I just tried to play the new DLC race and I have a few questions: 1. Why do an undead faction, that explicitly does not need food, require grain resources before pioneers will found a new city? 2. Why does the Plague world event affect the undead? 3. The whole faction seems unbalanced versus the living. There's no way that I've found, unless you get VERY lucky with the start positions, for the faction to compete. I
magus
After upgrading to 1.4 I'm getting consistent crashes to the desktop after 100 turns. No Zip files are generated but here's my latest debug.err .
Overall this is a big step towards making the game into one that I will keep on my hard drive for years. Pro: Changes to city building and expansion Outposts The Spellbook The new cloth map Con Pioneer spam Very powerful monsters hidden under much weaker ones in a stack. That should be visible in some way. Auto-resolve has to become smarter. Why does auto-resolving the same figh
I don't know whether this is new to this beta or not but the description of the Rain of Stone spell states that damage is 2 x attack strength. Damage actually inflicted is 18 no matter what the attack strength.
I'm seeing the same behavior. Response times for mouse clicks and turn processing has taken a marked downturn with this beta. This is on the cloth map.
This bug has been around for a while and has been reported before. It seems to be tied to the use of the ESC key to leave the options screen.
That was the problem alright. Any chance of a "find next unit with moves left" button or key combination appearing in the UI?
The game is in a state where pressing the next turn button does nothing. This is under Windows 7 32-bit. Elemental is at the current patch level. I've uploaded a save game and debug.err to dropbox.
I attacked the city directly in front of my sovreign's army stack, hit "Auto resolve", won, got the results screen, CTD. It happens every time. Here are the debug.err , crash dump , and save game . All are in a public folder on Dropbox.</p
I've been playing on the cloth map, set in the game options, for performance reasons. Every time I save the game manually, rather than autosave, I lose the cloth map. When I hit "Return to game" the game reverts to the 3D map. The only way I can get the cloth map back at that point is to load the saved game.
"8) Essense doesn't regenerate. Is that planned?" That's as planned. Essence is a very precious resource and they only announced way to increase it is by spending experience points.
[quote who="Ron Lugge" reply="23" id="2649426"]Is there an additional bonus I'm missing that they're supposed to give?[/quote] I agree and I expect that this sort of thing will be fleshed out quite a bit as the beta's mature. A lot of the available techs are simply placeholders at this point. One thing I would like to see is some way to get more information on a given tech, from the research window, before choosing it. Something like the Civilization Civilopedia wh
A complete uninstall and reinstall fixed the problem.
Since updating to beta 1Z3 the game hangs every time at the world creation stage. Pastebin.com isn't responding to my attempt to post the debug.err file today so I'm posting it here since it's so short. DebugMessage: Version 0.302 last updated on: Thu Apr 22 14:09:26 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 4/23/2010
Good Old Games now has some of the old ATARI software games for sale on the web site. Master of Orion 1 & 2 are available now and Master of Magic is due soon. The great thing about when GOG releases games is that they work on modern systems.
[quote who="alway" reply="8" id="2590583"]Not sure I understand the OP's issue. Out of those, 6 are just balancing issues for systems which haven't even been finalized yet, and the other 2 are demi-bugs. Or in other words, none of that will be anything like the release.[/quote] But the a big part of why Stardock releases betas that are this raw is to solicit feedback. This is feedback.
It's a fundamental issue with how Online Armor works and the problem will recur every time that Elemental is updated. There really isn't anything that Elemental can do differently to "fix" the problem. There are two things that work for me: 1. After hitting Ctrl-Alt-Delete pull up task manager. That seems to be sufficient to nudge Windows to display the desktop. 2. Run Elemental in Windowed mode, it's a setting on the options screen. &nb
Brad wrote: [quote]If the beta is any fun at all, then we have done something wrong.[/quote] Maybe I have a warped sense of fun. [e digicons]O:)[/e] It seems, based on the comments from others, that many of the issues I encountered were side-effects of not getting any housing techs from Civilization research. It's not like I wasn't trying but the RNG was against me. To answer Peace Phoenix: Farming was the first tech I researched and the first thing I buil
I've now played three games under beta 1Z1 and, while there's more to look at and it feels more like a game, I'm finding the game less fun than earlier betas. Here's a first pass at a few things that are killing the fun factor: Monsters are a LOT tougher than in any of the earlier betas and there are a lot more of them. My leader used to be able to at least handle a black widow but now she dies 2 - 3 times before she can kill on
I've had the same experience when conquering cities.
Things seem to be a bit wonky on this front. I got a sword that was supposed to be +4 to attack strength but it only increased the sovreign's attack strength by +2.
"General costs of equipment when building your sovereign will be increased" is noted as a known issue in Brad Wardell's post on Beta 1Z. This may be what he meant.
Of course.
FOW is still a work in progress and this is one example.
This is a known issue. The current beta doesn't take well to starting a new game after another one was running. If you exit the game and restart all will be well.