Sushikawa

Sushikawa

Joined Member # 2880343
28 Posts 200 Replies 11,150 Reputation

The dude was "giving props" to people who got his Drizzt ref. He obviously has a very narrow view of what high fantasy is.

108 Replies 228,886 Views

Currently we're playing with this very flat, dull interface, but after seeing some screen shots on other gaming sites I find my self almost lusting after the one from this image:

15 Replies 9,098 Views

[quote who="endofdayz" reply="26" id="2660068"] That quote was in reply to someone telling me I should start my own game company if I don't like the game I bought. As in I should start up a car company if my car seems like its running wrong. Games aren't gifts handed down from on high - as a customer you have the right to say negative things about them. Games would be a lot better if more people realized that.[/quote] Yes and sticking with your car analogy...you're jud

108 Replies 228,886 Views

[quote who="endofdayz" reply="21" id="2660045"] I kinda wanted to just buy a game... [/quote] Well you did. As for anything being "delayed"...well simply put away the beta client until the game you purchased is completed . As for not realizing you were involved with some one's pet project...All games/movies/books/paintings/poems/sculptures/TV shows/comic books/songs are some one's "pet project". Maybe you don't want to co

108 Replies 228,886 Views

[quote who="Frogboy" reply="17" id="2659632"] Quoting AmericanPianist, reply 14While I know all the answers are coming with the update, I'm just too curious... In the Civilization research tier, certain improvements require your City to be of a certain level. Will the Magic research requirements involve City level? If so, will that just be granted to us, since we won't be upgrading housing and such this time around? (F

84 Replies 303,159 Views

What I would really like to see is the current gardens/farms system completely thrown out. Age Of Wonders had this really great aesthetic touch where farmland would pop up around the cities. If I were to construct an outpost and a hut, and I spent my attention else where the people in the town should start turning all the available tiles into farmland. Food production would grow as the population grew. I could freely build over these tiles with improvements to level the town u

85 Replies 294,258 Views

I don't like this new direction at all. Before this change with the gardens and a few of the farming boost I could have a nice sprawling town dedicated to nothing but food production and have that support the food needs of a larger research/military focused metropolis. It felt, and looked pretty natural. Now all my cities are extremely similar. They have all the possible buildings and I don't have to make any choice early on about what to build where. The entire kingdom management sid

85 Replies 294,258 Views

there is no way for an infantry army, by itself moving 7 or 8 tiles per turn would NOT feel weird. And equipping them all with magical boots/crystal meth to achieve anything greater than 3 or 4 tiles per turn should take a very very long time and be very very expensive.

5 Replies 1,159 Views

Bumping this because while it was stated that stardock does like that "fractal" look of pure script driven map generation, I've seen some very incredible civ4 random map scripts written in python!

4 Replies 5,226 Views

lol elemental running in a server environment with access to enterprise levels of ram? sign me up.

5 Replies 4,217 Views

This has been bugging me for awhile...but why cant that Inn be incorporated into the town itself?

58 Replies 105,326 Views

One of the weapon researches I saw was “Katanas”. That seemed terribly out of place given the very European medieval fantasy setting. Are there any plans to introduce additional non-European styled factions later on? Middle Eastern, and Indochinese cultures have a great history of mysticism and not to mention warfare that often go overlooked! How greatly has the Beta community influenced the “grand vision” a

0 Replies 2,024 Views

[quote who="Myles" reply="2" id="2652333"]The current map is very small compared to the maximum size. Check this thread.[/quote] I find that comparison to civ4's map sizes invalid considering how much space is used by city sprawl. Saying "Our maps are 250% bigger!" while the cities occupy 640% of the space kind of makes that a moot point for me.

12 Replies 9,173 Views

Xtropy deserves a medal for his suggestion/comparison to the Sins options. Gardens, farms and this Adjacent Buildings idea... Well farms aren't traditionally built inside cities, though I could see letting adjacent gardens get a bonus from each other, effectively letting you create a demi farm inside the city. But thats as far as the "build X next to Y to get Z" stuff should go. It shouldn't matter if my armory is across the street from my barrac

85 Replies 294,258 Views

Posted in this in a different thread, but it'll get over looked, so this seems like a good place to restate it... [quote who="Sushikawa" reply="123" id="2651806"]I'm probably in the minority here...but I like the current city building system. I can make the cities the way I want them. My first city does follow the standard formula...Workshop, Gardens, Hut, and Study and that does get

55 Replies 8,714 Views