seanw3

seanw3

Joined Member # 2990919
182 Posts 5,819 Replies 1,616 Reputation

I am game as long as we don't have the blandish palm of death attack. It's so overused I saw it in Fallout. Why not a dragon kick or some kind of fatality move? Let's think bigger here.

20 Replies 19,998 Views

You get so much more bang for your buck with TBS IMO. Either fun/$ or playtime/$, it just makes fiscal sense.

20 Replies 44,933 Views

Since this is a game of magic I would not be opposed to some sort of building that trained "monks" in magical martial arts like kung fu or panchak salat for empires. There should be serious drawbacks, but what if I get the shaft on metal and am stuck settling in a desert? This could be a way to balance the worst of starting positions. I am wary of having dev time spent on so many extra animations though.

20 Replies 19,998 Views

Can you guys add a fart sound and gas animation to the check box for no random events? I always loved when Mortal Kombat called my opponent a pussy for spamming kick moves. [e digicons]>_>[/e]

54 Replies 123,454 Views

I see it this way: Every city level-up you draw five building cards. Each cards represents a different path to victory. You choose the one that makes the most sense for the way you want to specialize that city. You now have the option to build that structure in that city. As you level up higher you will see better buildings. Certain buildings will only be available next to specific terrain. Others will be faction specific. The rest will be random. If it has

154 Replies 2,244,227 Views

Yes, the commander system is perfect for friends to team up. I especially like the fact that a 20-man team can have an overall commander while each squad gets its own officer. Wonderful for coordination. Why do so many games lack this feature?

21 Replies 68,281 Views

I like the graphics on highest settings. The facial expressions were given alot of time and work well for the interrogation/persuasion system.

84 Replies 278,733 Views

No. [spoiler]Millions of people suffered on a scale not before seen on Earth. The cause was buried a few hundred feet below ground in two of the most populated cities in the world and pretty much everyone important died. The masterminds behind it got away and are working on a new plan. Someone please call the doctor...[/spoiler]

55 Replies 134,385 Views

The beta is great so far. Just a few animations to fix and there are stability issues. Fortunately, steam updates every time I turn it on.

21 Replies 68,281 Views

This thread is really getting some important issues out there. I agree that a level five city either needs to spawn peasant defenders when attacked or city level needs to confer a large defense bonus. This is good for gameplay and realism. I could get by with losing half the population though. It makes sense that many of them would flee when the city is captured.

154 Replies 2,244,227 Views

I hate to correct you after that beautiful synopsis, but sareth01 is still wrong. The question Rory posed was why he didn't check the history books before traveling to a specific time and place. His response was that he preferred not to have specific foreknowledge of where he is going. So while it is true that his motivation for traveling and what he does when he gets there is based on what Sinperium briefly described, it is his sense of adventure/senility that puts his traveling companio

55 Replies 134,385 Views

Building times are supposed to be negligible by comparison to Civ5. I am constantly trying to find an accelerated production and AI fix mod for that damn game. For some reason those two things crash when combined; not that the game isn't good at crashing without them. It doesn't seem to be anything like Civ5 as far as I can tell. Of course we need the beta to really decide.

154 Replies 2,244,227 Views

I am a little curious about how the starting techs are balanced with midgame and endgame techs for the 5 branches. How exactly does one make sure that civilization and warfare don't make magic and adventuring look sad and weak halfway through the game? This was the biggest balance issue in EWoM techs. Is this something we can expect to be able to influence change come beta?

16 Replies 20,729 Views