magus

magus

Joined Last seen Member # 28812
16 Posts 52 Replies 11,210 Reputation

No "cheat" is necessary. Something changed with the FOW in .295 that impacted the area visible at the start of the game. Before Beta 1G this wasn't an issue. There was a comment from one of the Devs that they did, indeed change how FOW is handledl; to accomodate multi-player. As to how big the visible area should be around a sovreign at the start of the game... I think 2 hexes / squares would be perfect. Right now there are things that are right

3 Replies 1,910 Views

I think this is the one of the bigger annoyances with .295. It's especially annoying when you have to spend the first 6 - 10 moves of a game, before you can found a city, just to uncover the resources that surround the sovereign at the beginning of the game.

3 Replies 1,910 Views

Everything described dovetails with what I experienced. Once I went over some magic number of cities the upkeep skyrocketed. Perhaps this is the Elemental version of the Civ 3 concept of corruption. [e digicons]:D[/e]

12 Replies 4,710 Views

I'm finding .295 a LOT more stable than .291. I was able to complete a game with only 3 CTD. The really nice thing was that I was able to continue from autosaved games. Towards the end of the game I noticed that my treasury was negative to the tune more than 20,000 gold but I have no idea why. I had founded three cities of my own and they all seemed to be adding steadily to my treasury. At that point I attacked my neighbor and took four of his cities. Tha

12 Replies 4,710 Views

Mines are now showing up but I think the "random" aspect of researching technology could stand a little tweaking. I just played a partial game (CTD) where I had researched level 20 in Civilization tech but never discovered housing.

6 Replies 1,316 Views

Nothing much going on just a CTD when pressing the turn button. I tried to post the debug.err and dump file to FogBugz but it's requiring a login before it will let me do that. It didn't require that the last time I tried. I used the link on the "READ BEFORE POSTING" post: http://fogbugz.stardock.com/default.asp?pg=pgPublicEdit

0 Replies 667 Views

There's nothing I've found that takes the fun out of a game more than arbitrary restrictions of the type being discussed. The earlier example of the Civ 3 concept of corruption is a stellar example. That single "feature" was the reason why I stopped playing Civ 3. I've nothing against reasoned and logical, in terms of the game world, limits but a larger empire will be able to out research a smaller empire. It's that simple. The trick to good game design is to

28 Replies 258,621 Views

I'm not a fan of failure chances either, for the same reasons mentioned by DivineWrath. Wouldn't it be better to see how the system is implemented, with a chance to see how it works in practice, before proposing alternatives?

4 Replies 5,962 Views

As of last nights update I can now run the game in a Windows 7 32-bit environment without having the game crash at the splash screen. I no longer have to run the game as an administrator for the game to load. Progress!

4 Replies 1,286 Views

After leveling up my Sovreign I noticed that, consistently, upon leveling up the leader received an essence bump of 5 points. All well and good. The normal screen, and main map icon, reports 5 essence less than the "level up" screen. It wasn't just a one turn delay either. After multiple level gains the "level up" screen consistently has the correct total while the normal screen reports 5 essence points fewer than it should.

3 Replies 1,102 Views

It looks like running as Admin isn't the only thing going on. While I was able to get two games started while running as Admin a third and fourth game crashed at the splash screen.

7 Replies 1,553 Views

What worked for me, under Windows 7, is to run the game as an admin rather than a normal user. If I do that I don't get the CTD at the splash screen.

7 Replies 1,553 Views