The devs read and see everything. They are like the eye of sauron. They only grace us with their wisdom every now and then though. If something has a clearcut answer they will often jump in. However, going on what they have said previously, i suspect that nearly everything will be modable, including the possibility to add in counter spells.
Cerevox
Actually, now that i look at it a little more, I realize there is a critical flaw in the whole idea. What is the problem? That we might have to wait a minute at most for another player to finish up? Every turn based anything since forever has had this issue. Every TBS game, even those on a real board. Even conversations have this "problem". You have to wait for the other person to stop speaking before you start. I respect stardock greatly, but i don't think they are going to be able t
Wow, NGE doritos. Makes me wish i lived in japan. For those, having a triangle grid would be totally worth it.
No, triangles make for horrible grids. Just think about the diagonals on them. They might be amusing as a novelty, but as a serious grid? no thanks.
Ya. Having little mini games with no effect, or mini games with effect that everyone can participate equally in are fine. Its just, if a mini game has an actual effect on the game, it should allow everyone to participate on even footing. If its based on speed of turn finish then its screwing over all the slow players and players with large empires.
[quote]Personally, it would be nice to be able to do the micromanagement part of the game during other player's turns and leave actual "actions" for your turn.[/quote] The turns are simultaneous. Not only will you be able to do the micromanagement thing on their turn, you will be able to do the moving and actions part too. Everyone takes their turn at the same time.
Actually, i was under the impression that some maps you would require more memory, just to load. If you have a map that is 1000000x10000000 tiles, you might need 6 gigs of ram just to load the map. The idea was that as the amount of memory possible increases, the map size could also increase. Of course, i imagine that the majority of maps will be playable on older computers with less ram, but at the same time, if you built a monster machine with 18 gigs of ram, why not be able to use it?
Normally, to be a super stack, you need a decent sized group of very powerful units all in one place that can simply punch through your opponents defenses and smash all his stuff.
[quote]Do you realistically think that alot of players are going to sit there and wait for 32 people to make their turn? Uh uh. [/quote] turns are simultaneous. No waiting since everyone takes their turn at the same time. The total time to get back to your turn will be the same whether there are 2 other players or 200. And i am glad you posted an idea. I just think the idea is bad. And a sins game that took 4 hours? thats way too short. If they don't take 12+ hours is
[quote]the elves were screwed up they had no siegie weapons what so ever so citys would be to hard to take.[/quote] They did, however, have adepts, which could act like super siege weapons. And super stacks are fine. If you think you can build and use one well, then go for it. But i also think that there should be some overland damage spells to punish it. If your super stack really is super, then it can take it and still win. If it losses, it wasn't really that
Naw, your right. Only limit on map sizes is how much memory you got to load them.
Civ4 isn't the best example. FfH2 is quite good at that though. If you spread your troops out, and the other guy stacks them all into one square, he will lose the AOE blast fight. The best exmaple though is age of wonders. 2 spells come to mind right away, pestilence and wildfire. Both were overland spells and when csat would strike the target hex and ever adjacent hex and they would remain for 2-3 turns. If your opponet had stacked all thier most powerful units one place, they would
[quote]He sounds at a loss about how to make turn based fun in multiplayer since FPS and real time are king.[/quote] What? And controlling thousands of units and buildings this way would be totally unmanageable. The game is set to be a TBS 4x, which is pretty well defined. What you have described is a totally different game than is being made. No offense, but i don't think they are gonna rework everything from one system proven to work for TBS games to another system that isn'
This trend only exists in games that do not have AOE weapons. AOE weapons in most games can damage everything in a stack at once, so if you put all your strongest units in one spot, the other player has an easy time hammering them down. the civilization games have artillery and siege weapons that fill that roll. Most fantasy games have overland attack spells that can hit whole stacks. FfH2(civ4 mod) has the omnipresent fireball which will harm every unit in a stack. Even master of magic has t
I abhor this idea. Mini games are fine. Having mini games that actually effect the real game? terrible idea. It means that the person who clicks the fastest will have an edge. If that is the case, we might as well be playing a RTS instead of TBS. The only thing that should effect the game is the game itself, not some mini games that you can complete to gain extras and bonuses. If you don't like players taking a long time, put a timer that forces end of turn after a certain amount of t
The turns are set to be simultaneous, which helps a lot with that sort of thing. As long as your not just hammering the next turn button, a slow AI can be covered up pretty easily under that system. And of course, i would expect SD to wow us with the AI in all respects regardless.
Actually, now that i think about it, if your cities are being attacked by veteran troops, and all you have to defend yourself with is a hero, you are probably screwed anyway.
How does it not make sense? If you give a magic weapon to a raw recruit, he is not going to be able to use it to its fullest potential. A veteran or elite units will be able to use the magic weapon much better, and thus get a larger bonus from it.
We need mostly serious in the game itself, which is good since that is basically what frogboy said, but someone should put together a slapstick mod with jokes crammed into everything. Would be great for a quick break from being all "Conquer the world" and stuff, to get a chance to cast things like 'rain of nachos' to make the other army move slower due to being too fat to run. The corny jokes and puns should stick to mods. And on an unrelated not, your avatar ge
That makes a lot of sense. A raw recruit is as likely to burn himself as the enemy if you give him a sword of flame. Give it to an elite and the other teams burn wards are gonna be totally packed. I very much like the idea of more experienced units being able to get the most out of magic weapons.
I would still bet on a force of well armed vets with a hero agasint a bunch of peasents with a hero. Unless your saying the vets don't get a hero? In any case, you gotta assume the other side has a unit just as powerful as your side, otherwise its just wishful thinking.
[quote]I think level 3 for most settlements barracks, a City can get you to level 4 and 90% experience towards level 5, and a "Super Barracks" can train you to level 5 with 90% experience towards level 6.[/quote] This plz.
I think that there should be no level cap, but that the xp reqs to level should keep increasing till the point you need to kill literally millions of troops to level. It always bugs me when a game says "Nope, you can't get any better from here, no matter what you do".
Actually, if there are dwarves, its always cool to give them muskets. But other than dwarves and pirates gunpowder should be out.
I just don't want to end up having to disband my super elite units because they are no longer effective. I doubt many units will make it to super elite and those that do, i want to be able to keep around for a while. That and if there is a mechanism to give units xp while they sit and train, there should be certain limits. EX, you might be able to train them from green to regular, but in order to make the jump to veteran they have to actually fight. It doesn't make any sense to leave