ev4debug

ev4debug

Joined Last seen Member # 3000531
4 Posts 139 Replies 1,272 Reputation

[quote who="Heavenfall" reply="27" id="3282507"] I'm also having trouble with one of my folders not installing. I'll play around and see if I can fix it, otherwise I'll upload it so you can check it out.[/quote] A_LIB_UnitStat_BG_vZC? On the configuration file posted is A_LIB_UnitStat_BG_vZB....

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[quote who="Heavenfall" reply="27" id="3282507"]The wipe doesn't appear to function, when I click yes for the mods folder it remains untouched. [/quote] Yes, I just found the bug [e digicons]:blush:[/e]

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[quote who="Heavenfall" reply="26" id="3282485"]I'll put up a full Stormworld release with a config file in a bit. That configuration doesn't look right for the rivermod.[/quote] Right, my fault. At the moment the program can't manage archive in archive :( this is your archive modified (added Stormworld_Rivermod_TerrainTypes folder)

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FIRST: this is an alpha version, with bugs. At this point, i suggest you to use temporary folder for installing core file and mods files (i.e.: create and empty "C:\tmp\FallenEnchantress" where install core file, "C:\tmp\MODS" for mods file and "C:\tmp\MAPS" for maps file) and do some installation test. After that, backup all your FE data (core and mods file), and use real path for your installation. </

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[quote who="Glazunov1" reply="18" id="3282091"]Excellent idea. When do you expect to have something you want to share with others?[/quote] If I can solve a few very annoying bugs , tomorrow is the day (is 22/11 00:06 i

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Thanks for the tips! new message box style inserted in the TODO list [e digicons]:)[/e]

232 Replies 640,835 Views

At the moment is: Program asks: " Do you want to delete all the content in directory?" Yes - program wipes and proceeds No - program proceeds (no wipe) As i'm well known to make bad user interaction option [e digicons]:blush:[/e] i definitively switch to the Yes\No\Ignore option (i think this last sentence is written in a bad english...sorry for th

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Development Update What is done (with some bug here and there): dependecies management (like, in Stormworld, selecting Quest also select Expandend Faction and Reliquary, deselecting Expanding Faction also deselect Quest) backup management (for file modified in the FE installation direcotry); backup file are stored in zip archive </

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Good! with a few modifications to the logic of the xml file and to the source code, I can use the zip as they are distributed now ... Why I made things so complicated before? Shame on me :D So the only limit now is zip format :P

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[quote who="Heavenfall" reply="9" id="3280319"]I wonder if it would be smarter not to have the setup file as .xml. It may confuse people. Maybe it would be smarter to have it as .txt or even your own file ending. I'm thinking that it would be easier for me, as a modder, if there was only one file that the players downloaded. Ie, it should be the same .zip for those who download and use the manager, and those who don't. A .xml file might confuse people that don't use the manager.[/

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[quote who="Heavenfall" reply="2" id="3280277"]Also a feature I would like to request. In addition to /INSTALL/ and /MODS/ we could use /MAPS/. ..... [/quote] Ops, forgotten this detail , noted...

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[quote who="Heavenfall" reply="3" id="3280279"]Another small request, how the mod manager will handle incompatibilities. Right now it looks like I have to add each version of the other mods that my own mod is not compatible with? That's a hassle. For example, ALL Master's Affliction mods are incompatible with ALL Stormworld mods, so I don't want to have to update that bit every time they or I release a new one.[/quote] I'm on my way to think about a good method to hand

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Hi All! Since i like playing both Stormworld and Master's Affliction and I'm tired to do all the copy & paste needed to switch the mod, I'm writing a little mod manager to do the stuff. Started as hard coded file copy & paste, now is a little more complex and can manage more mod with easy (more o less...). <stron

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Hi! I want to create a 'Dungeon Map' but i need some advice. My dungeon looks good in the editor with corridor, room with monster and treasure and all the other cosmetic, but when i load it on a new game, random object spawn around (breaking room and corridor wall). There is a way to prevent this? Another question: there are something to read about trigger event? I would like to trigger a victory event when my sovereign reach the end of the dungeon, but i can't

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