You can craft almost anything you want. But the random generator won't give you anything work crap. You will have to craft it yourself.
Cerevox
If diplo capital isn't to counquer, whats the point of it? I have yet to encounter an AI so strong i couldn't just squash it. No point in bothering with treatys since i can just smoosh em.
They have to have something, because they take many many turns to make, but i can't figure out where the build delay is coming from. Regardless, just make troops and send them to the enemy city instead, its cheaper, faster, and more likely to take the city.
Poster uses Logic-less Wall of Text. Forum Readers are confused! Forum readers injure themselves in confusion!
Honestly, now that i really pay attention to what the AI is doing. The problem is not really the tac battles. Ya, the tac AI is terrible, but its really the AI for the city building. The AI can't build a city for anything. I noticed that even on the higher difficultys, my citys were easily out-growing and out-teching the AI citys. And then, the AI would expand. Huh? its first city was growing slow so its going to split its resources? Maybe give the AI a basic plan to follow for the fi
Armor degrades, have magic to repair armor, or magical self repairing armor. It gives magic another spot to actually be useful, while making it to a single guy in platemail can't just laugh off a 1000 man army with clubs.
I don't really see how there is so much more going on than any other game. Most TBS games are packed with stuff. However, i will admit that the end of turns in fast, like, blazing fast. I remember back on age of shadows, you would be on turn 50+, hit end turn, and go take a nap before the AI would finish up. Honestly, i feel that the total number of people with crash problems is way down.
Problems, as i see it, in order of how much it hurts: Weak AI Tech is only good for a few techs, most of the tree is useless or stepping stones to good techs. Also, poorly labeled. Magic is only good for a few spells, the other 95% of the spells are junk. Unit design is pointless, as max armor/weapons is best option in all cases. Champs are all clones(bland clones at that) with tiny stat differences. Terrain is bland. Its like a perfectly flat b
The AI way way way underestimates armor. It might have 100 to 1 the number of troops, but it dosen't mean squat if they all have clubs and my one guy has platemail armor. I just keep one armor level ahead of the AI's weapons and they can't ever hurt me. That and the AI dosen't use things like helmets and such, it just throws out the default soldier designs, which are far from the best.
really? cool, i can find like 3 champs on the whole map. And none of them are the cool ones like you mentioned. Just the random guys who do the farm thing or whatever. Bland champions for the bleh.
Most likley your SOV started out in the front line and charged in and died in the first couple of rounds of combat. This would make the entire fight moot as your SOV was now DEAD since he died in a hostile ZOC. And spouses are to stay in the capital behind a line of plate mail armor dudes, cause the TAC AI has a major hard on for em.
Simple, easy, and holy crap useful. Please add.
Since the beta? perhaps he means the the beta for 1.1 instead of the beta for elemental? in which case that means he hasn't crashed in a day or two. I read that as being a sarcastic joke, not sure if it is or not though.
I got the standard crashes from the cartographer, but i only ever had one crash in the game itself. Stardock seems to be pretty good about cleaning the CTDs up. But now that i can play the game, for long periods of time, without threat of CTD, i just wish the game was, ya know.... fun?
Having to research everything does sorta make sense, but honestly, i wouldn't even put magic tree in the list of useful things. I get alchemy and just burn all my mana to gold, so i can mass huge armys and just conquer everything using auto-resolve. You really only need enough into civ to get your citys set up, then pour everything into military. All other trees besides military are just bells and whistles added on if you have spare time or are just screwing around.
Yup. Only champs can flee. Everyone else stays behind to cover his retreat i guess.
No, conquest is pretty repetative. Build masses of guys with boar spear and full leather armor. March to hostile city. Hit auto-resolve. March to next city. Repeat until world is conquered. This is how all my games have been going. Honestly, i feel like there are only 3 kinds of units in the game. Troops, made by a nation, with more or less armor and weapons, but all basically the same. Champs, just like troops except they are also shiny and have a +1 to something. And random mobs, that are o
Agree that champs are bland. I started a thread on something similar that just sank to the bottom though. Hopefully this one lives longer. But yes, there are only a few champs i can recognize right away. The red-head assassin, that one blond merchant. Most of the champs feel no different than any other rare resource. Except they are more common than everything but food and shards. Anything to make champs actually feel like individuals instead of cogs would be great.
Basing what spells you get on chance is bad as it removes the ability of a player to control their casting. Spells are already bad enough with the only ones getting regular use are heal, teleport, and overpowered attack spell of the moment. We don't need to lose even more spell options. Honestly, it looks like all you have done is shift the tech tree from a separate thing to the cites. You still have the tech tree, but now the tree is crowding up my city and preventing me from buildin
Ive seen mention of these guys in one of my games. The karxis stomped them in like, turn 30.
Is this a bug or a failure to properly inform us of stuff? Because i thought i found the first bug. I was so happy. But you beat me by 2 minutes. Also, You must be careful, just like when teching adventure. Nothing is labeled in this game. Reasearch is your only hope.
Okay. I think i get to place the first bug report. Yay me. Okay, so this is what happens. When you have a stack of things. Say, 4 midnight stones, because those things are EVERYWHERE, i had like 12 by the 10th turn, just off sov and janusk exploring. Anyway, i go to sell them, and they sell the whole stack to the shop, for the price of 1. Basically, the shopkeeper buys a stack of any number of midnight stones off you, for the price of 1 midnight stone, so i sold 4 midni
So, not a bug, but a feature, and certainly not a Huge Bug.
Include both options. Have a tab for full suits, and a tab for bits and pieces. That way we can just buy the whole suit in one shot instead of picking through all this nonsense, but still have the option to mix and match if we want to.
Pretty sure its raw people, not people used. But people are based in a city, so its wherever their house is. So if you are gonna gildar up, make a huge pop city. Or so i believe.