You people need to get out more... Ever played wesnoth? Treat it like that. They have a simple rule regarding tile sizes and such. "One tile may be a thousand miles across, or it may be 5 feet across." They simply refuse to specify, so its whatever you think fits the game best. I just treat one turn as one turn and ignore the seasons and counter. Immersion is good, but you gotta meet the game halfway.
Cerevox
The only way to make adding more armor be worse would be to have massive penalties on the armor that outweighed the advantages, at which point everyone would just mass produce naked guys. The reason for this is simple. If you and your opponent have 10 combat rating to spend, and you put it into 10 guys, and he puts it into one, he will win every single time. Its the reason behind focus fire as well. The horde starts losing units and its power starts dropping, but damage
You must play in Iron Rager Man Mode. Its got simple rules, like Iron Man Mode. No saving or loading unless you have to quit the game. No diplomacy, you must declare war on every AI you meet, the moment you meet them. No by-passing hostiles, you must attack any hostile stack you see, the moment you see it. This is the only kind of game i play right now, because diplo is so screwed up. And whats pathetic is, i crush the AI on a regular basis doing this. Although
Dude, its simple. You research everything. And then you get no new monsters because monsters don't spawn after turn 100ish, and like 2 new quests that no one bothers doing, and it reveals like a dozen new mines, all in enenmy territory. Or just ignore this entire section, because teching in anything else is far far more useful.
Ive picked up some items off random monsters, but never actually gotten to keep any, since i killed the monster without any champs in the stack the item seems to just vanish. Pretty annoying bug. But the civ collapsing does make sense. No food for 3 months(1 turn) should be more than enough to kill everyone. Which makes me wonder how those neutral champs survive, just wandering the wasteland, what do they eat? or bandits for that matter?
Like i said, it was a 720 gold unit at turn 20, plus he was an adventurer, so i wasn't intrested in him anyway. But right after he died it did some huge cut scene about how evil i am. I was just worried that it might affect diplomacy. But then i remebered that i ignore diplo and just crush everyone with boar spears, so whatever. It had no impact on my game. But its an annoying little thing that could stand being fixed.
Quite often i will walk pioneers past monsters and they will ignore them. I think that in certain situations, monsters are unable to see targets, for whatever reason. Its very strange behavior, but its pretty common, both for the AI and the player units.
Just assume that no matter what move your unit has normally, it will have 2(or FSM forbid, one move point, if you have children in the town) on a frequent basis. Just assume your army won't move faster than 2 and plan accordingly.
For a while, it has bugged me that auto explore would let your person wander into hostile territory, but that wasn't that huge a problem. However, for the first time, one of my auto wandering troops has killed wandering neutral champ. This should not be allowed. I set some leather and boar spear guys lose on auto explore to clean up all the random mobs, not slaughter the random champs. Also, the champ wanted 720 gold to join, and this was like turn 20-30ish. But ya, please tweak the auto-expl
If you base everything on the stated combat rating, your doing it wrong. Typically, when i see a combat rating for an AI stack, i shift the decimal one place, and thats their real combat rating. The AI just collapses in tac battles, so at long as your CR is at least 10% of the AIs, you should be able to slaughter them.
I think it is saving each map you play on. When i go into the load map screen, i see some of the names of maps i have played on before by using the random generator.
In my games, i run across decent food, a single gold mine per map, tons and tons of crystal, and no metal or mounts, ever. So its been solid leather and pointy sticks for a couple games now. Although i always go leather and pointy sticks anyway, but still. Metal and mounts should be rare, but not that rare. After the whole world is settled and everyone is done with thei tech tree, there should be at least ONE metal mine, somewhere on the map.
Normally i just leave my capitol empty. So far, its has worked. I think the AI ignores citys without troops, as it does not consider them a threat. That or i am the luckyest SOB ever.
Okay, i must of missed something basic here. You can build citys? Really? I had no idea. I always assumed the pioneer was there for decoration and that the proper way to get citys was to let the AI make them, then take them away. Seriously, i don't think i have actually built a pioneer in my last 20 games, because its so much easier to just build up your main city, get pointy sticks, and just take everyone else's citys away. Sure, the AI dosen't place them great, but who cares, free city, rig
I always stand my army outside the AI city i am about to attack fora few turns and the AI troops flock to the city after i have been there for a turn. It seems that the AI can not predict it will need to defend itself unless the army is right on top of the target. It dosen't matter since i don't think i have ever lost a battle to the AI, ever, but at least they have a few city gaurds instead of a block of pioneers.
It should be part of the deal, to decide whether its the son of the daughter that leaves to marry out. Right now, all my sons get married and my daughters never do.
Perhaps they need to create some items for the AI that give huge bonuses agasint monsters but nothing agasint other factions. This would let the AI get its chance to level up, but it wouldn't make the champs of the AI absurd and unbeatable without throwing tons of troops at them.
Yes, prisoners would be great. To ransom back, or to make an example of. Or to convert. Some champs should be loyal, but some should only be serving the sov because hes the best deal around, and if a better deal shows up they should jump ship.
int is a dump stat, since str can put out the damage, and do it better. charisma is a dump stat because population growth is never a constraint. Con is a dump stat because dex + armor does the same thing, only better, way better. Does anyone bother putting more than like 5 points over a game into anything but strength? Seriously, sov + mass STR + spear + decent armor = dead nations.
i like to tech to spear and nice leather armor, spam full leather troops with big spear and set them to auto explore. They will actually solo counquer entire civs because the AI dosen't belive in heavy armor.
I am under the impression they are rare and they don't really show up until you do the research to reveal them.
Yes, very much agree. Would be a very nice feature. Having to constatly remind my troops they are supposed to be dug in and not getting ready to march is annoying.
...gotta catch em all! Seriously, i feel like i am playing pokemon with the champions. I spend most of my time and effort trying to get as many as i can. After all, one champion in plate with a big sword and a few levels can wreck armies. Having a champion with a + to tech or arcane research is faster and cheaper than building the structure plus the champion can chop stuff up. In the long run, they feel cheaper than building regular troops too, since they are fairly che
An ability to control the level of neutral monster spawns is present in almost any RTS or TBS game available. I can't off hand think of any major game that didn't have that feature. The slider would be trivially easy to balance, since any change to the slider effects every player it requires almost no adjustment. And if your strategy is destroyed by a lack or overabundance of mobs, then your strategy was inflexible and probably lacking in the first place. However, I per
Having the ai declare war on you for marching into their territory without a treaty makes perfect sense. Any country in the world would flip out if you marched troops across their borders. However 99 turns seams way excessive. If anything, that seems most like china "leasing" honk kong to britain for 99 years. Just give an option to pick how long the treaty lasts, and an option to break the treaty. Of course breaking should be punished with big diplomatic hits, but it should be an opt