I find myself disturbed to be holding so many majority opinions.
psychoak
You're good at finding the flaws, but you've got the wrong direction on the solutions. :) Your super special badass sword. Instead of disabling it in everything that can use it, which is a crazy way to do it, you work smart. If you don't want it to propogate you disable propogation at the source, problem solved. The more rare and hard to obtain an item is, the less work it will be to prevent propogation. All you need is a toggle switch on product
As Yogi was smarter than the average bear, isn't the substitution of questionable merit?
Note, under channeler death, you didn't include the obvious. Channeler dies. :)
Quantum torpedoes can be fired at warp, and maintain speed. That's in the millions of Km/s. :) Dropships can dodge plasma torpedoes being fired from orbit, at sublight speeds, in atmosphere. Plasma torpedoes are also not some amazing weapon of vast strength. The guestimates on output are double digit megatons. Less depressing than against ISD's with turbo laser batteries that don't hit anything, but still well within range of Star Trek damage out
My understanding of the tech divide was that essence powers are on one list, and actual technology is on the other. Not that the tech list would be a mundane list, and everything magic related would be on the other. A divide between spells and tech, not magic and mundane tech. In either case, more advanced tech is easily modded in, so I don't really care where they stop as long as it's before modern warfare. I probably wouldn't even mind muskets and ca
Give Halo all of your wanking options back if you want there to be anything resembling a debate on this. The tech levels do not compare in any way. They're excessively slow compared to the speeds in Star Trek. Factor of ten slow. Even if they had weaponry capable of wearing down Federation shielding, they could be systematically wiped out without any resistance just by popping in, blowing the planet to kingdom come, and moving onto the next target before the UNSC ships
My brain hurts after sorting through that quote. :) If the game has a complex supply system, specialization is encouraged already. If it doesn't have to be shipped as far, there's less latency in your production. Less latency means higher optimization. You can have your troops that much faster, expand that much faster, resupply that much faster. You burn one turn here waiting for resources, another there, or you burn ten turns here and there wait
Ok, that's scary. Does this give hope for being able to find things on microsoft.com at some distant point in the future? Outside of a google search of their site, of course.
I think I'm an asshole, and extracting top 24 names from the forum posts would take too much effort. Extracting them from my brain is out of the question.
Starvation is pretty hard to do right. It takes weeks to die, but you wouldn't be any use in a fight after just a few days without food. Leave it at exhaustion, perhaps with increasing penalties to stats as time passes. It's not as if a half strength army that can't run away is going to be a threat.
For simplicity sake, minimal storage of the end product at any production source, mines, farms, factories, whatever. Necessity for regular, but less than constant caravan activity. Universal storage at a warehouse, preferably ignoring the storage capacity present from production to cut down on needless number crunching by the computer. Not the most realistic method of warehousing, but if the goods are all stored at the site of production, you don't have warehousing, thus can
Negative. Automated supply caravans. If we have to micro supply caravans, I really doubt any of us are in favor of such a supply system. Personally, I think anyone that has interest in such a micro heavy setup has their brain dribbling out their ass. Automated on the other hand, all the strategic value, none of the work. It's as simple as a rally flag. The mere existence of your army triggers supply orders, and your resourc
Having an AI that doesn't suck monkey nuts, thus doesn't lose spectacularly with 2-1 odds and then cream you in the auto resolve, is the solution to auto versus tactical.
Oh, holy shit on the 3.5+ hour posting delay... Ignore that second one.
Your original post. I don't like A, and B is a necessity for a pull economy to be of any value at all. Not to imply that it makes a pull economy good, just something I'd use if I had to put up with one. So my +2 potions are scattered all over creation, and when I go to use them they get carted across the empire first. To fix this, we make the resources just sit there, then your +2 potions aren't scattered. They still have to be c
Fuck. Post dropping forums... No, mines shouldn't play out. Stalemate from hell ensues. Different qualities, yes. Mixed resources, no. Trace amounts of what are basically byproducts are either mixed in with the rest of the ore, or ignored. You don't build mines where there isn't a good solid vein of the stuff you're after, it's way too much work. Meteor shard bit, all of the above. Materia
I'd call you both losers and go do something more entertaining. They pay me to beta test that sort of thing, not the other way around. :)
Nope. I'd rather have a supply depot filled and not utilized than wait for supplies to arrive every time I change production somewhere. Over the course of the game, one is going to be a minor delay, the other a constant irritation. In particular, having to manually supply every at risk town with the necessary resources to reinforce my defenses as quickly as possible when I need to. I don't get real excited over maximizing my resource u
Tbs/rts tactical hybrids are badass. I'd kill for Total War style combat in a game like this. Only badguys though, politicians, lawyers, criminals, NBC news personel...
Keep resources separate. No copper from iron mines. Too annoying, pretty rare in actuality as well. We don't bother mining shit that isn't abundant, and when it's abundant, there usually isn't much else around. It was even more of an oddball find back in the dark ages when mining operations only happened where it was so thick you found the stuff sticking out of the ground. Alloys should either be just research, or a combination of the actual reso
Wiping out entire fleets isn't that hard to believe. This is before they had good sensors. They warped into a natural disaster and got a surprise attack with their shields down instead. The Enterprise survived because they had their shields up and ran like crazy when they started getting shot at. Shields make all the difference in Star Trek, even really weak shields would block a few hits before getting overloaded. A single torpedo to the hull could be game over.
We've got pictures of the control system for moving the guys around, your armies aren't going to be autonomous. I think hiring heroes is going to be a matter of tracking them down as they wander the map though.
Daft? Who'd call it daft? You've already got your moat for starters, and nasties infesting it too!
It's the weekend, their silence has a definite pattern regarding weekends. Hotseat, can't really see it working with what we've heard on the combat system. If it's implemented, it would have to be a restricted form, much like you can't do tactical combat in pbem at all without a huge amount of delay from playing out all the combat moves in individual battles. You just can't do simultaneous turn systems on one computer. They'd need to either cut it enti