RooksBailey

RooksBailey

Joined Member # 3035223
25 Posts 305 Replies 26,880 Reputation

Seafaring needs a lot of love. At a minimum, we need the ability to research different classes of vessels so we can take the fight to the oceans.

12 Replies 14,590 Views

Those are all good points. A lot of us have been bringing up the shortcomings of the dynastic system for a while now. Elemental seems poised on the edge of some great dynastic gameplay (almost along the lines of Crusader Kings), but won't take the plunge like it should because of the limitations/shortcomings that you mention. For me, this gimped dynastic system is the biggest hindrance to me enjoying the game as my extended family contributes almost nothing to the game (I qu

7 Replies 10,245 Views

Once upon a time, SD was actually flirting with the idea of "general" units: "One of the concepts we’re playing around with is a leadership ability. Leadership basically gives a general bonus to your side. The idea there being that players who don’t want to monkey around with the tactical battles can focus on having heroes who are also excellent generals (high le

23 Replies 15,793 Views

[quote who="Mortenart" reply="75" id="2862029"]Succession is the one ground-breaking thing that could hurl this game from averageness to greatness. Be bold in your decisions, don't accept the middle ground.[/quote] Well said! [e digicons]:beer:[/e] Total agreement. When you close the door on succession, you close the door on a ton of gameplay potential that could make EWoM absolutely riveting. Personally, I think succession enhances the RPG eleme

118 Replies 323,363 Views

I agree with that idea, too. I never use that spell because I just don't like the idea, either. This is one of those areas where EWoM seems to be at war with itself. Sovs are supposed to be unique, all powerful beings blessed with magic...but for some reason this special ability can be easily transferred to rank and file folks. Huh? The over-arching problem with Elemental is that there really doesn't seem to be a coherent vision of what the game is about.

118 Replies 323,363 Views

I could be happy with either option. Either make immortality a setting when creating a game, or make it an in game spell/mechanic. Personally, I think a spell would be more interesting because a) the player still gets to choose how to treat his sov and b ) it would be one of those "epic, game-changing spells" that EWoM so desperately needs. I would like to tie such an immortality spell to control of the shards. I think it would make sense and also make shard control mu

118 Replies 323,363 Views

I think the ideal compromise on this issue of succession is to leave it up to the player. Why not make immortality a mid to high level spell that can be researched? That way the player can decide how to proceed: 1) If the player is really enamored with his sov and can't imagine playing the game without him, then he can research an immortality spell and cast it. Benefit: your sov never dies! Detriment: you could ignite a dynastic war where your

118 Replies 323,363 Views

[quote who="Derek Paxton" reply="22" id="2856846"] I'm undecided on the question of succession. On the one hand it gives a very cool use to the dynasty system. On the other it changes the focus of the game from the sovereign to the empire. We are talking "psychology of gaming" stuff here (attachment and agency) but I tend to think that although I like the idea of succession, it robs Elemental of one of the things that makes it unique. Unlike other gam

118 Replies 323,363 Views
Reply to World Events in WOM Ideas

Considering all the great random events in GalCiv2, it is surprising that there are none in Elemental! Nothing brings a world to life so much as having random events occur that suggest the world is living and breathing on its own.

6 Replies 5,583 Views

[quote who="Frogboy" reply="49" id="2858422"]Probably the biggest change we are thinking about is how you acquire spells (trying to move away from "researching" particular spells) but again, that's not a magic system. [/quote] Amen. That is my current biggest complaint with magic. Researching it in a tech tree fashion takes all the magic out of the, er, magic. Magic should be mysterious and uncontrollable in some aspects. When I make a magic breakthrough,

78 Replies 251,219 Views

I am definitely jumping on this game once the beta gets its first patch to address some minor but annoying bugs. I love "death sport" games (anybody remember the original Speedball?) and I think I will like this too.

11 Replies 48,932 Views

Great idea. I always liked to take prisoners in Medieval Total War. It could be helpful to ransom them for some quick cash, or to execute them just to screw over the AI. I definitely like this idea, doubly so if we can bargain for the release of heroes.

17 Replies 50,229 Views

That was a solid description of AI War (especially the impossible to win part). [e digicons]:D[/e] It really is a remarkably ambitious title from such a small company (really, a lot of AAA titles could learn from some the ideas Arcen's been implementing). The only downside is that they are pumping out the expansions so frequently now that the game is morphing on almost a weekly basis! I put it down recently because of this. I might as well wait until Light of t

28 Replies 116,195 Views

[quote who="Das123" reply="11" id="2828480"]Nice reviews RooksBailey.[/quote] Thanks! I really like my sci-fi gaming. [e digicons]:cylon:[/e] [quote who="Das123" reply="11" id="2828480"]Another game worth looking at is Armada 2526. This has been patched recently and is miles better than the release version. [/quote] I forgot about that game. I did try it when it came out (I even interviewed the dev) but it didn't impress me. However, I

28 Replies 116,195 Views

My impressions: I have to say that the game is finally coming alone. I was actually getting into building my kingdom...until the game refused to process any more "end turn" requests, effectively ending my campaign. The tactical combat is improved with the new combat mechanics. At least now the guy who strikes first doesn't always win...sometimes, but not always. They still feel a bit simplistic, though, but that could be due to the fact that I am relatively earl

84 Replies 230,142 Views

To be honest, there is no RTS game like Sins currently on the market. It is a thoroughly unique in it's approach and, hence, why it is an established classic of the genre. This is why you're not going to find anything similar. [e digicons]^_^[/e] There are other good sci-fi games, though, most of which have been mentioned above. My summary: 1) Galactic Civilizations II : Not RTS, but turn-based

28 Replies 116,195 Views