seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I don't want more capital protection because I am working on a mod that does that. I like a choice between fortifying one's capital or expanding. In FE you just don't get stuff like that for free, you have to work for it.

9 Replies 8,497 Views

Google books is the closest thing we have to a Library of Alexandria. I'll never need to buy a book again, as long as I stay behind the copyright curve.

38 Replies 82,860 Views

Little does Heavenfall know that Anon has intercepted messages from Cydonia. They have allied against the powers of DRM and whatever tomfoolery Anon believes about the Jews controlling the world. That is why the Knights must be awakened!

16 Replies 33,104 Views

Anyone catch the Olympic Pony Dancing contest? I guess you guys are the target market there...

819 Replies 2,600,323 Views

I am confused. I noted in my post that I assumed he was not trying during the battle. So why do other people feel the need to repeat me? Some just like typing on keyboards I suppose. as;baswgnbbv;gn;egnasdnb'[naenng'ng'n'pngas'enasen'asnas'eng/asneg'nase'gnase'ngaseg'pjasegn'aswge'asg'aseg'asg'asegasgasgaseg'p

122 Replies 265,716 Views

Not modding related. For those that are not aware, FE maps are made up of stamps of land. These lands are then littered with objects. Starting on a peninsula means you have less chance of getting any expansion resources, one way to get to the mainland, creatures in the way, and a general disadvantage against all players that didn't get put on Anthrax Island. Deleting this starting point is an unavoidable step towards fair games.

29 Replies 143,839 Views

Some tactical notes: -Don't send in Anna on the first turn. It is better to leave her out of range on the flank. Send in your Sov. -You then cast slow. Fine, but you followed up with killing that unit. A better choice would be to attack the one without a spell on him. I guess you were more focused on the demo than efficiency, but I want you to get as good as possible for when multiplayer comes out. There should be a "Play the Frog Day" to celeb

122 Replies 265,716 Views

The AI does need some work. The major challenge of the game is learning the nuances of its mechanics. Once you have that knowledge, the second highest difficulty is the only thing one can consider difficult. Multiplayer is great, but the challenge is finding a few good humans to play with. There are some balance problems, but most of them are minor and only come up in MP. There are only 15 devs for the game and many of them are on vacation. The rest are working on a Mac version and modding. I

207 Replies 629,762 Views

There are some techs in the expansion tree that reduce expansion disapproval. Each one reduces it by 22% for a total of 88% by the endgame. Also make sure you alternate between morale improvement techs from the trade tree as you expand. I would recommend slow expansion in the early game as the AI will really hate you for it. It can cause alot of galactic tension. You are better off with less than 12 systems.

207 Replies 629,762 Views

I like the current models. It makes me think of a magical war room where moving the pieces sends orders across the realm. I do most of my strategic work from there. Also bears a delightful resemblance to Jumanji.

14 Replies 4,095 Views

Early August is the word on the net. Right now they are doing Political Machine 2012. I heard it is all politics over at Stardockia right now. [e digicons]:erk:[/e]

37 Replies 159,171 Views

Well if the devs want to add AoW style loot and teach the AI to guard heroes as well as a human, add resurrection mechanics, and go from there, I would not be in total opposition. But they haven't said anything about a massive change like that being a possibility. I would hate to see death added in to fix the AI problem, only to add so many more problems to the game. For the sake of discussion, I'll retort. Mortality and Immortality have no effect on hero death stacks. I

208 Replies 713,608 Views

The XP penalty only applies to heroes. It is to prevent massive XP by placing all heroes in one army. You get a 50% penalty to XP for the second hero, plus an additional 50% penalty for each hero after that. Trained units get 50% less than heroes in general. So, they get only 25% with two heroes.

6 Replies 10,811 Views

So am I to read into that boat comment that there will be a merchant marine guild that we pay to cross water?

37 Replies 159,171 Views

With all the MMO out there, one would think this type of game would take off in new directions. Seeing this, I don't want to play another RTS until they do this with it.

18 Replies 70,163 Views