I checked it out a while back, their netcode needs work before I'd even consider putting money into it with satellite internet... The game has a lot of potential once they have all the bugs worked out. The combat system is nice, the encounter setup is excellently done, and the sim city aspects of it are far less idiotic than some of the other MMO strategy games have been. You'll need to spend some money before you're competative, the free st
psychoak
Too late, I already killed myself.
/wrists
I don't supose you thought about that before posting? Roland and Archibald Ironfist are the main characters of HoMM2, and they're prominant characters in 6,7 and 8 of the other series. MM6 is about restoring Rolands mandate to rule. MM7 is about as directly tied into HoMM2 and 3 as it can possibly get. The only thing missing from the HoMM series is the references to technology, no mention of the interstellar war at that point, same cha
I don't know what games you've played that have it, but like that, Civ4 worketh not. Maybe you're confusing lag with some complex system for resolving turns? Movements are made in real time, he who clicks the fastest gets to decide how things work out. It's bloody irritating in the FFH mod. Radial damage spell spamming... The only way you'd get something other than that is by two people moving at nearly the same time and having c
[quote]I don't understand what do you mean by "Civ4 has an advantage in the system being more forgiving of mistakes". May you specify it?[/quote] In Civ, damaged units drop behind full health units. In GC, they don't. Your toughest unit defends till death. The dogpile aspect guarantees casualties against vastly superior armies. The range factors are very different as well. It's routine to attack outside of someones view in GC, not in Civ.&n
I'd hate to know what you consider a less than astute observation. The thematic breakdown of MoM is that all races stick to themselves and all sides are led by a powerful wizard trying to become a god and wipe all the other wizards out. The thematic breakdown of HoMM is a bunch of groupies hanging out based on ideals. You've got the humans and the undead(not that there's an undead side in MoM), but everyone else is way less bigoted. Th
So many drugs, so little time... I can't begin to imagine how one could play both a HoMM game and MoM and come away thinking they were alike. :)
Um... no. Niether of them are competent tacticians, Civ4 has an advantage in the system being more forgiving of mistakes, but the GC2 AI is vastly superior in management aspects. Civ4 basically masses units and throws walls of them at you. I can beat noble difficulty till hell freezes over. I have trouble with challenging in GC2 on larger maps. I can play much larger games in GC2 before my system is taxed as well. It's the one thing that ki
Sounds like my uncle buying used equipment. Twice has he gotten something that paid for itself, every other time his purchase turned into a money sink.
The problem with everyone moving at the same time is that it's not a thinking game anymore. You're chasing your opponent down with a superior army that moves slower? No problem, just make sure you move before he does, problem solved! I play TBS games for unrivaled strategy, when I want something fast I settle for RTS. It's a nice idea, but I still haven't seen an implementation that solves the speed clicking idiocy.
The fantasy mounts that are like riding on air are the ones where you're actually riding on air.
When you just add bonuses, you lose a huge amount of creativity. Elephant mounts with multiple archers in the nest. You can't have distinctly different attacks coming from distinctly different opponents. Armor wont help against an elephant, the toughest breastplate ever made is just a trash compactor when an elephant runs your ass over, it will stop arrow fire though. You can fake it in some horribly lame manner, but it's never the same.
As a Warhammer player, that doesn't hold true at all. The Bretonians have warhorses, they get their own attack. The rest of the poor schmucks are just riding their horses, the Bretonians actually train theirs for combat and they kick the crap out of people. If you just tacked it on, you'd have just another high strength attack, if you simply gave the knight two attacks, you'd have two above average attacks. As separate entities, the horse is comparable
Maybe I feel intimidated by Luckmann's posts and I'm just too much of an asshole to notice? This is weird.
Was this a serious post?
I remember hearing something about that when the Sins beta was in progress. It might be a temporary, or not so temporary, hold on the cash because you're using a checkcard instead of an actual credit card. I myself haven't run into that issue, I use a Visa checkcard as well, but supposedly it exists.
I preordered relatively quickly, but if it's going to be an AI development experiment... Maybe go through the multiverse rankings for GC2 and look for preorders that are high up the list first? I freely admit to being a lazy, experimental shit that almost never optimises, I'd hate to end up playing against an AI me that couldn't match my tactics while utilizing my horrific build orders. Although it would be hilarious the first couple times through.
First, movement based retreat capability. It's handled this way in the more recent Total War games. Your army retreats and expends it's movement. I wouldn't let anyone retreat if they have no movement, and I wouldn't let them retreat more than once a turn either. If the other guy has the movement to catch you, consider yourself run down. Second, either percentile decimation of forces based on movement speeds or start people out in the middle of a
I could go for giant scorpion mounts.
Blegh, that's all I need. A tactically inferior AI stepping itself down to my production levels to keep things fair. I got a much better idea, make a much better AI than normal(this will most likely happen) and don't cheat. That's your standard difficulty, then add identified cheating prick ai levels on top of that so the masochist in me can be a masochist when the normal AI doesn't beat me up anymore. If the game is so long that you n
Um... The year only has a month left, they aren't taking a year each, they just aren't releasing them all this year.
Luckmann, you do know this is a fantasy game right? It's not a WW2 historical sim, midgit armies are entirely probable. Even shipping completely devoid of standard fantasy fare, it can't be a month before some shmuck designs their own halfling/dwarf/leprechaun/whatever race. Hell, it shouldn't be long before someone adds a mutated rat side into the mix. The inherent untrainability, or your misguided perception of it anyway, of various animals is also i
Camels are smarter, tougher and meaner. If they weren't flatfooted they'd be the mount of choice instead of horses, smelly or not. That massive advantage in the desert is bloody worthless everywhere else. [quote]Yes, it does. I can only construct as many bears (or horses) as I get a continous supply of. Let's say that, for arguments sake, every resource allows me to construct 1 unit of that type. If I have 5 horse resources, I can construct 5 horses/turn. Bu
If your limitation is utilization instead of access, that isn't true. As you said, this doesn't work like Civ4, if they're plentiful, and there's no reason for animals to be scarce and hard to find resources, your problem doesn't exist. Flyguy, horses are the mount of choice because they're cheap and relatively bright. There is actually a surprisingly wide variety of animals that would work very well for mounts, they're just cost prohibitive, rare, or both.&