seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

The first game will be good, followed by two decent sequels. Then the makers will just phone it in until you start to wonder if they are even reading what they wrote, I mean playing what they made...

3 Replies 25,517 Views

I am putting myself into a coma until tomorrow. Thanks Beer! [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e]

10 Replies 59,470 Views

Frogboy says he is in favor of good things, but 15 years ago in congress he voted against good things that had bad thing earmarks. Can you really trust Frogboy?

7 Replies 30,945 Views

There does seem to be a square theme in the land mass stamps, which does not look like a real land mass. It's hard to make tiles look rounded, but maybe if cliffs and beaches rounded out some? Not my area of expertise, but I can promise you that releasing the workshop would allow me to finish my Vvardenfell map. I have the land mass done and all the mountains. I just need to port it over to FE and hope the two map modding programs are compatible.

29 Replies 143,839 Views

Modding is not an option for this because the AI will not know how to use it. You can't mod for MP, so don't start on about it being useful for MP. When modding, one has to limit oneself to what the AI can cope with. Otherwise you might as well add 1000000 Gildar to the player and call it good. The best thing to do is have people like Napean mod away features that are too complicated. Let him delete hundreds of lines of xml, instead of asking me to write t

122 Replies 265,716 Views

I hate to admit it, but alot of the people that play these games don't comment on the forums. They are lazy and dull and a waste of space. Still, without them there would be no money to make games, so we must appease their slow-witted nature. Someday art won't be tied to capitalism and games will be made for quality rather than sales. Today is not that day.

122 Replies 265,716 Views

Kongdej is right that trading with other factions is at some point a good thing that we don't want to throw away, there are many situations where a rade guild would be necessary. During total war, when all factions are at war, for very evil factions that are at war with everyone, in the early game when no one has enough to trade, in the early game when you don't have enough known races to trade, in the late game when trading is foolish due to high levels of economic competition, in ev

4 Replies 5,088 Views

Shouldn't it be possible to add a second neutral faction, like the monster faction, that shows up in the diplomacy screen? I want to add in a trade guild that has unlimited resources so that players can make trades with them to better utilize all the extra resources one seems to get. It seems too often I have an extra 500 metal when playing as a magic faction that will never be used. It would be nice to be able to exchange that for gildar or crystal. On the te

4 Replies 5,088 Views
Reply to Capitols - in FE Beta

So they go with a more is better strategy. Makes sense from a 4x perspective, but I will be modding in single city options. Ivory Towers Mod will set up your capital as an impenetrable fortress. Each city you build or capture after that will get serious penalties. You will never have a second city functioning above level 2. Captured cities will get a permanent 50% unrest, mostly serving as population centers for your profane experiments. The great thing about FE is that many things can be add

4 Replies 2,808 Views

Sure I would like LOS before terrain bonuses, but the latter can be implemented much easier and the former is more of an expansion game retrofit. So of course, I will lobby for terrain now and then lobby for LOS in the expansion. I think I just invented a new genre, DBS (development based strategy).

122 Replies 265,716 Views

[quote who="GFireflyE" reply="59" id="3205528"]The current problem I see with having 'intelligent' combat is that it currently doesn't exist. As is, you gain the most benefit for striking first. Hense, even if the computer tries to position for first strike, you just move back further.[/quote] Incorrect. The benefit of striking first is only the best option when you specialize in that tactic. You can build a unit that is meant to be hit first for an advantage. The

122 Replies 265,716 Views

M4-RK is a broken down timebot from the before-after time. Nothing to see here, just sell it and keep moving along.

7 Replies 5,185 Views

Humans: If you can find one smart enough to design a nuclear bomb, you can find one dumb enough to detonate it. I wonder if other stunted races have such a wide margin of intelligence levels.

16 Replies 33,104 Views