Hmm, thought I reconfirmed this one. Yes, this is still happening for me too in .255
Rishkith
Calling beta "fun" right now would be stretching the truth a bit. Especially since for some people it still doesn't even work. There isn't exactly a lot "game" in there yet either. I'm hoping maybe with this next patch it will be bug free enough and have enough content to START being fun.
[quote who="Dr Franknfurter" reply="3" id="2445362"]I think it should be added in as a funny cheat mode... type "Gulliver" and watch giant famers stand on buildings... maybe just a graphical thing... or maybe have them wander around destroying things.[/quote] Easter eggs in games are often a point of amusement and entertainment. Not a bad idea. [quote] (I think if you want to see how many people watch them you just need to ask more questions questions... although it c
These videos are awesome! Please keep it up, and that from someone who is already in beta. I thought the "Gulliver Mod" was hilarious. I expect to find a load of bugs in the graphics once that finally gets turned on. Also glad to see more content is going into the game. Combined with that and the economy display I'm hoping we have enough information and content to actually test the economy. :D
I prefer a diplomacy option to "expel" intruders from your territory or force them to declare war at a negative penalty to their diplomacy. But teleportation is a lot better than what happens in most other 4x games. It worked okay in my opinion for Galciv 2. I just don't think it is optimal.
All the .xml files can be modded as well. I'm not bothering with much of anything at this point because we don't know how much is going to change. Around beta 3 I'll probably start working on it. I've already got art submissions though from one of the artists who wants to work with me.
I for one would love to see a dedicated forum to modding Elemental when beta is further along.
I'm intending to create a race mod of "Fae" for the Elemental setting. I'll try to adapt traditional Fae folk legends to the setting as closely as possible. For those who want an "Elven" mod I'm sure some usable assets will be produced from the project. I am not however trying to create Tolkien inspired elves in any form.
Islands might not be so bad once we have ships in the game.
I'm wringing my hands in anticipation of being able to beta test a new patch already!
Brad mentioned in his recent video that they didn't know what to do with the Fog of War on the map view. Personally I'd like to see them stick with the map motif. Perhaps the map could be "unrolled" as you explore out? Or somehow show that it is being inked on (a big bottle of ink and quill can sit in the largest unexplored region). In any case I think the art direction and motif is very good and I hope you stick with it!
[quote who="KellenDunk" reply="4" id="2442021"] Quoting RisingLegend, reply 2 My assumption was that if the land was restored via death magic instead of life magic then it isn't your environment type if you are a life-magic user....[/quote] yes, the GUI doesn't quite make it clear yet. Make sure to adjust the colors in visual settings so you can see the subtle hues and shades that indicate a different environment type. The areas surrounding a dragon statue for instance are a
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I think we'll see 1c next
"I have not yet begun to fight!" No, seriously. I haven't yet. But people should see that Brad updated his original post.
What are the asterisks? (Edit: this was covered in the updated game rules) and why the dude walking on water in the middle? Someone already has the water walking buff, that might not be a good sign!
Any tips on why I can't get Jing or Fraps to capture sound in Elemental?
I'm putting all my gold down on that Rishkith guy. I expect Frogboy to have some surprises in store but we'll see.
Two more questions. What does food do for us? Do we know what stats the Dragon has?
Woo Hoo! Where do I start and how much mana do I start with? "In the land emerges Rishkith, a Channeler who seeks the magical power of the Elemental Shards. His Power and Ambition are destined to leave a mark upon the lands of Elemental"
[quote who="Frogboy" reply="3" id="2436424"]We made one internally but there's still a bunch of fixes we want to get in. As a forum troll, here's the way I would put it: It's November. The time of instability needs to go away now. So we're spending extra time pouring through the code to clean it up so that we can integrate the new features. Stability first. Features second. [/quote] When you skipped a week before you guys announced it so I
How about a speed bonus for traveling along a road?
I was gone for the weekend, but yes I'd be very interested. I'm an old school roleplayer so I'd love this sort of thing, and since I'm still unemployed I've got no shortage of time! As an added bonus I've done this type of thing for WotC before.
Is there a patch today? Should I be refereshing Impulse or waiting till next week?
[quote who="pigeonpigeon" reply="107" id="2432423"] I don't see at all how going directly towards Plate Armor first then hoping for freebie Barracks and Weapons is the only economical way of doing it, because then you very well might never get Barracks or Weapons.[/quote] Did you play Civ? Which was more economical researching techs or getting them for free in goodie huts? You're getting something for free which makes it more economical. Furthermore because the proposed r