movement points disappear when joining groups?

If my unit Bob has 4 moves left and he walks into a group with no movement points left, how come Bob immediately has no moves left?  This also happens in when you have multiple units stationed in a city, they all start the next turn with the slowest unit's movement points.

I can only assume that it's not a bug, but an intentional "feature" since it's implemented so consistently.  But I don't really understand the motivation for it.

5,377 views 10 replies
Reply #1 Top

Because an army only moves as fast as it's slowest person. So if someone with 0 movement points left 'joins' an army.. the max speed for that turn is 0.. they're too damned tired to go any further. If you don't want him to join (and lose the points) then make sure you click PAST the group.

Reply #2 Top

It's an unusual feature that i don't think i have seen in other games. That is not a complaint, just an observation. I can understand teh point of view that a scout moves into an army and then stops to move at the same speed as the army, but i think it is important to have scouting units that can rove around  ahead of the army and dip back in and out of it as needed, which is the customary role of messenger.

Reply #3 Top

I don't think the one guy who is out of movement should stop the others who HAD lots of movement from moving it they are willing to separate themselves.  Makes for extra micromanagement trying to keep them apart.

Reply #4 Top

I just find it odd that at the begining of a turn, when no unit in the group has moved, that all units are still limited by the slowest member.  When units break rank from a group which hasn't moved, I think each unit should have all of their movement available. 

Reply #5 Top

Quoting WhiteElk, reply 4
I just find it odd that at the begining of a turn, when no unit in the group has moved, that all units are still limited by the slowest member.  When units break rank from a group which hasn't moved, I think each unit should have all of their movement available. 
End of WhiteElk's quote

  Hum, think of it as that unti isn't able to turn back time after having to wait around for  "Bob the village idiot" to be ready. I will agree its a bit to harsh, but not really all that bad. It limits the movement of your fastest troops... armies never moved much faster than their supply wagons unless they didint mind risk going hungry.

Reply #6 Top

Quoting Diardiamond, reply 5
think of it as that unti isn't able to turn back time after having to wait around for  "Bob the village idiot" to be ready. I will agree its a bit to harsh, but not really all that bad. It limits the movement of your fastest troops... armies never moved much faster than their supply wagons unless they didint mind risk going hungry.
End of Diardiamond's quote

Sure sure. 

And what cockamamie justification can you come up with for units that are stationed in a city?

Reply #7 Top

Yes, units coming out of a city now have movement reduced to that of the slowest garrisoned unit.  This isn't detrimental to my fun like the barren maps are.  I am forewarned and expect it now.  It's just odd. 

Reply #8 Top

Just assume that no matter what move your unit has normally, it will have 2(or FSM forbid, one move point, if you have children in the town) on a frequent basis. Just assume your army won't move faster than 2 and plan accordingly.

Reply #9 Top

And what cockamamie justification can you come up with for units that are stationed in a city?
End of quote

  • there spending to much damn time in those brothels
Reply #10 Top

Keeping units together for combat bugs were fixed, but the downside is that any unit exiting a stack (including emerging from a city with other units) only gets the movement points of the slowest unit).  This obviously can fix some pretty bad exploits but it's a little annoying.  At least you get free movement when exiting a city (1 square free).