Shit... I traced this one down and fixed it a while back, but I've forgotten what I did. Will look into it and get back to you. Edit: I uninstalled it so I can't go digging through my settings. :( I did however look into the problem again, three things to do. Disable hardware sound, switch to 16 bit, and lower the detail settings. All or a combination of them are required, it's a fubar game that used a scre
psychoak
Judging by the list, your preference is somewhere inbetween braindead and less traditional RTS games. DoW is probably the best choice. It's one of the better recent additions. If SC and WC weren't on that list, I'd recommend Kohan, but it may be a little slow for your preferences. It requires far more thinking and little to no reflexes. If it didn't bore you, it would be a big hit. It's almost as slow as Black and White 2, but without the p
[quote]psychoak often makes me think words that are not OK for the underage market. Truth can be a real bitch.[/quote] Are you sure it's not just an environmental effect from my own verbally abusive posting?
[quote]If you lose a fight and your mage dies you are just out 1 mage. If your unit with a wand of fireballs dies you get to be on the other end of that want next fight.[/quote] I consider this a badass plus that would add a lot to the game. If you turn a mortal into a god, you'd better be damned careful about getting him killed.
Well, quite a lot of unfair dislike for tactical combat... In a game where you are controlling regiments, you are not running through the trenches telling individual soldiers what to do. You're doing exactly what an actual general would, commanding. Auto resolve between armies is just silly. The better led army almost always won in history, being larger or more advanced alone only won with massive disparity. I wouldn't blame shit
I want to know why you have your monitors so spread out...
Plus side of having borders: Trade boundaries and troop access based on diplomatic relations. Border centric spell options, for instance, curse enemy land spells, boost friendly land spells, heal troops in friendly territory, etcetera. Negative side of having borders: Gay influence mechanics. :( I'm torn.
Yes, it is. Why haven't you already played FFH if you're waiting for this game? It's the best thing out there, although hopefully not for long.
Since cities will take essence to found, why does this thread exist? More cities, more terrain to protect means a larger army. More improvements to purchase, and newly founded cities aren't going to be making money while they upgrade infrastructure to acceptable levels. In return for your essence, which will weaken you, you're taking a short term hit to productivity, in return for a long term advantage. Why would you want to remove the
Ok, seriously, leave the science out of it. Just because the opposition stoops to reality while arguing fiction doesn't mean we have to join them. Although I guess it is rather hilarious that a nuclear bomb detonated in space does anything but make pretty lights... I'd rather stick to conventional warheads too, it's not as if they run around firing off those big daddies in conventional warfare. That was a one time doomsday device to co
[quote]Original plan: You choose the Fallen race "Horrors of Watoomb" and you choose between "Good Horrors of Watoomb" and "Evil Horrors of Watoomb". (with differing backstories) Now: You choose the Fallen race "Horrors of Watoomb" and they are an evil race. (with an evil background description)[/quote] More specifically, they want you to be able to make a "Horrors of Watoomb" faction that can be played good or evil, but they've decided not to tr
No one has said the leaders wont be customizable. It's a turn based fantasy 4x with tactical combat, city building, lairs around the map, heroes to recruit, and a god-like avatar of death for a leader that gains massive power as the game progresses by capturing sources of magic and learning new powers. Seems pretty similar to MoM from that perspective.
I hate, with vehemently venomous passion, random battle map generators. Anyone that's played HoMM5, that right there is a prime example of what not to do. Ones that follow the terrain would be outstanding.
Hey now! Don't go misleading anyone into thinking I'm not a jerk. [quote]The Halcyon-class Cruiser, just look at it, those things were built to be have all compartments exposed to vaccum with 90 percent of the armor gone and other damage to and shall be operational.[/quote] The Enterprise E rammed a larger ship in ST: Nemesis, destroying most of the forward saucer section. It flew back home to dry dock afterwards. <
Sova, 30,000 km/s is slow. Light speed is about 300,000 km/s. Star Trek ships, at impulse, have speeds in the 75,000 km/s range. You can't shoot something with an object that moves less than half as fast as it does when crawling. A longsword covering 16,000 km in a couple seconds is a longsword crawling through space at an extremely slow pace. 16,000 km for a Star Trek ship is to quick to time with a stop watch. You're just
[quote]I don't see how that sentence invalidates anything.[/quote] I'd explain, but then this would devolve into a political argument.
After wiping out the Flood threat, they joined the Jim Jones club and drank this funky red juice.
I hope not... Supcom is rather inferior to TA in a few areas. :)
Orodum, if you were anything but wrong, you wouldn't reinforce my viewpoint. Thanks. Phasers and lasers are the same concept. If you knew what a laser was, you'd know it too is a stream of subatomic particles. Going by the later definition, phasers also travel faster than light, but then you don't know squat about Star Trek, so this isn't surprising. The particles, instead of photons, are called rapid nadions, a faster than light subatomic partic
Necroposting and sex should never ever be combined, ever! I know, I'm bad.
6 is pretty obvious, the green wall and accompanying trees are wrapped around the buildings in a uniform manner. Only a bleeding moron would build such a city, as the walls will be in the way right when he goes to build something else. It's a tiny little place, not at all a finished product. 7 I'm not real sure about, those large structures could be mountains, not hills in general. They do appear to be impassable, based on the hard edging. &nbs
Whilst amusing myself by mentioning this thread to someone else who finds it equally amusing, I realized that I've never mentioned how easy it is for trekkies to blow up stars. It slipped my mind on account of the feat being accomplished and described in detail for Star Trek: Generations. Shoot a bit of trilithium into star, halt fusion reaction. Star go boom. If star big enough, star go super nova boom, otherwise star just go boom and wipe out everyth
This is like talking to a wall. I obviously have a mental defect to be continuing. Capital ships in Star Trek move faster than fighters in Halo, no speed advantage there. Star Trek doesn't use fighters too often because when you can hit a dime from the other side of a planet, you can't really do much with them. Mobility over durability only works when you can avoid being shot. They can't. Covenant fighters would be so many
I can think of three options. You're not all idiots, meaning you're an above average subset of the species as a whole. Possible, but unlikely. More likely than if this were a different genre, but still... You're not all idiots, meaning I'm wrong and people aren't idiots. Implausible, based on known information such as current and previous poltical choices, continual repetition of history in spite of an education on it, Sponge Bob
I think one of them should edit three fingers and a thumb, that would be a good avatar.