ev4debug

ev4debug

Joined Last seen Member # 3000531
4 Posts 139 Replies 1,272 Reputation

Hi All! I think the program is ready for the release. I've deployed version 0.9 (beta) for last testing. After that v. 1.0 go out, and we can think about new functionality. Beta release is ready, install from here Development status <

232 Replies 640,851 Views

[quote who="Heavenfall" reply="1" id="3284499"]This is all assuming the mods even use the mod manager - Master's Affliction hasn't done that yet.[/quote] Ok, one of the major modders here don't use the Mod Manager!?!?!??! S [e digicons]}:)[/e] hame on you... (joking)

4 Replies 8,452 Views

Thanks Heavenfall, you get the point. At the moment the 'NOT COMPATIBLE AT ALL' is the only type of management implemented, and other type of management will be implemented in future release (after 1.0 ship out) and, i think, only if modders join forces on this

4 Replies 8,452 Views

Stormworld 1.5L have an error in configurstion.femm: 1.5k Stormworld 1.5k Only comsetic, but confusing [e digicons]|-)[/e]

1,118 Replies 2,452,260 Views

Hi all! The mods compatibility is not a easy problem as I had originally thought . Some mods are compatible, some not, with all type of possibility. Mod A compatible with B and C, but B is not compatible with C; mod D is not compatible with all other mod; Mod E is compatible with mod F and mod G (but only <span cl

4 Replies 8,452 Views

About restoring FE core files At the moment, everytime a mod overwrites a core file, this file is inserted in a backup zip (one backup zip for each mod). Restoring data simple unzip this files on the FE install directory. The restoring process work fine only if installed mod modify different core file; if the same file is modified by two or more mods, probably the restore function fail, restoring the wrong file. I think this problem is connecte

232 Replies 640,851 Views

Help request: I need some help for the program interface...someone want to design a nice interface for the Mod Manager? If deployed as a c# form class will be perfect. I must admit that I stink at drawing decent interfaces ...and I'm jealous </spa

232 Replies 640,851 Views

Update, version 0.3: <span style="font-size: x-small; font-family: Arial; color: #ffffff; backgr

232 Replies 640,851 Views

Thanks sargittar, i've not yet decided how to manage compatibility, your suggestion is very much appreciated!

232 Replies 640,851 Views

incompatible with all other mod. management of single mod incompatibility is on development

232 Replies 640,851 Views

[quote who="Heavenfall" reply="55" id="3283066"]So this MastersAffliction would mark them as incompatible? [/quote] No, is a byte, inserting this:

232 Replies 640,851 Views

Update! Added "Install and play" button Added some more option [e digicons]:grin:[/e]

232 Replies 640,851 Views

[quote who="sargittar" reply="49" id="3282984"] that sounds great also you could implement a "launch game" button the basic idea would be that instead of starting the game exe, i will as a standard start you program then set the mod i want to use and then click launchgame, thus givin the whole game a true "use mod" experience [/quote] Yes! Since I was inspired from Nexus Mod Manage

232 Replies 640,851 Views

Thinking about mod update as started by Havenfall.... This is my idea, may be can be realized with some support: Why only check for new version of already downloaded mod? We can also offer to the user the list of realesed mod, and let him choose what mod download... I Known, " I'm flying high" ( literal translatio

232 Replies 640,851 Views

[quote who="sargittar" reply="46" id="3282928"]please make the look up as well as the download an optional feature, since this is more then just a bid of a security issue for the machine itself [/quote] Noted

232 Replies 640,851 Views

Good idea! And we can also let the program download the update [e digicons]^_^[/e] Request inserted i nthe TODO list.

232 Replies 640,851 Views

uff,uff,pant,pant! Last update for tonight, "Basically I can't have requirements for hidden non-"required" filestructures." bug killed [e digicons]:borg:[/e] mhuahahahahaha! Time to sleep..tomorrow is a working day, 5 sleep hour left [e digicons]:zzz:[/e]

232 Replies 640,851 Views

New message box on line (after this release, the program will autoupdate at startup) Now time for some bug hunting...if Morfeo let me. For the guide, no problem making a post ( obviously with hope that my English explanations are understandable .. .) ; I'll also add a tab to th

232 Replies 640,851 Views

[e digicons]:beer:[/e] for you Heavenfall! "Basically I can't have requirements for hidden non-"required" filestructures." --> bug, I hate bug! [e digicons]>:([/e] txt file..uhm... I can not reproduce this ... folder selection: the todo list include autodiscover install, mods and maps folder thanks

232 Replies 640,851 Views

Heavenfall, faction bug is gone; mods directory wipe bug is also gone (tested on 2 different pc, but if you found the same bug again, i've a set of virtual machine ready for test :P) Start, close and restart the manager to autoupdate (internet connection required)

232 Replies 640,851 Views