psychoak

psychoak

Joined Last seen Member # 2882780
2 Posts 3,182 Replies 1,595 Reputation

Why wouldn't you want to automatically stockpile weapons and armor? If I have to manually create everything to have an efficient economy, I'll go batty. If there isn't any inefficiency in not creating them, the system is retardedly unrealistic and might as well be abstracted so they at least don't get laughed at. If you're making too many swords, switch out production. Such insanity would be a nightmare.

565 Replies 1,541,714 Views

I can live with it as long as things like spellbound swords can be differentiated from regular swords. That would defeat the purpose of having them... I'd rather they had to be re-equipped with actual stockpiled weapons moved to their location, and trained if equipped with a different weapon type. I'm guessing I wont get it though.

14 Replies 5,027 Views

Is this original M16 or fixed M16? The original had a barrel that was too light, was issued without a cleaning kit, and the idiots in DoD were using old ball powder in the rounds and fouling the thing up. Aside from everyone for a hundred miles hearing you shoot, there's no comparison between them. The M16 is a jammed up piece of shit with a warped barrel. The fixed M16 with a proper cleaning kit, heavier barrel that doesn't warp under combat zone use,

56 Replies 185,592 Views

It's true, this dumb shit isn't even a chew toy. Perhaps it's pity, perhaps I like feeling smart, no clue. I'm a very petty individual, maybe I just enjoy having my views on humanity validated in such a stellar fashion. Perhaps free market capitalism only works in fiction, but unless we actually give it a shot, instead of making monopoly after monopoly to prevent a monopoly from existing, and hamstringing one "unfair" practice after another in an attempt to

410 Replies 1,111,057 Views

[quote]hmm, don't pretend to be superior because you want to think...I'm here too because I love turn based strategy(both board games and computer games). "Doing things on your turn" shouldn't be confused with making "making meaningful decisions". What will be the target time for a player to take a turn in mid game? 5 minutes, 30 minues, 3 hours? There will only be so many actions a player can take during that time. If turns become too long, then the game bogs do

565 Replies 1,541,714 Views

Why don't we just have sliders on the towns that distribute the production between research, military and infrastructure? Abstractions bite, it's time to leave the infancy of strategy gaming and go on with our lives. Having to think isn't a drawback for a 4x, it's the only point in playing them. They didn't abstract the hell out of everything because it was the best way to do it, they did it because they didn't have any choice with 66mhz processors and 8 meg

565 Replies 1,541,714 Views

Complexity in itself isn't bad. Bad complexity is complexity that causes headaches for no reason, like workers in Civ building stupid shit where they shouldn't, forcing you to manually control them if you want anything resembling a reasonable infrastructure. The infrastructure system is effortless if you do just automate them, the problem is they go fort crazy, cut down all of your forests, and build railroads on every bloody tile so your enemies can run halfway a

565 Replies 1,541,714 Views

Pot, meet kettle. You escalate an argument to a flame war by skipping the argument and making personal attacks every time I refute your premise. You don't even stick to the subject. Remember your Rush Limbaugh commentary when I shot you down over the USPS being competative with UPS and FedEx? I just don't understand anything, that the USPS releases it's numbers to the public and proves they lose money shipping packages in competition with FedEx and UPS

410 Replies 1,111,057 Views

Portal isn't really a shooter... I second the no system shock comment. It's an icon of the modern fps. I'm surprised to see UT in your list, but not Unreal. Badass weapons, really badass enemies, revolutionary enemy AI at the time, a far better story than any of it's peers had. The maps were beyond their time too. UT this, UT that, it's always overshadowed. A decent arena game, but nothing like it's big brother.

31 Replies 133,669 Views

Camp 3 would be nice, but you should make the different production points barter for resources so that we have a hardcore economy simulator! Yes, that was a joke. Camp 1 or 3 either one. I don't mind the work of setting up exactly what camp 3 will do automatically. I don't mind not doing the work of setting up exactly what camp 3 will do automatically.

565 Replies 1,541,714 Views

Yeah, HL2 was not bleeding edge graphics. The Source engine is clean and stable, a monument to perfectionism instead of video card manufacturers. There were at least three competitive engines with equal or superior graphical performance, Crytek, Id Software and Epic all had major releases the same year. Far Cry even had real bumps for bumpy texture. HL2 supported a six year old DirectX api at release, you didn't even need pixel shader. CryEngine

25 Replies 123,828 Views

If the setup of the routes are easily done, Camp 1 isn't hard. The standard RTS with worker farms is more work to run than a resource model with actual depth that makes thinking a worthwhile endeavor. Complicated? If I have to assign workers from my population to each individual production source and replace casualties as they die of old age, that's complicated. You'd have to be crazy or sadistic to do something so stupid as that though. Or a sim

565 Replies 1,541,714 Views

I kinda expected the Bot thing not to work out well. It would be great to have bots that weren't obviously bots, but we really will hate playing with anything less even if we like seeing the work. Even perfect might not cut it, since most humans are herd animals.

150 Replies 256,227 Views

After playing Crysis it should have been obvious that the number of computers capable of running Crysis divided by the number of computers capable of running Sins comes out to a very small fraction. Bleeding edge graphics in a niche game is monumentally stupid. Bleeding edge graphics in a game like Crysis is just somewhat pointless. They'd have made twice as much money with half the budget if it had been more along the lines of HL2 in sys reqs.

25 Replies 123,828 Views

The real question to ask is how shitty OS/2 would be today if they were still around. Companies have a habit of degrading in quality. I doubt OS/2 today would be the clean system it was then.

21 Replies 130,665 Views

Haven't played either of them, so you can't take my opinion seriously. With that out of the way, I'm in complete agreement with you. :) Seriously.

10 Replies 63,460 Views

Since I'm secure in my manhood, I'll go ahead and admit I'd prefer Hello Kitty to syfy. At least it's actual words instead of retarded shit that "looks cool".

9 Replies 22,810 Views

Fuck it, I've deleting two sarcastic comments now. I'm just going to come right out and say it. Don't make posts on the same bleeding subject as two other currently running threads. Retards are everywhere...

26 Replies 124,703 Views

Mottikhan, blow me. I'm still using it, IE 8 pissed me off too much with the smart text selection. :( When I'm an old fart with a degenerative motor control disease I'll probably like the feature better, but for now it just pisses me off. That acid test is nice, but there's more to a browser than compatibility. I really would drop FF for the significantly faster on unbelievably shitty connections IE8, regardless of compatibility, if it

54 Replies 162,703 Views