Personally, I really liked the change :p
Rishkith
Same here, only reproducible so far in my saved game. A game I started fresh didn't have this bug.
I unlocked farming. That is it. Barracks also do not unlock. Light Weaponry does not unlock. I'll try for Trade, but I don't expect anything different.
YAY! Just loaded my save game after restarting Elemental! My cities are there, research is still there, looks like the old save game bugs are all fixed!!!!! Now another new bug. It apparently did not save my newly created Scout unit. So created unit data is not being saved. Also, having built over a few farms with farm developments I no longer see the underlying colored ground area for fertile ground. Intended or not? This is only the resu
Confirmed. Also: Mining, Seamanship, City Defenses. So far I've seen no crystals after successfully researching up to Enchantment and Enchantment has not unlocked from Magic.
Confirmed that the income loss is from build cost from roads.
Well the good news is it now advances to loading save game - creating world. Then it hung. I saved a game in progress. Then loaded from the main menu (I didn't restart the program). It said loading, creating world, then the application hung "Fantasy Turn Based Strategy Game" is not responding. debug.err
My kingdom report says expenses 4, oncome 4. Showing a balance of 0 gold per turn. However, since I started building a road I've been losing an additional 9 gold per turn which is not showing as an expense.
Just after building my first city
[0.255] Still an issue.
In the patch notes it said that Kingdom Info button would automatically go to research instead of unit design. The first time I opened Kingdom Info it went to Kingdom report instead. Opening afterwards takes it to the Research screen when first opened.
First game right out. Whenever I place a hut in city building the selector automatically changes to an inn. If I click it twice I'll be building an inn the second time. Edit: Placed a lumbermill and the same thing happened. Automatically changed to an inn for building placement.
Wow, honestly didn't think this was coming tonight. I feel sorry for whoever is still at work updating this late on a thursday night. Brad better be giving you some more time off :p
How about [IMG]http://i493.photobucket.com/albums/rr300/TheSallust/You_the_Pig_2009-10-22_2200.png[/IMG] Anuta is a real pig!
You sure about that tonight thing? It is getting late out there!
[quote who="Zebrafox" reply="54" id="2424573"] http://www.youtube.com/watch?v=zQ8vKFPlOXI We both share an interest in critters like reptiles and amphibians, which is awesome, and I even love brad's bees. And his honey is very good! [/quote] [e digicons]8C[/e] So when are we seeing your youtube video response?
Ooh, that looks like it will be fun. So what is the catch then? Does it cause bad disk write sectors?
All aboard for the tour!
Most of the content is a LONG ways from being implemented at this point. We're just working on the engine basics. This was how the basic economy engine works for 1B. If there isn't some substance to it by beta 3A then I'll starting worrying a good deal more.
[IMG]http://i493.photobucket.com/albums/rr300/TheSallust/City_of_Spiders.png[/IMG] You probably haven't gotten around to coding this yet. But when you leave a city totally undefended then even the wandering monster should do something to it. Like maybe make a nest, eat a few tourists, lower your prestige, increase your pest control junk mail. By the way I'm hoping eventually Ebbenwolves will be more than just bandit pets and giant spiders might behave more spide
It already works right now. Don't auto-follow the spiders. When you're one square away stop all auto-movement and move it manually. The spiders will move on their turn, then on your turn it will wait for you to move instead of moving automatically. The behavior problem we have is because of a bad pathing AI when following a unit.
Same here, Loading a game crashes to desktop every single time.
Be sure to bug report it with all that information! If we don't tell them the problems, they can't fix them.
No it is going to be a "Fae" mod and I intend to include Kitsune. But a Yokai mod is a VERY good idea and I'll probably line something like that for my second mod.
Well in rebuttal to Raven. If they know about those problems, they don't usually patch with them. Most people have a different hardware and software configuration and it can be very, very difficult to get it right on the first try. You just can't be sure how your code is going to work with every hardware and software configuration. Sometimes they just screw up. People aren't perfect, even the guys in internal QA aren't perfect. Bugs get through and hopefully we catch and repor