As a side note, I recommend not putting both Shadow World and Rift Shard through to the final five, as their relative similarity means they're likely to steal each other's votes.
Cruxador
[quote who="Frogboy" reply="16" id="2846233"]Oh I don't think that'll be a problem. You know, this touches on an interesting topic that most people outside our communities don't understand. Stardock is privately held. This is a crucial distinction in that our motivations are different than say a publicly held company. Specifically, we are in this for you guys. The analogy I tell my friends is this, imagine if the guys at CivFanatics.com got together and made a
[quote who="Frogboy" reply="12" id="2846225"]Well, one of the things I'm looking forward to starting in January is having two of the top industry designers on hand to address this. As you guys know, I'm an AI guy. Not a designer. I just want to play the damn game.[/quote]Even with designers, do please remember to listen to users. Professional designers are great, but part of the appeal of Stardock games, at least for me, is that I can suggest things and, as long as they're reasonab
Frogboy: That's a good idea in general, I think, and I like how the three main aspects of the game are explicitly three major things in that model, but I also fear that it would interact poorly with the way tech research works in Elemental. In that three-tiered system, one would presumably be rewarded for specializing. As it stands, increasing research costs discourage that. It could work fine with a more traditional tech system (and Fall From Heaven II's religion/magic/mundane split proved t
Pariden's Fury, Pestilence, Forbidden Bargain and Nurture are all great spells that should go in in forms very close to how they are. Pariden's Fury both rewards people with access to diverse shards, which is something the game fails to do, and it does so in a relatively interesting way, which is a very important bonus. Ideally, there should be a defensive spell that works like this as well. Regarding G30ffnet's specifics: the non-damage effect should take precedence, with damage addi
This is a good point. Names and models should align properly, as a general thing.
[quote who="Lord Xia" reply="11" id="2844715"]Crusader Kings 2!!!!!!!!! I love Crusader Kings! Now I have a geek boner.[/quote]Yeah, me too. Crusader Kings has always been my favorite of those Paradox games. Of course, it will probably not be very solid until 2012, but OH WELL.
[quote who="Pvthudson" reply="18" id="2844534"]Hows the tutorial in this game?[/quote]The tutorial is the campaign. It's entirely serviceable. Although it might be buggy in the current version, for all I know. I've not checked.
Well I reckon that the best way to do it will be to just let it go for now, and then release an expansion where they are dealt with properly, with unit design - somewhat akin to what's in GalCiv II, though obviously not to that depth. Just hulls, and crews, and riggings (worrying about wind in strategic would be a hassle, but more sails can give more speed, and lateen rigging could improve combat speed). Possibly a later weapon or two. Selecting from options as with units would work f
[quote who="Frogboy" reply="42" id="2844638"] Quoting pad152, reply 40Will the AI ever be able to play on a map of islands/continents? Yes. Once they (those bums upstairs) tell me the ultimate way naval mechanics will be handled. There is a lot of internal dislike of the current way ships are handled.[/quote]Well I reckon that the best way to do it will be to just let it go for now, and then release an expansion where they are dealt with properly, with unit d
Whoa, there's a lot of good stuff coming out that I didn't know about.
[quote who="Malsqueek" reply="2" id="2843647"] Quoting Wizard1200, reply 1Great post and i think Stardock should balance the magic and the stats before 1.1 is released: They've said repeatedly that 1.1 is pretty much just stability only at this point. However for early 1.1 patches we absolutely NEED to get this stuff addressed. Otherwise I agree with you on all points (except the stats. I like the 3 per and relative balance of character
If he hasn't done it already, the answer is probably no.
[quote who="Tridus" reply="9" id="2843975"]Oblivion wasn't that good and was one of the most overrated games of its time. So I've got exactly zero excitement about this. Hopefully they fix the levelling system, at a minimum.[/quote]Daggerfall and Morrowind were great games though, and thus I would not be too surprised if it turns out to be great. I'm not counting on it, though. [quote who="Nesrie" reply="15" id="2844115"] Quoting Tridus, reply 9Oblivion wasn't that good and was o
That's the best idea I've heard in a long time. [quote who="Malsqueek" reply="2" id="2844140"]Seems like a fantastic Air element spell to me.[/quote]It would need some careful fluffing to make sense as an air spell. Although I suppose describing it as some sort of cloud platform could work. The art would depict a sovereign on a galloping horse with other speed-oriented visuals (a cape, birds wings on helmet, perhaps) and other troops borne along on clouds. Assuming that can be done in
I will withhold judgment until we get to see something. It could be all the problems of Oblivion and (to a lesser extent) Fallout 3, intensified. Or it could go back to its roots, with writing and environment design like Morrowind and Shivering Isle. Character creation and whatnot could return to daggerfall levels of complexity with new options in addition to old things that have been excised, or it could become even simpler. Probably the actual product will be somewhere between the extremes.
I foresee a huge problem. We're going to run out of letters to use for new update versions soon.
1. Actually, you can click on one of the things that the tech gives you, opening it in the Hiergamamnon, and then navigate from there to the tech to look at other things. An Info button might still be nice, though.
I haven't noticed anything wrong with the head models. They look fine to me. Perhaps they may be modeled after ethnicities that you're unused to seeing? What does look kind of bad, though, is the hair and beard models. But honestly, considering the technical constraints, they're the best we can expect. Although some are much better than others.
The problem with putting the cool visual effects on the cloth map is that they use up system resources, and part of the point of the cloth map is that it's not supposed to be resource-intensive. That said, I am mostly zoomed out to cloth-map distances, and wouldn't mind some spell effects. I would like to see some high-tier spells as well. The mode-specific armor is cool. Something of that nature that I'd like would be some sort of weapon
[quote who="FatNonFree" reply="14" id="2841343"]There's boats in this game?[/quote]There's one tech for them in the Civic tree (for kingdom, I don't know where for empire). They're just transports; this is very much not a naval game.
Sounds like a good idea to me.
[quote who="greggbert" reply="7" id="2841091"]Janusk is looking for a soverign to aid.... And a really cute purse![/quote]Unfortunately, there aren't any cute purses in the game. We can only hope that this changes some time soon.
He seems to be around for me.
There shouldn't be an issue with Elemental itself. Perhaps the problem is with you method of launch? Were you attempting to launch it through Impulse?