about...2 mins in the tile editor
Sushikawa
...Colony Wars....
More people need to check this out.
[quote who="Frogboy" reply="13" id="2707218"] As we keep trying to explain to people, and this is why we'll be changing future betas to require some steps before joining, our betas are not DEMOS. If you want a demo of the game, wait until after it's released. [/quote] I approve of this.
Loud interviewer is loud.
[quote who="Derek Paxton" reply="1" id="2707953"] As impressive as "Derek Paxton the creator" sounds I think you may have left off the "of Fall from Heaven" part of that sentence. Regardless, thanks for the link. I think the podcast is worth listening to because the 3 moves ahead guys ask great questions and Soren does a great job of discussing the business issues that come up with modding (not that he agrees with them, but they are real concerns compan
Soren Johnson and Derek Paxton the creator of life the universe and everything Fall from Heaven talk with the guys on the Three Moves Ahead podcast about modding for strategy games. Figure at least a few of you guys would like to listen in. <a href="http://flashofsteel.com/index.php/2010/08/03/three-moves-ahead-episode-76-modding-strategy
@GW One of my ideas to eliminate the clickity click was to simply have open land tiles be used for food automagicaly as the encampment grew. Not unlike the farm creep from AOW:SM. The catch being that the more buildings you constructed the less food you would produce in that city. But enough with derailing the thread :P
[quote who="GW Swicord" reply="8" id="2707709"] I find the current magic system, as you put it, "bland." Not offensive, not pathetic, but also not distinctively interesting.[/quote] One of the things I've been toiling away on is a heavily inspired by AOW:SM system of magic. Shards, and combinations of Shards will open up spells for research similar to the way assigning domains worked. Some of the region affecting spells will require access to all the modifiabl
[quote who="Tasunke" reply="31" id="2707664"]How many RAM GB would a 64-bit OS enable? (or rather, a game designed for 64-bit ...)[/quote] 8 GB in Vista/7 home basic 16GB In Vista/7 home premium 128GB in vista ultimate 192 in 7 Ultimate
[quote who="VermillionChaos" reply="29" id="2707581"] Quoting Frogboy, reply 22 Actually it only requires it to use 2 GB to run out of memory because the process limit on 32-bit is 2GB. It's a killer. But without the public beta, we would never ever have been able to track this down. Will there be an update/patch to enable the 64bit version of the engine? Would be nice for the future, especially seeing as almost no desktop comes with less tha
So I'm playing, and this impostor Snathi guy is right next to me. Obviously he is lying about his identity for he is not a squirrel, his city is not in the forest, and he has no nuts for trade. A proper Snathi faction should include the following ten things: Fur. Teeth. Nuts. Trees. Nut based projectile weapons. Teeth based melee weapons. Beaver Calvary. Giant Otter Naval Transport</l
Started working on creating trainable spell casters. I'm probably going to hold on off on doing too much before release day, but basicaly a new ability will be given when a shard is under your control: Fracture. Fracturing a Shard will give you a new set of materials to work with called fragments. Fragments work like crystals in that they allow construction of various weapons, staffs, and magic items. There might be a slight chance of things going terribad when doing this...fires, floods, ear
[quote who="jeffalford" reply="18" id="2706758"]Glad your back , any chance we will get to mess with Beta 5? 4 brings back painful memory of the past! [/quote] Pretty sure he said there wont be.
[quote who="Thizzbaby" reply="5" id="2705928"]Is this beta 5 or retail version?[/quote] No idea. Some things look different from 4, but things are missing that were listed in another post.
[quote who="Annatar11" reply="3" id="2705794"]I also hope that was not the extent of the UI changes that Frogboy outlined in his latest journal.. the fonts are still the same, the Empire Tree is still the same, and the tactical battle UI is still the same. Noticed the bottom bar changed and that's good, so I'm guessing they just didn't have the other changes in at the time the video was taken *crosses fingers*[/quote] Mine are crossed too [e digicons]:S[/e]
Will we get to play beta 5, or are we stuck with 4 until release? I'd be just as happy with some updates to the map editor though :D
[quote who="_Scooter_" reply="1" id="2702646"] But: does the AI understand them? I haven't seen the AI launch an amphibious invasion yet - which is always a tough thing to get the AI to do. [/quote] I've always wondered about why this is a hard thing to pull off. Thinking back most strategy games I've played have had poor AI when it comes to to traveling across sea... [e digicons]
This is pretty bad. I'm finding it hard to focus, I've gotten a headache after reading a few threads, and the whole thing reminds me of some angsty tween's geocities or LJ account. I avoid the sins forums because of this crap >_ Also why cant we access all of elemental's sub forums through the Impulse client?
I'm sure some one else will create a robust, practical, and quick faction editor in less than a month. Gotta love guys like Dioxus.
Hopefully in the final release cities will be more than production centers... in the mean time here are some things I think would be nice to see, and add some much needed character. A relevant dynamic description could read like: This town was founded in the year blah blah, it's people are [researchers/arcane scholars/miners and smiths]... or something like that. They have lost [number of soldiers] wasteland and it's many perils. [number of soldiers] h
How the hell do I delete things from the map D:
[quote who="Tasunke" reply="1" id="2699748"]If #1 is implemented ... it NEEDS TO BE RETROACTIVE!!!! [/quote] Nah. If its retroactive it would remove the reason to getting it sooner rather than later. Why bother giving up warfare or civ, that has immediate wide spread benefits for something that will have the exact same thing no matter when i research it?
go to your elemental shortcut and change it so it looks like this if you're on vista "C:\Program Files (x86)\Stardock Games\Elemental\Elemental.exe" cheat
[quote quoting="post"] This might seem like an odd question, but as of beta 4 I haven't found shards to be very important. As yet it has not limited my spells, and I haven't noticed anything else they're doing. Can somone enlighten me? I know there was push back earlier in the beta about how shards were too important (personally I didn't agree), but now they seem to do nothing at all, which seems to be a huge step back. What am I missing/not noticing?<br