At least you're finally stooping to personal attacks instead of pretending to take the high road while posting bullshit. [quote]You don't know logic, math, history, you lack the reading skills that should have had any competent school system holding you back in the sixth grade for your own benefit, and worst of all you're so damn pathetic that you can't go two posts in a row without using language that would make any unkept fool posting from their parents basement embar
psychoak
[quote]The problem is that resources doesn't work like it does in Civ4. Resources are limited, and having horses in one tile doesn't supply your entire empire with resources. Tech-tree requirements are somewhat a given, regardless. But in my mind, there still needs to be a way to convert the horse resource into a bear resources, or a "giant chicken" resource.[/quote] Why is it a problem, and why would you want to turn horses into chickens? I'd think giant chickens
Tech tree, use it. All this complication when we already have an entirely rational method of integrating different mount systems. Just make using the more obscure mounts different tech requirements, in a FFH style tech tree, you'd have your horseback riding, then your beast riding, and then maybe a third for the mythical monsters that eat people riding with perhaps a separate tech that lets you mount flying creatures. Then you just treat the
I've yet to actually read the Tolkien books, too boring. The melodramatic movies that took forever didn't aid my views either. :) I've only read the first three, but the Runelords series by David Farland were off to an excellent start. Memory Sorrow and Thorn by Tad Williams is also first rate. The Belgariad and Malloreon series by David Eddings are badass too, lots of good ones out there. I'd have to go with WOT for top though.&
[quote]If the game tracks experience through upgrades (in this case spears being replaced by pikes), then I would want my more experienced troops using the better weapon.[/quote] Which is exactly why they can't just auto upgrade. My experienced spearmen aren't going to be the ones I just built. The ones I just built on the other hand would be the first ones to automatically upgrade to the best weapons available.
I'm hoping the tactical battle map scales with army size though, so small. :(
It's definitely a dev off his rocker.
For armor in the historical sense, gold would indeed make horrible armor. However, there is a possible use. High density like lead, shares the efficiency in blocking harmful radiation. Anti-magic armor perhaps?
I'm interested in mechanics more than actual designs themselves. Ranged and melee weapon switching, dual wielding berserker types holding palise shields up while taking archer fire and dropping them when engaged. Imbuing armories with enchantments to make actual enchanted armor as opposed to +2 plate mail would cause spontaneous drooling till release, and possibly after.
Tenchifew, check out the Kohan games, I bet you'd like them.
I'm guessing the factions each have their spheres, how I don't know. Since there are 5 spheres, it can't just be one each. I'm guessing the sixth faction isn't going to be magic void since the channelers are the main character, perhaps an archmage with all spheres, perhaps the other five aren't even single sphere characters themselves.
Some of us are going to want to do it manually, some of us won't.
Do people that listen to Noam Chomsky just not know how to count or what? Vietnam war entered into by Truman as primariy observation and advice, Korean war entered into with full scale combat operations. Korean war ended by Eisenhower, Vietnam remains in the observation and advice stage. Kennedy takes office, ramps up Vietnam war, sending in special forces, starts napalm clearing and other rather disagreeable acts. Ken
Joe the Plumber isn't a business owner. He's intending to buy the business he works at... Bad Cobra. If money is used to a purpose, it creates something. If it creates something, the odds are someone was employed. If a business owner simply pockets the extra money instead of expanding, and most of them expand, he's still going to spend it at some point, and people worked to provide whatever he spends it on. Now if he burns
If specific spells can be imbued into armory production lines, I'll need a frontal lobotomy to survive the wait.
At the risk of being shot for suggesting it... How about weapons and other supplies be caravaned out to armies in the field and used in an appropriate manner. For instance, a percentage of swords would break during battle. :) That way you could turn the game into a hardcore historical sim and drive people bonkers.
Ok, so my spearmen auto upgrade to pikemen, leave me with spears, I make more spearmen... Why wouldn't I just make pikemen to start with? My guys with wooden clubs upgrade to swordsmen, and leave me with wooden clubs? I don't know about you, but if they don't need retrained at some cost after that change, I'm going to be pretty pissy about it. If I ever use wooden clubs after having more advanced metal weaponry, I want someone to come
Oh man, and it increased with the power used. Your badass channeler is the last man standing, you've lost. BOOM! I get to fix all the fuckups for the last 100 turns and he's now missing his core army!
Because with the description so far, even the same type of unit to a slightly more advanced one isn't necessarily good. I've got a bunch of spearmen, I start making pikes, intending to add to my army. My spearmen auto upgrade to pikemen, using all my pikes... Even if the economics are far more simplified, unless I get all the resources back, in which case the economy system is kind of a joke, that upgrade is at a loss. Upgrading a veteran unit to better equipment I wan
Auto is bad unless it follows some sort of optional and customizable governor setup. You don't necessarily want all your spearmen to upgrade to pikes later. Depending on how detailed the system is, having light archer units for kiting enemy heavy infantry would get them massecred when they upgraded to plate mail.
Maybe... I'm hoping the new total war game pulls it off, but naval battles have been utter shit in every rts and tbs I played outside of actual naval combat games. I loathe having halfassed attempts at it, if it's beyond them, they need to just skip it. If they can pull off an entertaining and realistic system for it, I'll add that to my drool pile, but christ I hate having to deal with ships in so many games...
I expect the ability to manually create a caravan will make it in there. It's just not a sane thing to leave out, simplifies the logic process greatly. That said, it would be nice to create priority sites with a simple switch for each resource, multiple tiers in a perfect world. That way you could set your front line armory up to be first in line for metal storage by defaulting it to a higher priority than the capital. It would also allow you to keep a
I drool. :( Doling out these details several months before the first beta test. It's inhumane!
I'm going for the classic. In life magic, you heal. In death magic, you steal health from the enemy to give to your guy.
You too huh? It's like crack when a strategy game gives you that kind of customization...