Select, A, Select, B, A, B, A. :P
seanw3
They could just use Boots of the Spider, though I can't think a good reason to do so. Maybe leather then?
For settling, materials are not a factor so much as grain. You want at least 4 grain for a city to thrive. A 3 grain, 4 materials is alright if there are good resources near. Otherwise just use an outpost. You want to spam as many outposts as you can to have a solid empire. Otherwise the AI will try to settle near your outpost and steal your resources.
I have made a great journey to the land of the mod and back. I think it is time to play some vanilla for awhile to help with balance. I will try and give saves, video of important battles, and some notes on difficulty in a separate post.
Downloading now! Can't wait to see the newest version. The balance will be interesting to see.
Faction difference is probably being worked with a longer production time, whereas these patches are bug fixing and balance. It takes less time to fix a current feature than to create a new one I would guess.
Final Destination is clever in that it causes the audience to crave the next death, without diminishing the excitement of the future. As a movie it was not that artistic, but it accidentally accomplishes something quite unique.
As a firm believer in Dasein, I found the visuals the most interesting part of the movie. Death is an experience to be savored, not drawn out or mourned. It is the single gift to a harsh existence, the only equalizer of humanity. But the visuals were nice. If I were teaching a philosophy class, I might start with Final Destination over this one. It engages the audience in death much better than this untouchable mess.
What monster frequency are you playing? What difficulty? There are some more advanced ways of dealing with large monsters. I suggest getting the early warfare techs and building enough spearmen to handle larger beasts. You may be better off playing on a faster tech pace too. It helps against monsters.
My thoughts as well. A base Hp would certainly help balance things out.
All I know is that Washington state is the most temperate place on the god damn earth. I would welcome some warm rain for a change. [e digicons]:D[/e]
I did notice that the Organians were nowhere to be seen when the Dominion came. Bet he rolled over in his grave on that one.
Nice to see a new modder. Cheers! [e digicons]:beer:[/e]
I have taken to small and medium maps to allow for faster games and more efficient testing. I see more wildlands on larger maps. I would think we will see many more wildlands before release. I would love to have an Ogre wildlands that plays more like a minor faction. That would be the key to immersion I think; a gradual field of levels of civilization. Tribal societies and nomadic savages should blur the line between what a monster is and what a faction is. Possib
What size maps are you playing?
I guess there are some major balance issues affecting the tech trees. I have long since balanced them myself, so I can't really remember much of what the vanilla looks like. I made it a point for instance to make sure that Magic was great for trained units as well as heroes. My Civilizations tree offers many defensive strategies to increase power and ensure peace. It also allows higher levels for trained troops. I assume we will see these sorts of changes soon. I would rather think about
It heals all units instantly. I actually went to war once because I thought it was a colloquial term for the spell of making. A good spell, but I wouldn't go around announcing it to my enemies.
Are you guys aware that you can simply cast Bless four times and remove the permanent penalty?
It might be nice to have more spells that do more. Maybe an Improved Haste at Air4 that increases movement by 1 as well. I would like the Book of Frost to have a spell that reduces tactical movement to 1. It is underpowered when compared to Book of Stone and Book of Fire. Re:Troll Well it means one thing on the internet and another in the fantasy realm. Since this site is an intersection, the meaning is blurred into a combination of both. People complaining that
Civilization could use some better defensive techs. It already gives you a larger army capacity. I would like wall buildings to give you more city defenders. That would give it the requisite defensive advantage to deter enemies. We have long since moved away from a single tree being viable to win the game. I think that is a good thing. The current design seems to have that kind of specialization after the third tier. This is an apt direction to take because the following specialization is bas
Warlock and FE aren't really competitors. The beta is going great, but there is no point in comparing them until this game is finished.
Blunt goes right through Chain. What more do you want? And no need to troll about Haste. It still increases Initiative as intended, just won't bug out and give you a free turn when cast.
If an animation is stuck in a tactical battle, just click repeatedly on the photo of the unit that is selected. This will allow the animation to think it has played and the battle can continue. It should be fixed, I just don't want people to be auto-resolving because of this.
Re: 1 We tried that, it broke the game. Also, any unit will take 3 seasons, so not much point. Plus, units are already cannon fodder. A level 1 unit needs to have much more health. I like to add 10Hp to all units. I think the decision is to make this idea a faction difference decision. Magnar get slaves, which are essentially as you suggest. They are about what we had in .86 with Weak and Conscript on a unit. It is a great thing to add ideas like this as a faction specific thing. It a
I use Vista, but only so that I can make snide comments about it on the internet. (True Story)