-gougingly good!
[quote who="Annatar11" reply="32" id="2708945"]The map editor allows you to save groups of tiles as a stamp. In theory, you could easily make 4 tiles that connect with each other to form your thing, save it as a stamp, and use the stamp in maps. Then just attach the same XML info for each of the 4 tiles, so no matter which one you step on, they all behave the same.[/quote] I wasn't aware the 'stamp' could be randomly seeded. Hence the odd idea workaround type. Obviously it
[quote who="Raven X" reply="29" id="2708831"] It would be four tiles that all link to the same tactical battle map. No matter which of the four tiles you were to step on all of them would send you to the same tactical battle screen. I've tried making it on one 4x4 tile and even if I increase the sizes of the pieces they still come out too small for my tastes on the actual world map. I haven't tried making four separate tiles that fit together for a hand made map because I'm waiting for r
[quote who="RisingLegend" reply="24" id="2708491"] Bc lets be honest, pre made maps are for wussies [/quote] Not if you are making a campaign :P. As that is all a campaign really is, persistant main Char(s), special between map UIs, and linked predesignated maps.