psychoak

psychoak

Joined Last seen Member # 2882780
2 Posts 3,182 Replies 1,595 Reputation

Wow... You bought a lot of Stargate. I'd put Atlantis after the first five seasons of SG-1, those are just plain badass, but before the decline. It's way better than the post-gould ori arc. About the time the cast started ditching SG-1, it was past time to kill the slow. I'm rather glad they ended Atlantis before they went too long with it. You've already reached where they launch the Atlantis expedition in SG1, they'll ref

10 Replies 75,627 Views

Time limited refers to consecutive, not simultaneous turns. Elemental is, I believe, going to have them simultaneously. I've seen continuous turns used for quite a few games that were set up with timed, simultaneous turns. It's fairly well established.

32 Replies 118,937 Views

But then he gets the answer he doesn't want to hear! I'm a big fan of the voluntary rating systems. I like knowing what I'm getting. I don't want to sit down to my new video game/movie, start it up, and find hardcore porn five minutes in. It's not that I give a shit what's in it, it's that freaking someone else out as they walk past my computer isn't on my list of things to do. If I know it's in there, I'll know to play through when no one that d

34 Replies 81,319 Views

Assuming they're using what I've seen before, it works thus. You have a turn timer, excluding pause, your game will continue playing with or without your action, leading to your demise if you're too slow for whatever setting the timer is on. Continuous, almost surely simultaneous. From what they've said, turns can be queued up, perhaps they even have unit ai that automatically fights when in contact with enemies. The basic principle is that your turn i

32 Replies 118,937 Views

/wrists That's two iterations behind the times man, trying to play modern games on a pci only computer is a real hard luck story. Oblivion just is not going to work out on that computer at all. The 8400gs is a craptastic card as well.

8 Replies 33,168 Views

Um... Ok, I have 1.5mb/s. It's satellite. There's more to playing a game than bandwidth. Playing games at high def on that system will eat gigs an hour. If you have a cap, you're insta fucked. Even the guys with 100 gig caps would still be hosed for the month very quickly. Only uncapped connections would work with this. Then there's lag, whatever latency you have in standard multiplayer, multipl

25 Replies 68,466 Views

If Empire really is a brand new engine, that would be true. As far as I know, they haven't come out and said they rebuilt it from scratch. They've definitely modified it heavily, but you can do a lot of modification. Just look at what Valve did with Half-life. They took the Quake engine, modded the shit out of it, and put out a game that looked far better while maintaining excellent stability. They then took that same engine and made countless modifications over

30 Replies 72,286 Views

A loaded quesiton would be if I asked whether you had come out of the closet or not. For that to be a loaded question, you need to disprove one of two things. That taxes are compulsory, or that embrionic stem cell research is objectionable to a portion of the tax base. Good luck with your simple game.

10 Replies 52,357 Views

They weren't saving their melodrama for invincible characters? I threatened to break an NDA if something wasn't fixed before release once, but that was a leader character in a rts/rpg hybrid that could kill everything, including the enemy leader, in one hit. With percentile health return from vampirism for the full 10k damage it was dishing out against 30 hitpoint infantry. :(

27 Replies 13,190 Views

The difference between having a grid and using pure positional logic is a massive increase in resources. Faking an octagonal grid just for the hell of it would be nutty.

54 Replies 173,092 Views

I'm hoping for ultimate modability on the customization front. I'm all for not being able to create jack diddly from the start. If I can make a spell that summons a customized undead horde from the underworld and put a monastary to work scribing spell books to equip my units with, I'll be happy as can be.

53 Replies 124,497 Views

I prefer hex for movement, but in formation combat it's a real pain in the ass. It's also terrible for designing empires, straight roads squiggle back and forth as if they were natural features instead of efficiency systems. I reserve hex preference for tactical combat games, the more complex ones just create other annoyances that far outweigh the minor improvement that comes from the square conversion.

54 Replies 173,092 Views

With a base one hitpoint, training increasing defense and attack wont do much. It accomplishes the same thing by making them survive longer. The effective attack and defense are both much higher when the unit needs to be hit for 7 damage instead of 1. This system makes sure you have to train high end units to make them worth their investment in resources, I rather like it. A ten attack and defense unit that costs a fortune would be so much crap if it o

53 Replies 124,497 Views

I've actually seen a lot more bitching about the DS version than the PC version, but it's too below my interest threshold to actually try and figure out what's going on. Considering they expanded significantly and have other projects going on with different publishers, D3 probably shafted them with an early release. It makes sense, Kingdoms would likely have come out first considering the project has been in development quite a bit longer, if it's through another

27 Replies 136,539 Views

I'd love to have functional, realistic fortress designs, but the farm issue really isn't a problem. Instead of building a farm, just build a farmers residence, the farms can be autoplaced in flatlands outside the city area, and you'll then have your city built in a reasonable fashion, without needing some odd system to keep them outside the walls. If the farms actually are inside the city at release, I'll survive. Unless they have realistic

26 Replies 17,684 Views

I tested the original Puzzle Quest, hence my being able to assure you that they were indeed the developers of it. Read more slowly perhaps? As a small, largely impotent developer studio, they have very little control, if any, as to the quality and time of the release. They may share your views, but it wouldn't be unusual for them to be contractually obligated to keep their mouths shut and release it anyway without warning their fans. It's no small thin

27 Replies 136,539 Views

The space docks were the biggest problems. Massive resource requirements compared to the original ones that lacked moving parts and were a lot lower in poly counts. Going through a busy system and flying past one of them would turn a 7800gs into a puddle of goo before it kept above 30fps. Although, I was playing in windowed mode all the time, perhaps the performance is vastly better in full screen...

9 Replies 21,710 Views

If you've already got Reunion... It's always nice to support good developers and such, but a lot of the new stuff they added to TC is supposed to be what the Xtended mod team had already put into the original. They hired the actual modders for the job. So realistically, you can already get a lot of the addition from the mod, you'll need to do some research into performance and such to see what it's worth to you, the mod is fucking badass tho

9 Replies 21,710 Views

This argument is so last century, Might and Magic was a hybrid of fantasy and sci-fi. It sucks that I made an accurate statement, where's the room for hyperbole! Even millenia wouldn't work!

31 Replies 102,797 Views