[.98][Beta4][Feedback]Illogical experience gains

Not sure if I am the only person that has noticed this, but is anyone else bother by the rather bland and illogical xp gains?

Examples:

  • Kill a darkling: 50 xp
  • Kill 6 darklings: 50 xp
  • Kill a bandit: 50 xp
  • Kill a horde of bandits: 50 xp
  • KILL A DRAGON: 50 xp
  • Finish a quest: 0 xp
  • Defeat an enemy kingdom: 0 xp
  • Go up a spell level: 0 xp
  • Found a city: 0 xp
  • Found 10 cities: 0 xp
  • Found an Empire that spread your Influence over the ENTIRE WORLD: 0 xp

Maybe just me... but there seems to be an Issue here

Also Kingdom unit and Empire Scions never gain xp even when it says they do.

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Reply #1 Top

I agree that XP gains should vary based on some increasing function of the combat strength of enemies, and quests could have mild xp rewards.  Taking cities could also give xp, or it could just increase the xp you get from the defenders of the city relative to how much it boosted their combat value.  [I don't see any reason to gain more XP from capturing a city with no defenses than from fighting the same army out in the field.]

Alternatively, have some kind of D&D challenge rating system, where you get more xp for defeating somethnig more powerful than you are, but less xp for defeating something less powerful than you are.

Not sure that founding cities or going up spell levels should grant xp; there is already magical research to give you more essence.