Hey, you said you were tired of being told the game is not for you. I was just trying to find a more annoying response. Don't take me too seriously. If you played my mod, you would see I found a pretty perfect balance for Hp, shop costs, and pretty much every other of the major balance problems. But the fact is that Kael has his own process for balance. One thing I learned from modding is that the stuff you release is just a snapshot of a continual process. Another thing is that the dev p
seanw3
I am a skilled politician so I don't need math. The important thing is that it feels like less than 100 dollars.
It seems to me that you lack perspective in the OP. Balancing this particular game is quite difficult. Perhaps you should try out some of your own balancing ideas before condemning the ones in the recent betas. If you don't like low Hp, add some in a mod for units. Or research Leatherworking right away and lower the cost of shop items. On a sarcastic internet note: I do think this is the right game for you, but you clearly suck at it, noobzor. My Irane build on chal
Still, 41% of 388 is less than 100 dollars for MP.
Yes. I would also pay an additional 40 dollars if it meant I could mod MP games.
Well troll, actually in this case it would take alot of resources because of some technical issues with the way the game was coded. Take a minute out of your busy life and read some of the thread if you would like to know more.
Is it awesome? It desyncs every ten turns or so. To fix it you have to send your save file to your opponent via third party and then load the game again. In ten turns expect another desync. There is alot riding on FE and I would hate for the focus to be shifted to MP this late in the game and end up as terrible as Shogun 2. These MP ranters will not buy the game if there is no MP. If there is MP but the SP game lack depth and the MP functions poorly, these MP ranters will still no buy the gam
I wouldn't use Shogun 2 as your prime example. Their multiplayer is horrendous it is the example I would use when trying to explain why a developer should not add multiplayer if they cannot do it well and don't plan on supporting it after release. Now, their real time tactical multiplayer is a totally different game added on top of the core TBS game. That part was supported after release, but was never well balanced and failed due to poor tactical control. Total War has never really d
No offense taken. Not everybody enjoys satire. I do.
bpalczewski is totally on the right track. He refuses to perform the extremely necessary gift of him playing the game, without which the game simply cannot function. Until you fix the game breaking bug of health bars not showing properly, more and more of the public beta testers will stop playing the public beta, cutting off Stardock's supply of power and grinding the entire company to a halt. Now, keep in mind, people like bpalczewski and myself will still come to the forums if only
Of course my mod had better Hp balance than the .913 vanilla. Basically each tree had a +1 level at the midgame level and endgame level. Warfare got an additional building. In the early game everyone gets level 1 units. In the midgame you can either go for groups or higher levels and the late game is an extremely complex combination of those choices. Levels give roughly 30% more Hp per level, but there are also magical items and traits that can boost unit level or Hp. Tank units would ge
My solution was simple. Let there be unit size upgrades. Then add several buildings to each tech tree to make trained units start at higher levels later in the game.
Been playing off and on since the weekend. I have to say I am suspicious of this new "Amplitude" company. Anyone else think it is a little too convenient that they just happen to make a perfect successor to GalCiv2:TA out of nowhere? This reeks of time travel. I have a couple of ideas about what is going on here: 1. One of Brad's children has come back from the future to make a perfect TBS space game before the world ends. In 2077 the super-molecule they are working on in Europe b
It seems that the monsters will attack the AI, just not as often. This will probably be toned down once the AI is good enough to play like we humans do.
Sold. I have been waiting for a successor to GalCiv2 for oh so long.
The is a balance issue with goodie huts. I normally get things like a leather cap, which seems like a nothing item until you realize that cap would cost 3 years of my income to buy in the shop.
Because weapon making and Leatherworking has long since been forgotten. No one knows how to do it anymore.
The best function would be to allow a tech or quest to spawn new goodie huts and quests. That is how it was in WoM. It is nice because it saves space and RAM when you don't have all that good stuff on the map on turn 1.
How many factions were you playing with on Medium? I find it does this when you have too many factions. It sounds absolutely awesome though. I like a bit of competition.
What is max number of ships and average number of ships in a battle? What is the max number of planets? Are there mod capabilities? Multiplayer?
Okay, but in a larger game you won't always know what each hero has equipped. Simply seeing the stats and effects of the item you have received does little for you in that case, especially since I almost always end up clicking okay, equip on the main screen, and then trade because either that item is good for one unit or I just equipped it or my main unit and now I need to trade his old item to another hero. I guess the best solution would be a quick stat of the new item and then the equi
Or have equip bring up the equip screen.
Isn't Berserker's whathaveyou a level 7 item? My greatest worry is for the AI Sovs. They need more health and starting armor to survive in this big mean world. And since they should get it, so should I.
I have not gotten a crash in a while. Almost feels like a relief to get one. Enjoy! Degug.err No zip file for some odd reason. I will try to crash again. Save File