seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

You can get around the high costs by upgrading old units or training leather clad units and upgrading them once they are trained. Not a serious part of the discussion, just thought I would bring it up for our hardcore players.

7 Replies 4,943 Views
Reply to Epic Ideas in FE Beta

Assassination of a Foreign Dignitary At a banquet held in your honor, one of your allies' ambassadors was stabbed with a tradition Dagger of Vengeance. The dagger was marked with your clan's symbol. This act has enraged their Sovereign. The assassin was your nephew Lafayette, though why he did it is not clear. It matters not. The bells have been rung and the castles stocked. Prepare for the ravages of war!

24 Replies 8,625 Views

I should put Fallen Enchantress in the titles. Didn't really think about it. Good Call. I am also looking at a new program that will decrease the size of the video file so I can use the HD recorder. I try to read the text when it is important for the game. I would also like the level of detail to show through more.

33 Replies 29,470 Views

One thing I would like to see is the traits that reduce the cost of buildings and units made a bit more elegant. Adding direct production instead of a discount is better for game balance so that we don't have a 0 labor cost for things. Why not just have the Administrator trait add +25 Production while in a city? It would solve alot of problems we have yet to run into and open up the floodgates for so many more traits that do similar things.

22 Replies 12,729 Views

As with GalCiv2, they will likely continue to optimize after release as well. It is a slow process. This game is also very different from the other games you mention that are running better. This game has more stuff happening all at once and an AI that does alot of thinking. I would bet on incremental improvements. That has been the rule.

8 Replies 7,692 Views

I honestly thought the OP was making a hilarious point about how Halo ripped of the Alien series for their flood. I don't mind it personally, as most sci-fi is a regeneration of a few basic themes, but the way the OP was so serious about it made me chuckle and then burst out with joy. Then I read the flamings and realized he was probably born the same day the first movie came out. No disrespect or anything, it could have very well been either, except that a Halo movie would have made more

82 Replies 279,192 Views

The previous game hit a repeating error so I started over and added some balances. This game is more interesting perhaps than the last one. Mostly because splash damage is under control. Chapter 1: New Beginnings Chapter 2: Early Aspiration Chapter 3: The Ti

33 Replies 29,470 Views

I think Marx would say that EA is a necessary evil on our path to better gaming companies. I say give them enough rope to hang themselves. Eventually they will lose all connection to their fan base. Then the gaming proletariat will rise up and take down the bourgeois EA gaming company. It would only take one game getting zero sales to wreck such a vile thing as EA.

11 Replies 47,582 Views

I might put up a balance mod next week. Nothing crazy, just some basic fixes like splash. Need to ask Hf some questions first though. I'll make a post.

35 Replies 19,272 Views

Golems are a midgame tech unlock. That sucks a little because by that time most of my enemies can ignore them. I would like to see these Golems get more armor and Hp per level than a regular unit. They should be getting at least +10hp per level and maybe +3 armor per level. Since they will never be doing massive damage like other units, this sort of bonus makes alot of sense.

14 Replies 13,429 Views

The xml says 50 splash damage for Juggernaut. You can temporarily fix this by reducing the splash to 5 or so. We won't have another update for quite a while longer.

35 Replies 19,272 Views

RE: Emperorjarin My point exactly. The choice most players fell forced to make is no taxes and a starting Inspiration enchantment because otherwise we are losing 14 turns and almost all of that is spent withering away in the capital. If the default cost is 10 for the first tier, the savings from tech rushing are far less. Somewhere around 5 I would guess. That al

21 Replies 69,044 Views

I would like to see some training techs that give all trained units a trait. Would make for a great world wonder. The most interesting thing to me is that Magic seems to have so much more in it than Warfare. When Warfare lost unit size, it lost its viability. I think it was the right call, but now we need to add some more to the tree so that it becomes more multifaceted. Blacksmithing is the workhorse of the tree. I would like to see more resource bonuses from buildings. Extra horses from a c

21 Replies 69,044 Views

I agree with that. One of the major balance issues is unit level. It only comes from saving those early game units, which only humans are good at. I think the starting level should be increased by an array of Warfare building additions to the tech tree. That would give it some edge. If Civics gives us larger units, Warfare should give us better trained smaller units. I would also like to see all traits for units get a boost. My mod for beta 3 pretty much perfects them. I am hoping to see some

21 Replies 69,044 Views

I think technology is moving to a new format. This new format places the memory in massive servers and is accessed by wireless internet signals. It is my opinion that always online gaming is just how things are going to be. The more games that do this, the faster technology will be driven in this direction. That means faster internet, wider coverage, and cheaper bills. How is that a bad thing? I also plan on controlling the servers. Please donate to my Hedge Fund: Watchmen Technology

36 Replies 139,189 Views

Our realms are very different, but it is interesting that we agree on so many points with that in mind. I play on the middle of the road: Challenging World, Challenging AI Factions, Default for all sliders, Mountainous Large Map, Stock Sovs. I want to focus my feedback on what he average user is experiencing. It is interesting to see how the ridiculous side lives. [e digicons]:thumbsup:[/e] As Gilden you pointed out that Light Plate makes the Weaponsmithing less

21 Replies 69,044 Views

I like the current system, but you could go either way. We discussed this at the end of beta 2 in some detail. Basically the way Derek chose is how we currently have it set up. A magical weapon is not a mundane weapon that has a spell of enchantment on it. It is instead a special process of forging and molding a weapon to give it magical properties we know as enchantment. The processes are different and thus are separate technological discoveries not related in the technology tree. Some advan

7 Replies 4,943 Views

Advanced Healing would be best suited to work like Fireball, healing once for every soldier in the unit. That would allow a healing for armies and a different advancement to heal heroes with 100+ Hp. It should be working much the same as damage. There is also some room for a % heal and % damage option, but we have yet to see any spells that go that route. The XML is there for it though.

11 Replies 11,375 Views

I agree about Weapons of War. As Gilden the special one-handed mace, Sledge, makes it a worthwhile tier 6, not 7*, tech. Greatsword, Maul and Pike need a boost to attack. The corresponding Lightning Pike negates the use of a Pike. It should follow the general rule that seems to say that a mundane weapon does more normal damage. Greatsword is a lemming. +5 to the attack would be okay at tier 6. Maul should get +6 damage. Sledge needs to weigh 18 and have a -6 Init penalty. 25 weight and -8 to

21 Replies 69,044 Views

I wouldn't describe Warfare as at all incremental in addition to one's power. I think Warfare and Magic are roughly well balanced at tier 3-4. It is difficult to equate them, because Magic is adding variety in terns of spells, heroes, and items, while Warfare adds pure military strength. Weaponsmithing and Armor are equally powerful. Armor might increase the survivability of units, but the metal costs are very high and you are sacrificing alot of initiative. Leather units with Maces w

21 Replies 69,044 Views