[quote who="DanteMalificar" reply="2" id="2673872"]when you use the control key to select units, does it seem like your pointer is a little slow or sloppish? or maybe its just me[/quote] It's not just you. My logitech mouse does the same thing.
Sushikawa
I decided to employ the lower land spell to craft, to great effect, a narrow snaking city high up in mountains with only a single tile width path leading up. The problem came when my serpentine city was the last one left standing, and suddenly I needed more room to expand. But alas I could not cast lower land because the city's center was too far away from my target tile. That seemed a little odd. Surely I could just walk up to the house knock on the door and ask if they would let m
[quote who="Tasunke" reply="5" id="2673941"]For the record, I hope there is NOT a limit on stack size. Tactical Battles ^ ^- this is why Speaking of which, I wonder how easily real time (or continuous turn) battles can be modded in ....[/quote] I remember Brad saying this was something he planned on releasing as one of his "mods".
Yeah I think thats pretty relevant to the course the conversation took. That being said, its nice to know we can set aside our innate selfishness to achieve things like perfecting the growth of the coffee bean. I'm sure when its crunch time that little bean will help us pull out of disaster at the last second. Ty raven.
[quote who="Denryu" reply="11" id="2674061"] Videos of us playing with our builds Ya know, I heard they approved the ".xxx" domain if you MUST share... [/quote] Yes but who's playing with boogie's build?
[quote who="Tormy-" reply="50" id="2674031"] Wrong. [/quote] If you had read the article you linked to, you'd see those drivers stopped the fan controls from working correctly and nerfed the cooling capabilities. :)
No more video editing for Brad [e digicons];P[/e]
Elemental will max out both of your CPU's, if your PSU is faltering it might not be able to handle that load. In addition while the graphics arent ZOMG HD! they do hit the videocards pretty hard.
Back when civ4 was eating my hours away, some one released a massive random map script..SmartMap or something along those lines. It allowed for massive, massive detailed and balanced maps with unique features, they could be as realistic, or as crazy as you could want. My favorite variants were maps stretched along one axis(24x220) effectively creating a ring world, or long corridor. That map script alone added as much gameplay changing elements as most of the other full on mods. If El
As nice as these things are to know, I'd like know how memory management is coming along :)
I'm having the exact same issue. It's quite frustrating.
Been camping the forums since i got off, havent seen a post saying yes or no. Though usually they'll tell us if its not making the schedule.
these are from the current build beta 2 build [e digicons]O:)[/e]
and one more...
[quote who="Frogboy" reply="246" id="2668798"] Overpowered champions and sovereigns that can take on huge numbers of regular troops sounds perfect to me. As long as the game's AI is horrible, yea. But it's not so fun when it happens to you. I mean, good grief guys, we had people screaming because there were tough creatures spawning in their starting locations and those creatures don't even target anyone in particular yet. It would be a riot if a pla
1: Undying Devotion 2: Strategic 3. ???? 4. ???? 5. Life+Earth 6 Units killed in battle in or around enchanted city resurrected as Ghost Warriors with very low combat stats but have no upkeep, no fortification bonus. Give morale bonus to accompanied troops, vanish after combat. 7. Life 8. Last ditch spell really. Would be harder than most to make function correctly, but seems the AI would be able to make use of
I've tested this across multiple ATI driver versions, and a friend was able to recreate this on his system as well; when merging units the fog of war never reforms around that location. This is almost identical in behavior as a bug that was never fixed in galciv2.
well you can already cheat in the current build... reveal the map/remove the fog of war by pressing ctrl+U, and teleport by selecting a unit or stack and press ctrl+T on the destination. ctrl+M also gives you 1000 gold. still cant summon any hyper advanced alien ships though.
[quote who="Nemesis7884" reply="16" id="2664581"]possible city improvements *************** npc's - dont see problems, mercenaries work for the highest payer... *************** [/quote] You're assuming all NPC's are mercs, this doesn't seem very likely to me. As a fallen race, having a human champion among my ranks should offer a moral boost when fighting the Kingdoms. Same for the Kingdoms versus F
Probably shouldn't be able to fire from one tile into another unless... they are on higher ground. It'd be nice to see little things like that which take into account terrain features [e digicons];P[/e]
[quote who="SPARTANVI" reply="88" id="2661258"] Generally, when software is in its beta phase, it's "feature complete." Probably more likely to lose "features" as time goes on; users may find issue with certain mechanics.[/quote] This game is not anywhere near feature complete.
[quote who="Nemesis7884" reply="1" id="2662483"]on the other hand, ive also seen some of these npc sovereigns being able to kill monsters altough their combat rating is much lower...?![/quote] Zerg rush. since sov's dont actually die if they have a city, they send them selves, adventurers, and peasants at the monster until its dead.
Streamlined? Yeah, the personality has been streamlined right out the damn window from what I've seen so far. My cities in Civ, and my planets in GalCiv felt like things that needed to be taken care of. And it wasn't very hard to do so. My cities in Elemental have been feeling more like factories with each iteration of the beta.