Rishkith

Rishkith

Joined Member # 2979545
72 Posts 542 Replies 776 Reputation

YAY! Just loaded my save game after restarting Elemental! My cities are there, research is still there, looks like the old save game bugs are all fixed!!!!! Now another new bug. It apparently did not save my newly created Scout unit. So created unit data is not being saved. Also, having built over a few farms with farm developments I no longer see the underlying colored ground area for fertile ground. Intended or not? This is only the resu

3 Replies 553 Views

Well the good news is it now advances to loading save game - creating world. Then it hung. I saved a game in progress. Then loaded from the main menu (I didn't restart the program). It said loading, creating world, then the application hung "Fantasy Turn Based Strategy Game" is not responding. debug.err

3 Replies 553 Views

First game right out. Whenever I place a hut in city building the selector automatically changes to an inn. If I click it twice I'll be building an inn the second time. Edit: Placed a lumbermill and the same thing happened. Automatically changed to an inn for building placement.

7 Replies 1,209 Views

Wow, honestly didn't think this was coming tonight. I feel sorry for whoever is still at work updating this late on a thursday night. Brad better be giving you some more time off :p

51 Replies 95,179 Views

[quote who="Zebrafox" reply="54" id="2424573"] http://www.youtube.com/watch?v=zQ8vKFPlOXI We both share an interest in critters like reptiles and amphibians, which is awesome, and I even love brad's bees. And his honey is very good! [/quote] [e digicons]8C[/e] So when are we seeing your youtube video response?

61 Replies 237,574 Views

Most of the content is a LONG ways from being implemented at this point. We're just working on the engine basics. This was how the basic economy engine works for 1B. If there isn't some substance to it by beta 3A then I'll starting worrying a good deal more.

6 Replies 1,354 Views

[IMG]http://i493.photobucket.com/albums/rr300/TheSallust/City_of_Spiders.png[/IMG] You probably haven't gotten around to coding this yet. But when you leave a city totally undefended then even the wandering monster should do something to it. Like maybe make a nest, eat a few tourists, lower your prestige, increase your pest control junk mail. By the way I'm hoping eventually Ebbenwolves will be more than just bandit pets and giant spiders might behave more spide

0 Replies 226 Views

It already works right now. Don't auto-follow the spiders. When you're one square away stop all auto-movement and move it manually. The spiders will move on their turn, then on your turn it will wait for you to move instead of moving automatically. The behavior problem we have is because of a bad pathing AI when following a unit.

8 Replies 7,357 Views

Be sure to bug report it with all that information! If we don't tell them the problems, they can't fix them.

32 Replies 18,810 Views

No it is going to be a "Fae" mod and I intend to include Kitsune. But a Yokai mod is a VERY good idea and I'll probably line something like that for my second mod.

61 Replies 237,574 Views

Well in rebuttal to Raven. If they know about those problems, they don't usually patch with them. Most people have a different hardware and software configuration and it can be very, very difficult to get it right on the first try. You just can't be sure how your code is going to work with every hardware and software configuration. Sometimes they just screw up. People aren't perfect, even the guys in internal QA aren't perfect. Bugs get through and hopefully we catch and repor

32 Replies 18,810 Views