Kantok

Kantok

Joined Last seen Member # 2964807
118 Posts 1,026 Replies 964 Reputation

[quote who="Chibiabos" reply="54" id="3349838"] Its not a matter of willing, its do this or starve. That's not choice. And anyone profiting off putting workers through conditions like those should be prosecuted for manslaughter ... I don't care if its corrupt Bangladesh officials or stock traders on Wall Street. It gets really old listening to the wealthy complain about how greedy workers are, slamming underpaid workers as not being responsible when th

119 Replies 542,315 Views

[quote who="tazgecko" reply="29" id="3349604"] It would be nice if companies have morals, but they are sociopaths by nature. [/quote] "Companies are sociopaths by nature" is vapid nonsense. Never mind the fact that it's a wild generalization, but organizations can't have morals. People have morals. Organizations are groups of people with individual morality. Just like some non-profits are good, because their leadership has good morals and

119 Replies 542,315 Views

[quote who="Lord Xia" reply="291" id="3346365"] We should really start giving out awards for the most hyperbolic anti-steam rants.[/quote] This one would be in the running, for sure. I often wonder if Steam has a program where they randomly subject users to awful experiments simply to see how they react and I've just never been selected. I've had nothing but pleasant experiences, expanded access to awesome indie games, and wonderfully cheap sales to expand m

301 Replies 1,512,198 Views

So I was playing some earlier in the day. Having a good time. I noticed that my relations with Altar and Kraxis had started to sour (the unhappy face). I made a point to send one of my armies towards the Kraxis border should the situation devolve. Had to get some work done, saved the game. Came back, loaded my last quicksave and... <img src="https://dl.dropboxusercontent.com/u/8680349/LH%20Beta/LH%20.75/SaveGame%20Oddities/Clipboard01.jp

1 Replies 7,616 Views

[quote who="Kestral2040" reply="5" id="3342578"] if you could send me the save ([email protected]) I will try to repro it here and get that fixed... I've been told about this happening before but have never been able to get it to happen[/quote] Sent along with a description of how I reproduced the bug each time. Hope it helps.

9 Replies 12,942 Views

[quote who="sweatyboatman" reply="2" id="3342554"] I thought this was how it was supposed to work. I'm OK with it frankly. I had a funny bug in 0.50 where my champion "Bacco the Beggar" died while attacking a city, the remainder of the stack (non champions) managed to win the battle and I took the city. But my wounded champion ended up listed in both the city I took and the nearest city. When I reloaded the save I made to show the problem though, I only

9 Replies 12,942 Views

As I was playing a few more turns after I posed this I realized that my two caster heroes (my sovereign and a henchman) are both equipped with melee weapons. My sovereign has the caster staff you can equip for 1 point at creation and my henchman has the legendary broadsword (for the +init). If the positioning is decided based on weapons equipped, that's the problem. Not sure if this is then more of a critique of the positioning system or the overwhelming lack of

7 Replies 9,149 Views

Maybe it's just me, but shouldn't heroes and henchmen with Path of the Mage be treated like ranged units? My custom designed Path of the Mage henchmen and my caster sovereign always seem to start right next to my soldiers and melee heroes, not back near the archers.

7 Replies 9,149 Views

The primary hero in an army died during a battle with skeletons. I won the battle with some surviving spearmen. Afterward my victory screen both the injured hero and the victorious spearmen were teleported back to the nearest city. Can provide save game right before/after it happened if necessary.

9 Replies 12,942 Views

In one of the videos Frogboy talked about this. It was set so that you couldnt' see the nitty gritty details purposefully. If I remember right the thought was that this way emphasizes picking heroes based on their "flavor" rather than min/max.

22 Replies 46,217 Views

[quote who="Frogboy" reply="39" id="3342154"] I'm not in any sort of exile. I was at Disney World. Just got back. We released FE 1.3 in February and 1.4 is expected to come out probably this month. 1.5 after LH comes out. Same as we've done things on all our games going all the way back to GalCiv I.[/quote] Hope the vacation was a blast. Glad to see your back.

71 Replies 304,151 Views

[quote who="enoeraew37" reply="36" id="3342141"] I wouldnt have to make any posts if Stardock responded to the community any time within the last MONTH. But keep baahing sheep. I'm sure if we let the farmer shave us nekkid we'll finally get the game we want. The galciv2 mods are great but they are getting no help from stardock and gee wiz wouldnt it be nice if Stardock cleaned up its own mess after how many years? Or at least sent any galciv pro

71 Replies 304,151 Views

[quote who="enoeraew37" reply="24" id="3342077"] Frogboy is on self imposed quasi-exile from this project so I'm not sure he's has qualified answer we are looking for. Before stringing up the mission accomplished banner lets hear from Kael. So how does one explain the month of silence? Stardock will withhold answers until the customer appropriately grovels and debases themselves? Do we need to repeat this monthly cycle or can we have weekly-bi-weekly updates? Lack of

71 Replies 304,151 Views

[quote who="enoeraew37" reply="21" id="3342018"] Someone has to be the critic. game wont get better just with leg humping alone. Others, including myself have tired asking nicely in other posts. No response. Busy doesnt explain silence. Planning to do it later doesnt explain silence. If there was a future for FE players they say "busy now but something soon" or whatever which would take 3 seconds to type. FE customers are getting dodo'd and they just dont want to say it out lou

71 Replies 304,151 Views

[quote who="enoeraew37" reply="15" id="3341957"] They are posting elsewhere just not FE or GC2. Two weeks is busy. A monthor more is deliberate. FE is superior to LH in gameplay but not ui[/quote] "Two weeks is busy. A month or more is deliberate". Arbitrary nonsense. "FE is superior to LH in gameplay but not ui". Obviously, take any opinion you want. I'm not looking to argue the merits. I think they should give FE player

71 Replies 304,151 Views

[quote who="Heavenfall" reply="8" id="3341906"] The phrasing of this topic is retarded. I am also curious why 1.4 isn't released yet, given its small size and how long it's been sitting nowhere.[/quote] Possibly because their QA process is busy on LH beta updates? Or because they're waiting for LH Gold to get features/fixes nailed down that they can backport to one big patch? If 1.4 is minor, it should be easy to get out. &n

71 Replies 304,151 Views

The 30 population for an outpost issue needs some serious though. Makes me always want to have arcane monolith because trying to build a healthy network of outposts is hugely cost prohibitive otherwise.

4 Replies 8,696 Views

This bug fix is already in the .51 patch notes, but I thought the screen shot was funny. I think my Sovereign walked into an ambush....

0 Replies 6,093 Views

I'll occasionally use Warden and the troop boosting upgrades at outposts that mark the border to my explored or owned land if I'm parking an army nearby. I'll use the city boosting ones on a city once I get to mid game. That's it. I think some of the problem with the upgrades is that most of them are passive and to mean anything require a separately trained army to be in the area. Is it really worth upgrading an outpost when I cou

155 Replies 131,252 Views

[quote who="DigitalIP" reply="1" id="3333456"] After some time you can attempt to make peace with them, atleast I was able to. I had actually come across the blood season a bit earlier and was quite surprised with the effect.[/quote] I was more asking how the mechanics that make the event function work than whether or not you can make peace eventually. Is it war immediately, but no lingering modifier? Or the high (+3 I saw) modifier that cau

3 Replies 11,715 Views