seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

Bugs need to go into the FE Support subforum and each bug needs its own post. Otherwise the list may be lost to time. Good bugs though! [e digicons]:thumbsup:[/e]

1 Replies 2,374 Views

There are very few places where you can build cities now. You really need to scout well in the first 60 turns or so, else be left in the dust. Getting a scout and a pioneer out early is the only way to compete. If monsters are getting in the way, play as Tarth or switch the difficulty down to Easy until you get an idea of how the new mechanics work for monsters. Also might want to try a Temperate map as they have more places that are possible to settle.

3 Replies 4,040 Views

Save. Quit the game. Open the game. Continue to play. This will work if, like me, you are running out of memory and causing a stall. I am running the old 32bit OS so it is of no surprise.

5 Replies 5,553 Views

If the pace feels too slow, perhaps playing on Fast would be good for you. Increasing movement would unbalance so many factors, it is probably a non-starter with the devs. I like the movement pace. For me, on normal, all pace is really quite good. The early game, it should be noted is an RPG more than TBS. They certainly have not struck the perfect balance of how that should play out, but this new version plays much better than anything else we have seen. I play on all normal fa

14 Replies 5,633 Views

I would agree that with the new mechanics, building a city from scratch is penalty enough. The raze mechanic is from Beta 3. It could use some refinement I suppose. Razing might be better as an intended action to negate the possibility of settling. Another option, unsettle, could be added to allow replacement of a bad settlement. They are really two very different things.

9 Replies 6,294 Views

+2 XP from completing something in the queue would seem a fair deal. Split that between all heroes in the city as per usual. So a governor can still get a level in say 100 turns, but stacking heroes in a production city will not work well.

91 Replies 303,305 Views

I like the idea of pioneers being twice as expensive until you research a second tier civilization tech that reduces production cost by 50%. Force an expansionist to miss out on early warfare and hero techs. I have noticed that Magnar's slaves are potentially overpowered early on. A slave with a spear, leather and some traits is cheap, effective and devastating in large numbers. The faction should take a hit to growth from not having any growth improvements, but I n

3 Replies 7,606 Views

AI logic on armies is better. I need to play on ridiculous a few more times to make a fair comparison. On the surface I would say the AI has better unit designs and uses its units more effectively. It is far from perfect, but a significant step forward. Generally smart, but specifically stupid is a good description.

196 Replies 716,969 Views

I don't think there is a single thing you said that I agree with. I do want to comment about starting position. The balance has been changed so that the lesser combinations are more competitive than before. The new minimum good start is a 4/2/1. This is because essence can add +5 Production and then later +1 Grain, making it a 5/2. Anything better than that and you are cheating by regenerating the map. This is also because the Production per Materials has been changed and Population no lo

117 Replies 239,592 Views

Great work, another excellent beta leap! The AI still has trouble keeping up with little old me on ridiculous, but maybe that is because I don't let them haven any outposts. Nice of them to build those for me. [e digicons]*_*[/e]

196 Replies 716,969 Views

One thing: The value you see in a tile is actually the game adding up all the tiles in a radius of one and adding it to that tile. So if you see a 4/2/1, it is getting that number from 9 tiles and you are looking at the total. Otherwise you are correct. Your zone of control needs to expand. That is the overall goal. Resources within that ZoC can be exploited by building on them. The building process adds to the city queue. So, the initial decision of where to settle is very important,

3 Replies 6,385 Views

Do you have internet access? Need that to play the beta, but not the final release. If that doesn't work, try e-mailing [email protected]. They should be able to help.

8 Replies 3,576 Views

FE Support is where you want to post these. Sending it to that e-mail is also good though.

2 Replies 1,805 Views

FYI, the beta 4 looks to have some decent city defense. I am rather pissed I have to change my Ivory Towers mod to include all the wonderful changes.

9 Replies 8,494 Views