I tried out the purity test listed in the defense document. 78.8%.
Cruxador
Big maps! The biggest!
Perhaps it's because I've only moderated fairly small communities, but I've never really had a problem. Being a moderator seems to me more like a form of public servant; you have access to the software functions that could be abused but are useful, and you use them on the behalf of others when it would help. Actively banning is not something I can even remember doing besides in the case of spambots.
I'm not digging those blue trees. The design is fine but tint blurring at the edges is repulsive looking. This is true of the chasms to a lesser extent. The green trees look fine since that's still a greenish meeting a greenish. [quote who="Frogboy" reply="5" id="3204352"]Should be this Thursday.[/quote]Right when I run out of time to play. Oh well, that's life I guess.
I don't think a windows 8 upgrade is really worth it even without the stuff they want to block.
How come I can't click those images to make them bigger?
[quote who="Heavenfall" reply="14" id="3183750"]1) If outposts are going to flip, please give us something like militia to defend them against scouts, pioneers and those level 1 crappy demons summoned for Resoln. Otherwise it is going to be micro hell. Suitably, that militia would upgrade as you research warfare/magic tech like city militia do.[/quote]It would be good to just give each outpost a militia unit. I don't think the unit needs to differ from the militia in cities.
[quote quoting="post"]3. Basing the economy, research and production directly on population is painful/impossible when cities can grow from 1 from 600 population. Whatever bonus we give for those resources on a 10 population city become 60 times as high on a 600 population city. Lesson 1: To control game pace, control your ranges.[/quote]Or you could just stick a logarithm in the function. [quot
Here's another Forbes article: http://www.forbes.com/sites/erikkain/2012/06/19/microsoft-takes-aim-at-apple-with-business-friendly-surface-tablet/ This one is more optimistic and focuses on what aims Microsoft is likely to accomplish here rather than those it's likely to fail at.
Man, I don't know if I'm the only one annoyed by this, but it really bugs me. The ads are way narrower than the div which defines the width for all other content on the forum. I know you probably just used the ads you had lying around to use in a standardized fashion on other sites, but it just looks so amateurish.
Here's a rather long evaluation of Microsoft's relevance in the modern tech market and specifically the relevance of the new tablet. (Spoilers: It's not that relevant).
I voted no. A dollar would be a great price for something like that, but I personally have no desire to play multiplayer.
[quote who="UmbralAngel" reply="1" id="3150438"]I can assure you that its not as simple as putting up a website with paypal info. [/quote]That plus going around to your usual gaming communities and telling people your game exists is enough to get the word out and probably to make some spare change. Of course, you won't make enough to quit your day job, but most people in games don't.
[quote quoting="post"]Or you can offer tribute to an AI player that you want to stay on the good side of. If you are powerful enough you can demand that an enemy sovereign surrender to you. If this happens their empire is removed, just like they were defeated but you gain that sovereign as a champion under your control.[/quote]There's something that needs to go home. Cities and their inhabitants don't just disappear because the king is defeated, and they especially don'
[quote who="Frogboy" reply="11" id="3125649"]What he's talking about, and I agree (Even though it demonstrates my weaknesses as a designer) is that choices need to matter. Don't have lots of choices of ambiguous meaning, have fewer choices that have very obvious meaning. To this day, the formula in Galactic Civilizations II for determining approval rating on a planet is an incredibly complicated formula because there are so many things that come into play. It's a
I like the new magnar face. I'd like it better if it's fully customizable. I don't know if it is or not.
This is a good sort of article. It emphasizes Stardock's moral behavior, but it also emphasizes that the game is looking to be good and entirely worth buying.
Not sure about the omission of the other sorts of elections, the historical and fantasy ones. Seems like taking them out makes the game lose something, and it certainly makes the game less of a successful teaching tool. But the cheaper price point is definitely a good idea from a business standpoint. Maybe try releasing historical elections as DLC? This also reminds me that Kumquat can apparently handle province-oriented games, what with the states. It would be cool if Stard
How is this stuff implemented with regards to custom faction creation? Obviously the "bloodline" stuff is inherent to the races, not factions. But what of the rest? I want to be able to make a faction of trogs with a totally different bonus and penalty. Are you deviating from the current "everything is one point" scheme?
[quote who="seanw3" reply="26" id="3118893"] Quoting Cruxador, reply 25The fact that gamist actions can occur doesn't mean we should warp cities of any size to magically fit in a tiny area. One tile equals over 100 square miles of land. Never seen a city from the old country get much bigger than this. [/quote]So how does a freshly founded city with a dozen inhabitants fill out all that space, then? It's not really a question of too big or too small a scale,
I like the cities as they are now. They spread well, they look good. And it's not a bad thing that cities are big on the world map when they're actually big. [quote who="Winnihym" reply="23" id="3118857"]There's no gameplay mechanic for tile placement OTHER than to snake cities to rivers, forest, and special tiles. If you don't like that gameplay mechanic because you think it's gamey or cheesy, then get rid of the entire mechanic and go to one tile. Hav
[quote who="Frogboy" reply="22" id="3118292"]The current plan is 1 tile cities. But we also are aware that a lot of people like having the cities in the maP in their full glory. So before we make a radical change it's a good idea to make sure we leave no stone unturned and let those who feel one way or the other have a place to express their views.[/quote]Don't do this. You're giving up a lot in exchange for nearly nothing.[quote who="NaytchSG" reply="14" id="3118205"]Great Wall c
Don't do this. This is a gamey limitation that worsens the overall experience. Snaking is a shitty mechanic, but so is being arbitrarily limited to a certain size. It makes no sense logically that a city could only expand so much, and from a gameplay perspective it tackles the symptoms rather than the problems. Snaking is symptomatic of city design being irrelevant with regards to the city's contents, but not with regards to the worldmap. The "best" solution to the second p
Hm. It looks like everyone's talking about the narrative of the strategy, and not the game itself. That's fine I suppose, there's plenty of time to talk about the game later, and the strategy is a very positive note to start this off on. However it's important that discussion of the game itself actually does occur before too long.
[quote who="Heavenfall" reply="8" id="3115145"]Also, reporters who demo alpha versions rarely report on bugs because it would be pointless. The actual players are much less forgiving.[/quote]Some players more than others, and some reporters more than others.