I'd suggest actual rundown pursuit. If they catch you, you die. That makes light cavalry useful without having retarded shit like missile resistance to give them a fake use. Toss in a decimation kill(perhaps not actually at ten percent) and the job is done. A routed army is destroyed at end of combat if x percent are killed while fleeing.
psychoak
Well, with Newegg in particular, a lot of their deals end on a monthly schedule, and seem to add up towards the end of the month. So I wouldn't recommend ordering from them on the first.
Do you remember your "Earth -- today" thread? I don't have to claim anything, you wrote it. Anyone that thinks the rest of the world is made poor by consumption in a particular country, if applying views logically, should be overjoyed that those poor people can get our products for free. When I look at that last reply you made, a gold plated endorsement of hard work and self reliance, it's hilarious. I'm sitting here grinning like an idiot just thinking about it.
I've never liked the magic conversion on take over games. Wiping it out and starting over, including just cleansing the populace and leaving structures in tact, that I like. Going on pillaging raids with an army that can't hope to hold it, that I really like, raiding gets ignored way too often in strategy games. However, if you can just raze the place, raiding it is... subpar. Make the damage dealt take time and you cure the problem. Razing a large city with a sm
Note, DOTA was not a new idea. As far as modding goes, there's this funky thing called a hobby. It's where you work without getting paid and tell yourself it's fun. For some people, being a code monkey is fun. For some people, editing textures is fun. If they can't or don't want to get paid to make games, they can make them for free because they enjoy it. Getting paid to do it takes a lot of the fun out by adding in irritants like schedules
Your company is just missing a couple of logical steps. Some airhead with insufficient tech knowledge is looking at those desktops he's paying for, thinking about how you're only using 10% of it most of the time, and he'd save a fucking fortune if you were just sharing processing time with the rest of the users. He's missing that the processing power is more expensive at larger scales, takes more knowledge to maintain, breaks more often, breaks ev
One of the problems is that Civ 4 is a seriously shitty game from a performance perspective. The ai munches an ungodly amount of cpu for what it does. You can run more ai on a larger map in GC2 and have the turns flip by in a small fraction of the time. Even just latency on action completion takes an inordinately long time, it's a clunker. They probably figured it didn't matter that much since they were coding a tbs, I frequently wish them ill for it.<
Brilliant video. Not a crossfire mobo to start with, but mentions adding in a second card with a power supply that can't handle it... It's definitely an excellent bargain, but zero upward mobility with that setup. The cpu is dated, and you can't expand on it without replacing half the system.
Heh... HoMM games are on tiles. :) They just have it defaulted to not show them.
Man, that first page is hilarious. If I'm going to be sending a couple dozen peasants with sharp sticks up against a thirty foot tall fire breathing dragon, why, in or out of my right mind, would I want them to fight to the death? Crazy shit like that really ruins the realism in a game. That dragon should be breaking those poor peasants just by existing. That should be one of the perks of having a dragon, everyone shits a brick a
Having a tiled map helps for a lot of things, not just AI. When you animate movements and have characters that walk, uniform distances allow for cleaner movements. Designing tiled maps allows for easier judgements on things like unpassable terrain. If you have a control zone around units for instance, blocking a two tile wide access point with a unit that has a one tile control radius is simplicity. Without tiles, you have to be careful of your measure
I think you oopsed your list. Those replacement cpu fans are niether the right size nor worth having. The stock cooling will be better than that. Those are replacements for old junkers. You definitely wouldn't use two of them since you only have one cpu. I can't find out for sure, but I'm pretty sure the extra case fan slot is for a 120mm fan as well. You'll want to call those tards up and ask them for details on that case. They aren'
You don't need to explain yourself. We're just making fun of a really good writer that royally hosed an outstanding story by torturing his readers with badly done, nonsensical sequels in an ever stretching reach to absurdity.
Regarding evidence and all the planets we've "looked at" and found nothing on. Incorrect. The Andromeda galaxy is 2.5 million years old news. What we see on a planet in there is nothing. That's exactly what we'd see here on Earth if we were looking from over there. The Hubble telescope isn't even remotely close to being powerful enough to see humanoids on the surface of a planet in the next galaxy over. We can't even see that much on Pluto
As long as he only does the writing for the first game, there's nothing wrong with letting him near the thing. It's sequels that the guy should never be let near... Sweet, my book sold! Hmm... what to write next. Ooh, the same story and characters a second time through! Poor Richard just keeps finding out the ultimate badguy wasn't really that bad and that there is always a more cheesy iteration after he defeats the current one.<
I recant! If it's in that show I must be wrong. :)
Magic was actually pretty nerfed in MoM depending on what setting you used. It took a lot of research to get an attack spell worth a damn at normal and weak.
When arguing with someone, you have to actually argue something, not just make shit up to disagree with and pretend to refute their point.
If alliances actually mean something, there's nothing wrong with a. They need to require serious work to create though, civ4 style work.
Copyright infringment isn't stealing, you're arguing over the proof of it. When you steal to live you are physically taking something. If you have nothing and are pirating copyrighted goods because you can't possibly purchase them, it is a simple fact that you have taken nothing. If you can't actually purchase the product, the potential for a lost sale is zero. Almost all copyright infringment in poor countries is fictional loss. It has been prov
This thread could be used as an example in defining stupid and inane. How do you figure you're advancing intellect here?
Since when have they had to wait for the games? It takes longer to download most of them than it does to crack them. The cracked copies are usually the first thing available, they're almost always stripped of the protections before secondary release dates are met. It's a minor delay if any, piracy doesn't gain anything by removing it. The only people inconvenienced by anything are the customers. There is no other justification needed for restrict
I'm guessing this post wont be intelligent discussion. Perhaps it's just a language barrier. Are you arguing that investing with the expectation of a return on your investment is theft? The industrialized world isn't a thousand years ahead of the third world because they stole everything. It's completely impossible to justify such a rationale. The US alone consumes more than than all of them put together produce. We power our own growth, it
There are plenty of good carriers out there that actually provide what they're selling. This doesn't mean they can provide maximum bandwidth to every customer simultaneously, but every customer isn't utilizing their full bandwidth at the same time. It's only sensible to be providing a network based on actual use, and not a theoretical maximum usage from everyone at the same time. The problem is they're trying to convince themselves that people are just using
You're tired of multiplayer, I'm tired of paying for graphics engines instead of games. Most of the lame ass single player experiences in the rts market are because they spend all their money on a pretty engine and none of it on ai or writers. It's misguided to blame it on a multiplayer focus. Shitty unit AI has ruined the fun factor of most RTS games(cue raving Starcrap fans) at the competative level because they become downright tedius micromanagement whor