FE Mod Manager: Mods Compatibility

Hi all!

The mods compatibility is not a easy problem as I had originally thought.

Some mods are compatible, some not, with all type of possibility.

Mod A compatible with B and C, but B is not compatible with C; mod D is not compatible with all other mod; Mod E is compatible with mod F and mod G (but only changing file gg.xml); F is compatible is compatible with G changing file ff.xml but, if done, it break compatibility with E.

Ok, is very confused. The real problem is that, at the moment, I've not a clear idea of all mod interaction.

I've managed only mod NOT compatible with all other mod (Master's Affliction).

But i think we can make a more complex Compatibility management.

Monday I'll try to make a list of all mods with Compatibility and Incompatibility, to help me define compatibility rules.

Thanks for your attention ^_^

 

 

8,454 views 4 replies
Reply #1 Top

Compatibilities are bloody hard to get right. The more I think about this, the less I think there's any way to automate it. If we add known compatibilities, that's going to be out of date fast. And if we add known incompatibilities, that's also going to be a pain to maintain because then each mod has to look at the xml of every other mod. This is all assuming the mods even use the mod manager - Master's Affliction hasn't done that yet.

In the end, the least painful method, I think, will be to just list known major incompatibilities. But without a human modder looking in-depth at each mod there's no way to tell if two mods are really compatible or not. And obviously each mod can't contain a yes/no flag for every other mod - there are already some 20 mods released, what if there's a 100?

Reply #2 Top

Anyway the first step is to make modders use the mod manager. It's a great tool so I don't see why they don't - at least for anything but the smallest mods.

If you guys need help to set up a config file, just ask.

Reply #3 Top

Thanks Heavenfall, you get the point.

At the moment the 'NOT COMPATIBLE AT ALL' is the only type of management implemented, and other type of management will be implemented in future release (after 1.0 ship out) and, i think, only if modders join forces on this

 

 

Reply #4 Top

Quoting Heavenfall, reply 1
This is all assuming the mods even use the mod manager - Master's Affliction hasn't done that yet.
End of Heavenfall's quote

Ok, one of the major modders here don't use the Mod Manager!?!?!??! S }:) hame on you... (joking)