seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

Hey, you said you were tired of being told the game is not for you. I was just trying to find a more annoying response. Don't take me too seriously. If you played my mod, you would see I found a pretty perfect balance for Hp, shop costs, and pretty much every other of the major balance problems. But the fact is that Kael has his own process for balance. One thing I learned from modding is that the stuff you release is just a snapshot of a continual process. Another thing is that the dev p

44 Replies 40,033 Views

It seems to me that you lack perspective in the OP. Balancing this particular game is quite difficult. Perhaps you should try out some of your own balancing ideas before condemning the ones in the recent betas. If you don't like low Hp, add some in a mod for units. Or research Leatherworking right away and lower the cost of shop items. On a sarcastic internet note: I do think this is the right game for you, but you clearly suck at it, noobzor. My Irane build on chal

44 Replies 40,033 Views

Well troll, actually in this case it would take alot of resources because of some technical issues with the way the game was coded. Take a minute out of your busy life and read some of the thread if you would like to know more.

254 Replies 735,402 Views

Is it awesome? It desyncs every ten turns or so. To fix it you have to send your save file to your opponent via third party and then load the game again. In ten turns expect another desync. There is alot riding on FE and I would hate for the focus to be shifted to MP this late in the game and end up as terrible as Shogun 2. These MP ranters will not buy the game if there is no MP. If there is MP but the SP game lack depth and the MP functions poorly, these MP ranters will still no buy the gam

254 Replies 735,402 Views

I wouldn't use Shogun 2 as your prime example. Their multiplayer is horrendous it is the example I would use when trying to explain why a developer should not add multiplayer if they cannot do it well and don't plan on supporting it after release. Now, their real time tactical multiplayer is a totally different game added on top of the core TBS game. That part was supported after release, but was never well balanced and failed due to poor tactical control. Total War has never really d

254 Replies 735,402 Views

bpalczewski is totally on the right track. He refuses to perform the extremely necessary gift of him playing the game, without which the game simply cannot function. Until you fix the game breaking bug of health bars not showing properly, more and more of the public beta testers will stop playing the public beta, cutting off Stardock's supply of power and grinding the entire company to a halt. Now, keep in mind, people like bpalczewski and myself will still come to the forums if only

102 Replies 94,629 Views

Of course my mod had better Hp balance than the .913 vanilla. Basically each tree had a +1 level at the midgame level and endgame level. Warfare got an additional building. In the early game everyone gets level 1 units. In the midgame you can either go for groups or higher levels and the late game is an extremely complex combination of those choices. Levels give roughly 30% more Hp per level, but there are also magical items and traits that can boost unit level or Hp. Tank units would ge

15 Replies 16,415 Views

My solution was simple. Let there be unit size upgrades. Then add several buildings to each tech tree to make trained units start at higher levels later in the game.

15 Replies 16,415 Views

Been playing off and on since the weekend. I have to say I am suspicious of this new "Amplitude" company. Anyone else think it is a little too convenient that they just happen to make a perfect successor to GalCiv2:TA out of nowhere? This reeks of time travel. I have a couple of ideas about what is going on here: 1. One of Brad's children has come back from the future to make a perfect TBS space game before the world ends. In 2077 the super-molecule they are working on in Europe b

207 Replies 629,864 Views

The is a balance issue with goodie huts. I normally get things like a leather cap, which seems like a nothing item until you realize that cap would cost 3 years of my income to buy in the shop.

33 Replies 14,256 Views

The best function would be to allow a tech or quest to spawn new goodie huts and quests. That is how it was in WoM. It is nice because it saves space and RAM when you don't have all that good stuff on the map on turn 1.

33 Replies 14,256 Views

How many factions were you playing with on Medium? I find it does this when you have too many factions. It sounds absolutely awesome though. I like a bit of competition.

33 Replies 14,256 Views

Okay, but in a larger game you won't always know what each hero has equipped. Simply seeing the stats and effects of the item you have received does little for you in that case, especially since I almost always end up clicking okay, equip on the main screen, and then trade because either that item is good for one unit or I just equipped it or my main unit and now I need to trade his old item to another hero. I guess the best solution would be a quick stat of the new item and then the equi

180 Replies 700,809 Views

I have not gotten a crash in a while. Almost feels like a relief to get one. Enjoy! Degug.err No zip file for some odd reason. I will try to crash again. Save File

0 Replies 1,149 Views